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Author Topic: Occupied beds  (Read 9712 times)

Pillbo

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Occupied beds
« on: January 23, 2021, 01:02:36 pm »

Would it possible to use a unique sprite when a bed is being slept in? So you could have a lump under the covers for a body and maybe a little visible head?
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chinesecosmo

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Re: Occupied beds
« Reply #1 on: January 30, 2021, 02:44:55 pm »

My #1 most hoped for “feature” for the steam release is automatic/manual adjustments to some of the more common sprites.  Furniture rotation, tables that “lock” together if adjacent to one another, bed usage, etc. Some are more feasible than others but I imagine the scope of the project is so large that they’re not going to worry about them.
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Meph

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Re: Occupied beds
« Reply #2 on: February 11, 2021, 07:28:05 am »

Would it possible to use a unique sprite when a bed is being slept in? So you could have a lump under the covers for a body and maybe a little visible head?


We have sprites for that. It's not coded into the game yet, but it's planned.
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Pillbo

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Re: Occupied beds
« Reply #3 on: February 11, 2021, 11:29:23 am »

great, thanks!
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Shonai_Dweller

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Re: Occupied beds
« Reply #4 on: February 14, 2021, 10:43:36 pm »

Would it possible to use a unique sprite when a bed is being slept in? So you could have a lump under the covers for a body and maybe a little visible head?


We have sprites for that. It's not coded into the game yet, but it's planned.
Will they look like dwarves? Or will it be possible for anyone to be seen sleeping in a bed (because, as everyone knows no-one plays dwarves in Adventurer...).
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Meph

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Re: Occupied beds
« Reply #5 on: February 21, 2021, 05:55:22 pm »

It's not implemented yet, but it should work for everyone.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Shonai_Dweller

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Re: Occupied beds
« Reply #6 on: February 21, 2021, 06:55:28 pm »

It's not implemented yet, but it should work for everyone.
Excellent!

Now to design some 3-headed serpent people to stress-test your beds....
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Meph

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Re: Occupied beds
« Reply #7 on: February 21, 2021, 08:16:13 pm »

As long as they are within 32x32, and the heads are in the upper third of the sprite, it should be fine. I came up with a system that works with animal men for a purpose. :P
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::