Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: RDE_vector - A square ASCII vector tileset  (Read 5460 times)

RedDeadElite

  • Escaped Lunatic
    • View Profile
RDE_vector - A square ASCII vector tileset
« on: April 23, 2021, 08:21:03 pm »

Download Here

The download includes the SVG image, and PNG renders in the following tile dimensions:
8x8
12x12
16x16
18x18
24x24
32x32
40x40
48x48


Previews:
Spoiler: 48x48 render (click to show/hide)
The colorscheme is Phoebus's, with LGREEN changed to R:187, G:177, B:167.

The vector image was made with Inkscape, using a slightly modified version of RDE_8x8 as a base. After exporting, the renders were run through Gimp's Unsharp Mask filter.

Inspired by DragonDePlatino's curses_vector tileset. Their Inkscape tutorial really helped me out.
« Last Edit: April 29, 2021, 03:27:09 am by RedDeadElite »
Logged
the game of DF occurs between the screen and the player. bugs are just another mechanism for storytelling

bwbill

  • Bay Watcher
    • View Profile
Re: RDE_vector - A square ASCII vector tileset
« Reply #1 on: May 07, 2021, 07:45:09 pm »

I'm surprised to return after a while and see no posts here! This is a finely-crafted tileset to be sure. Thank you for the time you spent polishing it to a shiny sheen, RDE! (Can I get a 64x64??)
Logged

RedDeadElite

  • Escaped Lunatic
    • View Profile
Re: RDE_vector - A square ASCII vector tileset
« Reply #2 on: May 10, 2021, 09:31:06 pm »

Thanks! I'm glad you like it.
Here's that 64x64 render:
Spoiler: 64x64 (click to show/hide)
Logged
the game of DF occurs between the screen and the player. bugs are just another mechanism for storytelling