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Author Topic: Era of Diesel:RE OOC Thread!  (Read 6962 times)

TricMagic

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Re: Era of Diesel:RE OOC Thread! 7 Players needed?
« Reply #30 on: May 22, 2021, 03:41:40 pm »

Alternatively, delete that chunk of map, and create a true brawling ground for 6 players.
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Haspen

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Re: Era of Diesel:RE OOC Thread! 7 Players needed?
« Reply #31 on: May 22, 2021, 05:03:05 pm »

Haspen can you build multiple of the same development in the same province, such as two military bases, or three academies, if there's enough room in said Province?

Nope. I gotta write that in.

We starting tomorrow.
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Haspen

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Re: Era of Diesel:RE OOC Thread! 7 Players needed?
« Reply #32 on: May 23, 2021, 04:28:45 am »

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Imic

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Re: Era of Diesel:RE OOC Thread! 7 Players needed?
« Reply #33 on: May 23, 2021, 07:08:57 am »

@Haspen My capital is meant to be in #35, unless this was a deliberate change?
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Haspen

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Re: Era of Diesel:RE OOC Thread! 7 Players needed?
« Reply #34 on: May 23, 2021, 07:44:41 am »

Will be fixed in Turn 1 map, thanks for noticing ;v
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Toaster

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Re: Era of Diesel:RE OOC Thread! 7 Players needed?
« Reply #35 on: May 23, 2021, 08:05:35 am »

Tric's secret project engines are listed as 45/80 instead of 45/50.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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TricMagic

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Re: Era of Diesel:RE OOC Thread! 7 Players needed?
« Reply #36 on: May 23, 2021, 08:11:52 am »


Edits made, also moved to the farleft. Come at me!

Beyond which, my traits changed, so why would I still have a secret project? The Revivalist Republic of Reval has a Traditional Military Tradition. And names starting with R.
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Toaster

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Re: Era of Diesel:RE OOC Thread! 7 Players needed?
« Reply #37 on: May 23, 2021, 02:07:30 pm »

* Toaster gets popcorn


Looks like the West is going to get pretty wild pretty fast.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Haspen

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Re: Era of Diesel:RE OOC Thread! 7 Players needed?
« Reply #38 on: May 23, 2021, 02:20:19 pm »

Ye, all lil errors fixed. I think.
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Quote from: mightymushroom@Spamkingdom#
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Imic

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Re: Era of Diesel:RE OOC Thread!
« Reply #39 on: May 23, 2021, 02:27:53 pm »

* Toaster gets popcorn


Looks like the West is going to get pretty wild pretty fast.
I would also get popcorn, but I'm a bit too scared shitless at the moment.
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Toaster

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Re: Era of Diesel:RE OOC Thread!
« Reply #40 on: May 23, 2021, 03:22:27 pm »

If you build a Military HQ, do both armies have to start the turn in the province or can you move one in and use it same turn?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Haspen

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Re: Era of Diesel:RE OOC Thread!
« Reply #41 on: May 23, 2021, 03:28:00 pm »

Placed armies cannot be moved in the same turn.

Oh wait, you mean for constructin HQ? The order stuff is resolved is: bombings -> placings -> movings -> buildings -> the rest
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Toaster

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Re: Era of Diesel:RE OOC Thread!
« Reply #42 on: May 23, 2021, 03:33:16 pm »

Yeah, I meant "I start with two armies in adjacent provinces and move one into the other so I meet the two army requirement for building an HQ" which means by that order, yes that is okay.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Taricus

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Re: Era of Diesel:RE OOC Thread!
« Reply #43 on: May 23, 2021, 04:00:43 pm »

I would also get popcorn, but I'm a bit too scared shitless at the moment.
Currently I'm just wary with the one important border liable to become contentious. If that settles though, I'm all good.
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TricMagic

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Re: Era of Diesel:RE OOC Thread!
« Reply #44 on: May 23, 2021, 04:39:16 pm »

Pink is looking sus, but red apparently only has 3 armies, not 4. So good chances to wreck them if they are still in the area when my turn comes around.
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