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Author Topic: Solutions to the outcast spawning bug?  (Read 729 times)

squamous

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Solutions to the outcast spawning bug?
« on: March 24, 2021, 01:42:16 am »

If you've experienced it you know what I'm talking about. Sites which have up to hundreds or even thousands of NPCs labelled "outcasts" spawned in them, often much higher than the normal population of the site. It's not just a high-crime area, there's something specifically off, since once you visit on of the affected sites, leave, retire your adventurer, un-retire, and return, they all seen to have vanished, and if you check legendsviewer it seems like they actually did. Maybe I'm just unlucky and it only happens to me, but as someone who plays adventure mode a lot it drives me absolutely crazy since it'll make the site super laggy, not to mention how much of a hassle it is to test my mods. I've seen worlds where 3/4ths of the total population of a given race were outcasts, and that species was otherwise normal and thriving so it couldn't be refugees or criminals as they behave normally. I really want to believe there's some kind of raw-related solution so i can fix it, so does anyone have any ideas? I think, think mind you, that it could be some sort of bug with ethical systems, but I'm not sure.
« Last Edit: March 24, 2021, 02:11:28 am by squamous »
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