Wait, how have they not done summons before? I know for a fact there's npc summons in earlier fromsoft games -- not as free form or nearly as varied (for all everything except a handful aren't that impressive) as in elden ring, but they absolutely were there.
Summons in From Soft games have always been human/player models. They've always had a significant amount of damage reduction to survive boss fights, to compensate for the fact they're not going to avoid most boss attacks the way the player will. But their damage has always been additive to the fight rather than multiplicative.
In Elden Ring, you have summons that are multiple units, fly, crawl, teleport...up until the Mimic Tear I would have called summons "useful but not necessary and certainly not OP." Even a +8 Special Class Birb summon I was using would get downed in the first 30 seconds, get posture broken while flapping around in the air and squashed.
I forget what dual boss fight I was doing last night....but my Mimic Tear killed the boss they were fighting while I still had 30% of the life bar left on mine. Because I had to avoid and dodge while the Mimic Tear will just face tank a god-tier attack and keep swinging.
So what's not new is AI summons to distract the boss....what's different is how many of them there can be, how durable they can be and how much damage they can add to the fight for you. A Mimic Tear has the same loadout as your character, so if you're facing a boss already weak to bleed....now you have 2x as much bleed and bleed is already hella strong. So the boss just liquefies.
First off, the game is quite possibly too big for its own good.
Agreed. I came to this a while ago. Yeah, it's great running around in a From Soft "World." But because of how From Soft does itemization, as a player you feel compelled to check every nook and cranny to make sure you didn't miss something really note worthy, because From does that all the time. Except in Elden Ring, about 50% of what you'll find isn't unique or note worthy. Opening a chest to find Mushroom x8 really makes you question if it's worth your time to check everything. "Oh, Smithing Stone 4 x3? Nice....except I've been able to buy those from the vendor for the last 20 hours."
And if you're not getting an interesting or unique item, at least there's the setting and lore to make it worth it....right? Except many of the PoIs are duplicated (that shack model gets used I don't know how many times, 20?), and there aren't those interesting and subtle details to make it stand out. The only thing that makes "The Artist's Shack" different from every other shack is the name and the fact there's a painting there, nothing else. The only thing that makes the Stormfoot Catacombs different from the Murkwater Catacombs is the actual layout, mobs and bosses. There's nothing else contextual to differentiate them the way, say, the Undead Settlement is thematically and contextually different than Anor Londo. You get "enough" of that in the bigger areas like the Carian Manor and the Legacy dungeons, but you'll spend far, far less time dealing with those than the rest of the open world unless you skip the majority of it.
Likewise.....fuck Treasure Scarabs without any actual treasure. They should just get rid of the Red and Blue Scarabs. Because you hear that noise and you go "Oh I have to go make sure that isn't an item I'm missing." So you spend 20 minutes figuring out how to get down that cliff, or to the other side of that wall...and find out it's a Scarab that refills your Estus which you don't need. BOO. Give them a different sound or just get rid of them. It makes me, again, think there's something worth looking for out there when it 100% is not.
I also agree the game wasn't intended to be a 100% complete playthrough.....but that's like putting cocaine in front of an addict and saying "you're only intended to do a couple bumps." But then at least 1/3rd of that cocaine turns out to be baking powder. I don't know if quantity is a good defense for a lack of balance and meaningfulness but different gamers are going to see that differently.
Elden Ring will be my GoTY barring something truly amazing happening. I'm leaning toward a 9/10. No "thing" is truly flawless. In the world of marketing though, it's the closest to a 10/10 of any game I've played in recent years. But I can't really give it a 10/10 because yeah, there are short comings that you only feel after about 100 hours. Is it even reasonable to dock points when it takes you that long to see the forest for the trees? Different folks are going to have different opinions on that.