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Author Topic: Supernatural 10 - Game Over!  (Read 68399 times)

Mephansteras

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Supernatural 10 - Game Over!
« on: February 21, 2021, 05:29:45 pm »

You are roused from your beds by a pounding on your doors and shouted voices "COME OUT! COME OUT! His lordship demands that the heads of all prominent families attend him at once!"

You hurriedly get dressed and head towards the Count's manor. His seneschal greets you at the door and ushers you in to the great hall. Once everyone has assembled, the Count rises and addresses you. "The time has come. Dark portents arrive in the heavens. A cold wind blows from the South. The Red Tree weeps blood. Dark times have come, and it is up to you to save us."

"There are those of us in this town who are descended from heroes. Strong bloodlines that stood up to evil in ages past. And these bloodlines have the power locked inside them to figure who and what is visiting this horror upon us." He picks up a scroll from the table before him. "I call before me the following names...


Players:
  • webadict Dark Magus
  • Vector Town Warlock
  • TricMagic Town Knight
  • ToonyMan Town Wizard
  • BluarianKnight Town Dreamwalker -> 3rd party Demon
  • Luckyowl Town Priest
  • Persus13 Town Coven Witch
  • 4maskwolf Magus Convert Ghoul
  • Toaster Town Seer
  • Caz Town Dreamwalker
  • Jim Groovester 3rd party Devil
  • IcyTea31 Town Sexton
  • notquitethere Town Coven Witch

Replacement List:
    heydude6
   

Persus13 replaced in for Secretdorf.
Caz replaced in for juicebox

After a rather long hiatus for this game type, it's time for another Supernatual Mafia! I'm looking for a minimum of 9 players for this, but we can easily take more than that.

In order to make this a bit more new player friendly I will not be adding any new roles or changing any of the existing roles this time. So you can read over the previous games to learn what might be out there and what they can do.

Previous games:
Supernatural 1
Supernatural 2
Supernatural 3
Supernatural 4
Supernatural 5
Supernatural 6
Supernatural 7
Supernatural 8
Supernatural 9
Supernatural RP
Supernatural Semi-Bastard
« Last Edit: March 10, 2021, 12:34:49 pm by Mephansteras »
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Mephansteras

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Re: Supernatural 10 - SIGNUPS (0/9+)
« Reply #1 on: February 21, 2021, 05:31:33 pm »

Basic Rules:

Roles: The basic information about available town roles will be known. However, I will only give a general description of each role that will give an indication of what the role can do. More specific information will be given in role PMs as necessary. This means you will not know the specific rules of many of the roles, even if you know what they do. There may also be variations on the town roles, both within a game and between games.

Scum and 3rd party role information is not going to be posted in the thread.

All players are Town Aligned unless noted otherwise in their Role PM.


Quoting the Mod without permission results in a Modkill and a ban from the next game I run.

PMs are not allowed unless your Role specifically allows it.

Days will go for 72 hours (Ignoring weekends) or until everyone has voted (if there is a long period of inactivity after everyone votes I'll end the day to keep things moving).
    In the event of a tie, no lynch will occur.

Night will go for 24 hours, though that's somewhat flexible. If you do not have your action in within the 24 hours you run the risk of losing your action for the night, though. If you choose not to use your action, please send that instead of just waiting for me to get on with the night without you.

  Extensions: There will be NO Extensions for this game in order to keep things moving.

  Shortens: Shortening the day requires 75% of the living players requesting it to succeed. If the Game is Shortened it will end as soon as I do the tally with 75%+ players voting for it. It is possible that I will end all voting for the day but need a bit to do the final write-up, in which case further votes will not be counted that day.

  All votes should be colored red to make it easy for me to spot them.

  In the event of a tie, a No-Lynch will occur.

  Speaking While Dead: The dead may post once after they have died to comment on their death. They may not provide any information about the game in this post. After this, any posting in the game before it has ended will result in a one game ban from future games. Repeated abuse, or posts that have a major impact on the game, can result in a permaban from any future games.


  Scum, Coven Witches, and some third parties will have special chat areas on http://www.quicktopic.com. I will PM the appropriate link to you at the start of the game or when you die.

  There is no Dead Chat for this game, since coming back from the dead is possible.

  Event Order: The order of events is generally as follows:

    Misdirection
    Role-blocking
    Protection
    Investigations
    Night Kills/Conversions
    Disturbing the Dead (there is an order for this, if two people target the same corpse, but that's kept hidden)

  All kills will be effectively simultaneous. (I may make some literary liberties with this in the PMs, though)

  Also, not all roles require the player to leave the house. Generally, magic sounding roles are going to work like Psychic roles in Paranormal. If your role does not require you to leave your house to use, you will be informed of this fact. Roles who don't leave their house cannot be role-blocked by the Guard, though he still protects them.

Potential Town Roles
  • Knight - a well trained, armed, and armored warrior. The Knight is too skilled to be easily slain by an attacker.
  • Guard - the Guard can lock someone in their house and stand guard through the night. This keeps them in, and others out. At least as long as the guard is around.
  • Mystic - Mystics can pierce the veil of reality to discover hidden truths. Seer, Oracles, and Fortune Tellers are all varieties of Mystic.
  • Thief - A wanderer of the night. Thieves often spot what others are up to.
  • Sorcerer - A powerful mage, the sorcerer likes to keep to himself and has the power to enforce his seclusion.
  • Wizard - A powerful mage, the Wizard can use his powers to help keep others safe.
  • Warlock - A mage who seeks knowledge from the shades of the dead
  • Illusionist - A mage whose mastery of light and shadow can use misdirection to help or harm.
  • Dreamwalker - An individual whose dreams may in fact be a reflection of reality
  • Priest - An individual dedicated to the gods. How well they serve the gods depends on just how dedicated they actually are.
  • Sexton - Charged with caring for the graveyard, he has much to do lately.
  • Sage - A learned individual, who can use this knowledge to piece together the clues and discover the truth of the recent events
  • Monster Hunter - A powerful warrior, trained to hunt down and kill the monsters that roam the world. May specialize in specific types.
  • Witch - Secretive folk who practice forbidden, ancient rites. They hold few secrets from one another
  • Werebear - Cursed or blessed, it is hard to say, but these people have great power within them. Beware their fury when provoked.
  • Exorcist - Holy men and women trained in holy magics to battle the evils of the Underworld.

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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

webadict

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Re: Supernatural 10 - SIGNUPS (0/9+)
« Reply #2 on: February 21, 2021, 05:32:35 pm »

In
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Vector

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Re: Supernatural 10 - SIGNUPS (1/9+)
« Reply #3 on: February 21, 2021, 05:36:59 pm »

IN. I am so stoked for this.
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

TricMagic

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Re: Supernatural 10 - SIGNUPS (2/9+)
« Reply #4 on: February 21, 2021, 05:42:02 pm »

IN
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ToonyMan

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Re: Supernatural 10 - SIGNUPS (2/9+)
« Reply #5 on: February 21, 2021, 06:22:02 pm »

Superin.
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BluarianKnight

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Re: Supernatural 10 - SIGNUPS (2/9+)
« Reply #6 on: February 21, 2021, 07:20:06 pm »

Hell yeah, In.
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A beautiful lesbian trans lass, I'll punch ya dork.

Luckyowl

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Re: Supernatural 10 - SIGNUPS (2/9+)
« Reply #7 on: February 21, 2021, 07:23:50 pm »

inception.
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Secretdorf

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Re: Supernatural 10 - SIGNUPS (6/9+)
« Reply #8 on: February 21, 2021, 09:47:44 pm »

 ??? In
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4maskwolf

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Re: Supernatural 10 - SIGNUPS (6/9+)
« Reply #9 on: February 21, 2021, 10:16:09 pm »

-Angry dog noises-

In.

My activity is going to drop off hard if I'm still alive on March 8th.

Toaster

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Re: Supernatural 10 - SIGNUPS (8/9+)
« Reply #10 on: February 22, 2021, 01:03:21 am »

Aaaaaaaaaaaahhh fine in.  I'll try to do better on staying on top of this one.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

juicebox

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Re: Supernatural 10 - SIGNUPS (8/9+)
« Reply #11 on: February 22, 2021, 01:08:12 am »

in
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Jim Groovester

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Re: Supernatural 10 - SIGNUPS (8/9+)
« Reply #12 on: February 22, 2021, 01:25:41 am »

In.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

IcyTea31

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Re: Supernatural 10 - SIGNUPS (8/9+)
« Reply #13 on: February 22, 2021, 04:00:46 am »

In.
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There is a world yet only seen by physicists and magicians.

notquitethere

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Re: Supernatural 10 - SIGNUPS (8/9+)
« Reply #14 on: February 22, 2021, 05:48:21 am »

I think I could probably do better than last time:

EDIT: NQT put it best in the scumchat:
Quote from: NQT
This feels like one of those disastrous heist films where mistakes keep escalating.
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