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Author Topic: Magnum Opus: Welcome Home.  (Read 122757 times)

A_Curious_Cat

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Re: Magnum Opus: Welcome Home.
« Reply #1710 on: November 12, 2022, 05:45:32 pm »

"Remember, our goal is to get the Artisan it's building permits. The whole point of this conflict is to get the ants to agree to that. The actual outcome of their battles is irrelevant. We are simply after bargaining points so we can get our task done."

Ho?!  I thought we were here to distract the ants while the artisan does it’s work!
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fatcat__25

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Re: Magnum Opus: Welcome Home.
« Reply #1711 on: November 13, 2022, 12:01:47 am »

"That was my impression, as well. If we can get the ants to work with us, all the better, but I think our goal is to make it so they don't notice what is going on, since I don't remember a war starting being one of their requests."
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Fort is running at 21 FPS, the ground is having a panic attack in places, and what looks like a conga line of zombified Hungry Heads has formed on (I think) Z-level 32 of the caverns.
I love dwarven status reports.

Ozarck

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Re: Magnum Opus: Welcome Home.
« Reply #1712 on: November 13, 2022, 12:06:36 am »

"That's probably correct. Either way, as long as the artisan gets it's job done and the Magi are satisfied."

piecewise

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Re: Magnum Opus: Welcome Home.
« Reply #1713 on: November 13, 2022, 11:05:40 am »

"Good luck! Let me know any important info that you want passed on to the leaders here."


Aaron, with Debby's help, arranges symbols with the ant general to convey urgent news of fighting, news of victory, and news of defeat.

((Edited to change action.))



Spoiler (click to show/hide)
"Damn these guys really want this thing to happen, and from the sound of it they're gonna start the what no matter what we do, so I guess we take the medium sized ants, continue with the plan, and see what happens."
Bring the mix of ants Ozarck suggested with us into enemy territory, but before we set out for enemy territory talk to that military ant and establish a few simple drawling that Aaron and use to communicate to them what we've got going on be sure to include Aaron in this process so he knows what the images are.
Spoiler (click to show/hide)
Spoiler: Needle Links (click to show/hide)
Aaron and Debby set up a sort of simple communication system with the higherups, so that Aaron, or anyone with the proper info, can communicate with out Debby's intervention. The symbols and their sizes turn out to have to be very specific so that the ants can see them and distinguish their shapes. Apparently their massive compound eyes can distort things if they're too small or made of too complex of shapes. The resulting symbols are large square things made up of fat, straight lines. Not dissimilar to I Ching hexagrams.

"Oh, this is going to be a thing, isn't it? Let's organize teh whole group into units, and take just het one unit with us. Maybe suggest the other units .... scout some side paths? Or guard various areas along the border?"

Arrange the whole mess of ants into groups containing a bombadier, a digger, three soldiers, three regular, and two scouts each, or roughly thereabouts. I recommend we take this mix with us as well. Maybe add a second digger. Additionally, suggest that the enemy ants thing the Artisan's work is stupid and bad and should by no means ever be allowed to happen, especially within our ants' borders. Be sure to comment about the weirdness of the other ants' architectural choices. "Hexagons or Octagons? The choice is obvious, isn't it?"

Spoiler: Genesis (click to show/hide)
Spoiler: links (click to show/hide)
Genesis stalks through the crowd, grabbing the antennae or pincers of excited ants and leading them over into a small formation. He puts the soldiers and scouts up front, the regulars in the middle, and the digger and bombardier in the back.  With Debby's help he sets up some ground rules of engagement, just to make sure they're not gonna go hog wild and scatter into a useless bloodlusting mob at the first sign of trouble.

[5]
After the mob of ants is set up, Genesis heads back and spreads some rumors. They are not exactly what you could call subtle psyops; he basically just tells everyone that the other ants hate the artisan and his work and then reminds everyone assembled how much they hate those other ants and how they like the things the other ants hate. This sort of reverse psychology would probably be blunt for a toddler but to the ants it seems to actually be pretty effective. They do the ant equivalent of nodding and mumbling.

Ho, then!  Let’s get this started!”, Hugh exclaims as he follows Genesis and the others with his large wok at the ready.


Spoiler: Hugh (click to show/hide)

Spoiler: Needle Links (click to show/hide)
Hugh holds his Wok over his head and shouts a battle cry. Because they are not immediately running into battle he does this roughly once every 5 minutes, just to keep the energy up.










The way forward towards enemy territory is open. The troops are assembled. The men are energized. Communications are established. Psyops have been planted. All thats left is to start the false flag.

A_Curious_Cat

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Re: Magnum Opus: Welcome Home.
« Reply #1714 on: November 13, 2022, 05:09:00 pm »

((I wasn’t expecting the battle cry thing from Hugh, but oh well…



Kinda how I wasn’t expecting Hugh to disarm some enemies that we encountered a while back by literally eating their arms.  Hugh was originally supposed to be the type that wouldn’t hurt a fly.))
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Ozarck

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Re: Magnum Opus: Welcome Home.
« Reply #1715 on: November 14, 2022, 12:34:09 am »

((maybe Hugh didn't think of eating arms as harmful?))

King Zultan

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Re: Magnum Opus: Welcome Home.
« Reply #1716 on: November 14, 2022, 05:45:08 am »

((They don't need arms where they're going.))

"Seems like everything's ready lets get this show on the road."
Head into enemy territory with the rest of the group.
Spoiler (click to show/hide)
Spoiler: Needle Links (click to show/hide)
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Lenglon

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Re: Magnum Opus: Welcome Home.
« Reply #1717 on: November 14, 2022, 06:12:46 pm »

"I guess."
stick with the group

Spoiler (click to show/hide)
Spoiler: Needle Links (click to show/hide)
Logged
((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Ozarck

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Re: Magnum Opus: Welcome Home.
« Reply #1718 on: November 15, 2022, 05:15:42 am »

Proceed with the plan. Keep our ant escorts in some kind of order, especially if battle happens. Wonder idly if our equipment might have aided us in our diplomatic efforts.

Spoiler: Genesis (click to show/hide)
Spoiler: links (click to show/hide)

A_Curious_Cat

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Re: Magnum Opus: Welcome Home.
« Reply #1719 on: November 15, 2022, 12:56:03 pm »

Hugh continues as before (he’ll go quiet when they’re nearing enemy territory).


Spoiler: Hugh (click to show/hide)

Spoiler: Needle Links (click to show/hide)
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fatcat__25

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Re: Magnum Opus: Welcome Home.
« Reply #1720 on: November 19, 2022, 02:13:33 am »

"Remember, let me know of any major events that I can simply convey to the leaders here. It could be a way to distract the ants further."


Aaron stays with the ant leaders, and attempts to know how long the Artisan will need to build its structure.



Spoiler (click to show/hide)
Logged
Fort is running at 21 FPS, the ground is having a panic attack in places, and what looks like a conga line of zombified Hungry Heads has formed on (I think) Z-level 32 of the caverns.
I love dwarven status reports.

piecewise

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Re: Magnum Opus: Welcome Home.
« Reply #1721 on: November 27, 2022, 04:59:22 pm »

"Remember, let me know of any major events that I can simply convey to the leaders here. It could be a way to distract the ants further."


Aaron stays with the ant leaders, and attempts to know how long the Artisan will need to build its structure.



Spoiler (click to show/hide)
[?]
A while? Few hours?

Hugh continues as before (he’ll go quiet when they’re nearing enemy territory).


Spoiler: Hugh (click to show/hide)

Spoiler: Needle Links (click to show/hide)
Proceed with the plan. Keep our ant escorts in some kind of order, especially if battle happens. Wonder idly if our equipment might have aided us in our diplomatic efforts.

Spoiler: Genesis (click to show/hide)
Spoiler: links (click to show/hide)
"I guess."
stick with the group

Spoiler (click to show/hide)
Spoiler: Needle Links (click to show/hide)
"I guess."
stick with the group

Spoiler (click to show/hide)
Spoiler: Needle Links (click to show/hide)
((They don't need arms where they're going.))

"Seems like everything's ready lets get this show on the road."
Head into enemy territory with the rest of the group.
Spoiler (click to show/hide)
Spoiler: Needle Links (click to show/hide)

The war...Ahem, Diplomacy party moves out with one of the scouts in the lead. The tunnels pass slowly, identical branching shafts of crystal that evidence a clear but incomprehensible plan. The scout never wavers or slows, never seems to show any signs of confusion. With absolute certainty it charges forwards with the other ants in tow. How long this goes on is hard to gauge without sun or any sort of landmarks. However, seemingly with no prompting, the ants begin making strange noises. These chittering, chiming noises get louder and louder as they move further. Debbie says they're chanting some kind of war song across multiple spectrums of sound and light.  They pick up their speed as they chant, to the point that the group has to run to keep up. Debbie and Genesis both try to calm the party down with their preplanned communication system and Debbie's more direct methods, though neither are effective. They're still engaged in trying to calm the stampede when the group charges through an opening and suddenly the claustrophobic tunnels give way to yawning abyss.

They are sprinting across a huge crystalline bridge which connects two sides of a massive underground fissure. Nothing but darkness and jagged teeth of stone extend above and blow the bridge. Wind howls around them from no clear source and the only light is the weird glow of the crystals which fills the chasm with shimmering but weak blue green light. Directly ahead on the other side of the bridge is the territory of the other ants. Both the great walls and battlements as well as the ants that guard them bear a close resemblance to the ones the team is currently running with. However, the structures of the other ant clan seemingly have more angularity to them? More acute angles, longer lines, greater convolution in the matrices of their  crystal. Its subtle, but noticeable and slightly disconcerting. The other ants are likewise different: instead of a cobalt blue these are more purplish and have a heavier appearance, large slabs of crystal instead of the more delicate segments of the friendly ants. 

The structure across the bridge is a fortress of sorts, a wall with 8 towers which juts out to meet the bridge on the other side. Its surface is covered in geode like clusters of spikes and the door itself is made of two huge slabs of solid black stone filled with purple gem veins.  From over the edge of the battlements a colossal head rises, its obsidian carapace glints, its scything mandibles clatter like a landslide, and its glittering jewel eyes stare down with luminance menace. It resembles a soldier ant but one of such enormous scale that it dwarfs any that you've seen up to this point; you can only see its head and part of its thorax, but it looks large enough that a single snap of its jaws could cut the bridge in half and swallow up the whole group.  Your friendly ants don't seem at all bothered by this and are continuing their headlong charge towards the door.

King Zultan

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Re: Magnum Opus: Welcome Home.
« Reply #1722 on: November 28, 2022, 04:30:48 am »

"Oh shit our guys are suicide charging and those guys look like they're a little bit better setup compared to our guys, maybe we should head back to our side of the bridge and watch from a afar."
Get off the ant when Genesis does, then send a message to Aaron and tell him the fighting's about to start.
Spoiler (click to show/hide)
Spoiler: Needle Links (click to show/hide)
« Last Edit: November 29, 2022, 05:27:13 am by King Zultan »
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Ozarck

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Re: Magnum Opus: Welcome Home.
« Reply #1723 on: November 28, 2022, 01:09:23 pm »

What has the artisan been doing meanwhile? Is it back in the other territory beginning it's building?
Grab Debbie and hop off the ants. Watch the impending comedy unfold, but try not to be in the thick of it.

"I think we've done all we can for the moment. Perhaps you should go back and report that the fighting has begun, and suggest the others send a small expeditionary force here to support their brave vanguard. Maybe say something about only the bravest and strongest would dare venture forward. You know, so every ant in our territory comes rushing here, leaving the artisan in peace for a while."

Spoiler: Genesis (click to show/hide)
Spoiler: links (click to show/hide)

A_Curious_Cat

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Re: Magnum Opus: Welcome Home.
« Reply #1724 on: November 28, 2022, 01:47:15 pm »

Hugh stands up and raises his wok in front of and above himself like he’s going going to strike someone with it.  “Ho! Ho! Here we go!”, he yells as he eats the distance between himself and the gigantic ant’s left eye while simultaneously swinging the wok down onto it and latching onto the gigantic ant with his free hand (he uses 3 fate points to achieve these goals).


Spoiler: Hugh (click to show/hide)

Spoiler: Needle Links (click to show/hide)
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