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Author Topic: Oooohhhhhhh, Elden Ring. Bay12 Group Password: MAGMA. It's DLC time!  (Read 46133 times)

Salmeuk

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Re: Oooohhhhhhh, Elden Ring. "What the fuck is that?!"
« Reply #315 on: March 16, 2022, 07:58:45 pm »

Quote
I also agree the game wasn't intended to be a 100% complete playthrough.....but that's like putting cocaine in front of an addict and saying "you're only intended to do a couple bumps." But then at least 1/3rd of that cocaine turns out to be baking powder. I don't know if quantity is a good defense for a lack of balance and meaningfulness but different gamers are going to see that differently.

just wanted to highlight this quote, which can be applied to many more games that just ER. in fact, while the old maxim "you can't make everyone happy" exists, it is even more relevant when your consumer base is split between curious casuals and no-lifers who have been playing souls for decades now . what the hell kind of game would actually satisfy both groups? Part of me thinks many modern designs center around this balance of perception, and so work harder on including a bunch of shallow-but-potentially-interesting for-one-particular-subgroup kind of things to their games, so that there is still some reason to click click your way towards the end, despite feeling the OG formula is not what you expected. . . catering to idealized notions of gameplay, and creating things that look fun with little meaningful reward. Looking at you , korok seeds

Designing games in order to standardize the reaction of the widest variety of players, rather than any old foolish notion of directorial pursuit of creative ideals. I am not claiming this is what ER did, for I do not really belong in this thread but I like reading various opinions on modern game releases. But the quote above really explains to me how some people might view this theory of a polarized playerbase - as is often the case, the consumer ends up bearing the blame for failing to properly enjoy the consumption of the media.
Spoiler (click to show/hide)

once the hype-dragon dies down, it will be interesting to see how ER stacks up against previous titles, in terms of density vs reward. how much sword-swing arc dodge timing memorization are you willing to put in, to see those glorious, glorious landscapes and fantastical creatures? to feel that power creep upward, the burgeoning sorcerer, even if it occurs in fits and spurts and results in an altogether too easy experience? Perhaps DS will really shed light on this kind of design misstep, whereby a game is stretched and warped to fit too broad an audience, and thus water down whatever savory taste might have existed before.

Again, not claiming the above is true, merely positing ideas
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JoshuaFH

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Re: Oooohhhhhhh, Elden Ring. "What the fuck is that?!"
« Reply #316 on: March 16, 2022, 08:22:25 pm »

I know there's a lot of hype and love for Elden Ring, though I guess we'll just have to see how history treats it.

I do worry if people start complaining that the next fromsoft game is not as open world as this, but those games were enjoyable experiences on their own with proper pacing.

To be perfectly honest, I think that, whether it's a financial success or failure, this is the end of the Dark Souls formula that FromSoft is famous for. This is the peak. FromSoft has finally fulfilled the artistic vision that it has been working on for... how many years now? The only place that FS has to go is laterally, that is, with a new IP and new ideas and a new formula. To start from scratch. Trying to iterate on Elden Ring any further would just be an artistic waste, because there's nowhere else to go.

Of course, there might be some DLC's for it down the line, but ultimately FS has to move on. It has to do something new.
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LuuBluum

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Re: Oooohhhhhhh, Elden Ring. "What the fuck is that?!"
« Reply #317 on: March 16, 2022, 10:41:19 pm »

A patch apparently just dropped which addresses the incomplete NPC sidequests and a lot of weapon balancing, as well as "visual bugs" of some variety. Whether that relates to the invisible enemy problem... hopefully?

It also fixes the weapon scaling issues and whatnot.
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nenjin

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Re: Oooohhhhhhh, Elden Ring. "What the fuck is that?!"
« Reply #318 on: March 16, 2022, 10:46:09 pm »

Patch notes.

Quote
Major Changes Included in the Latest Update
Additional Elements Added

    Added a function to record an icon and the name of an NPC on the map when you encounter that NPC.
    Added NPC Jar-Bairn.
    Added new quest phases for the following NPCs: Diallos/ Nepheli Loux/ Kenneth Haight/ Gatekeeper Gostoc.
    Added some summonable NPCs in multiple situations.
    Increased the number of patterns of objects player can imitate when using Mimic’s Veil.
    Added night background music for some open field area.

Bug Fixed

    Fixed a bug that prevented summoned NPCs from taking damage in some boss battles.
    Fixed a bug that sometime prevented the player from obtaining item after boss battle.
    Fixed a bug that causes dialogue to be skipped when talking to NPCs and using custom key configurations.
    Fixed a bug that causes the player to freeze when riding.
    Fixed a bug that causes arcane to scale incorrectly for some weapons.
    In situation where the player cannot obtain more than 2 talisman pouches, added talisman pouch to Twin Maiden Husks shop line up.
    Fixed a bug that prevented the user from warping to sites of grace from the map at the end of the game.
    Fixed a bug that prevented the player from moving to the next area after the battle with the Fire Giant.
    Fixed a bug which causes some weapons to have incorrect scaling after strengthening.
    Fixed a bug which causes some weapons to not use stat scaling.
    Fixed hang-ups in certain occasions.
    Fixed a bug which incorrectly displays multiplayer area boundary when playing online.
    Fixed a bug that allows player to activate Erdtree Greatshield’s weapon skill without absorbing an attack using a special combination of item and incantation.
    Fixed a bug which causes Fire’s Deadly Sin incantation to have different effect.
    Fixed a bug with the Ash of War, Determination and Royal Knight's Resolve, where the damage buff will also apply to other weapons without that skill.
    Adjusted the visual effect of Unseen Form spell.
    Deleted the Ragged armor set from the game which was mistakenly obtainable in previous patch.
    Fixed a bug that causes some hostile NPCs to drop Furlcalling Finger Remedy.
    Fixed a bug that causes incorrect sound effect to play in some situations.
    Fixed a bug which causes visual animation and hitboxes to not be displayed correctly on some maps.
    Fixed bugs which causes incorrect visual and behavior for some enemies.
    Fixed a bug that causes incorrect stat parameter for some armor.
    Text fixes.
    Other performance improvement and bug fixes.

Balance Changes

    Increased the drop rate of Smithing Stone for some enemies.
    Added Smithing Stone to some early game shop line up.
    Increased shield’s effectiveness.
    Increased the damage for all offensive cracked pot items.
    Increased the damage for the following items: Spark Aromatic/Poison Spraymist.
    Increased the effect duration for the following items: Uplifting Aromatic/ Ironjar Aromatic.
    Increased HP healing for Torrent when using the following items: Rowa Raisin/ Sweet Raisin/ Frozen Raisin
    Reduced FP consumption and increased the damage of the following sorceries: Glintstone Cometshard/ Comet/ Night Comet
    Increased the damage of the following sorceries: Gravity Well/ Collapsing Stars/ Crystal Barrage
    Decreased FP consumption of the following sorceries: Star Shower/ Rock Blaster/ Gavel of Haima/ Founding Rain of Stars/ Stars of Ruin/Greatblade Phalanx/Magic Downpour/ Loretta’s Greatbow/ Loretta’s Mastery/ Carian Greatsword/ Carian Piercer/ Shard Spiral
    Raised projectile speed and range of Great Glintstone Shard
    Decreased Ash of War, Hoarfrost Stomp's damage and increase cast time.
    Increased Ash of War, Bloody Slash's self-inflict damage while slightly lowering the damage and increasing the cast time.
    Decreased weapon skill, Sword of Night and Flame’s damage.
    Increased FP consumption and lower duration of Ash of War, Barricade Shield.
    Changed FP consumption timing of Ash of War, Prelate’s Charge.
    Decreased the damage of spirit summoned when using the item Mimic Tear Ash and changed the spirit’s behavior pattern.
    Other enemy and weapon balance changes

Pretty good list of changes! Lot of stuff I wanted to see addressed, addressed.

Just fought a minor boss with the Mimic Tear. While it is still tough has nails, it didn't do nearly as much damage IMO, I felt like I had to put more into the fight. Although they did steal a riposte off me.....
« Last Edit: March 16, 2022, 11:38:25 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
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Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
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Trapezohedron

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Re: Oooohhhhhhh, Elden Ring. "What the fuck is that?!"
« Reply #319 on: March 16, 2022, 11:07:55 pm »

Mimic Tear changes leave mixed feelings.

I hope they addressed bleed/status accumulation, because that was the bulk of Mimic Tear's damage.
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Trapezohedron

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Re: Oooohhhhhhh, Elden Ring. "What the fuck is that?!"
« Reply #320 on: March 16, 2022, 11:09:59 pm »

I know there's a lot of hype and love for Elden Ring, though I guess we'll just have to see how history treats it.

I do worry if people start complaining that the next fromsoft game is not as open world as this, but those games were enjoyable experiences on their own with proper pacing.

To be perfectly honest, I think that, whether it's a financial success or failure, this is the end of the Dark Souls formula that FromSoft is famous for. This is the peak. FromSoft has finally fulfilled the artistic vision that it has been working on for... how many years now? The only place that FS has to go is laterally, that is, with a new IP and new ideas and a new formula. To start from scratch. Trying to iterate on Elden Ring any further would just be an artistic waste, because there's nowhere else to go.

Of course, there might be some DLC's for it down the line, but ultimately FS has to move on. It has to do something new.

That it does. Unfortunately, FromSoftware isn't specifically known for anything else other than Dark Souls after making it big.

Armored Core still remains niche, among their numerous, numerous experiments with only cult followings. Can one snatch the sun yet again and ensure continued existence?
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Cthulhu

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Re: Oooohhhhhhh, Elden Ring. "What the fuck is that?!"
« Reply #321 on: March 16, 2022, 11:37:21 pm »

I'd play a new armored core.  Or just more stuff like Bloodborne and especially Sekiro that does weird things with the formula.  A lot of these bosses I hate would be much less painful with a Sekiro style character.
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nenjin

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Re: Oooohhhhhhh, Elden Ring. "What the fuck is that?!"
« Reply #322 on: March 16, 2022, 11:40:51 pm »

They essentially resurrected Tenchu: Stealth Assassin, and bolted it to the Dark Souls formula. That worked out pretty well for them. Not having much memory of the Armored Core series I don't really have any expectations, other than a pretty polished product. I think I'd give it a shot, after some reviews.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

JoshuaFH

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Re: Oooohhhhhhh, Elden Ring. "What the fuck is that?!"
« Reply #323 on: March 18, 2022, 08:46:30 am »

SO after the most recent update STILL not fixing my invisible enemy issue,  I've decided to go get the mod that just fixes it. Like literally just changing a single file in the game folder fixes everything. I'm honestly kinda pissed that it's so easy. I have to play offline, but I can see the enemies now! Now I can properly scrape through every area again, to see if there was anything I missed.

It sucks being offline though, FS games are meant to be a communal experience and I'm being denied.
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nenjin

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Re: Oooohhhhhhh, Elden Ring. "What the fuck is that?!"
« Reply #324 on: March 18, 2022, 09:07:57 am »

Classic From Soft. Fans have already fixed what they didn't. I'm glad you can enjoy the enemies now and while missing out on online is kinda a bummer, I dunno, part of me wishes I didn't have the option for coop. A lot of the game hits different when you're completely alone.

If the fix is that easy though, there's hope. Especially after modders and deep divers proved a long standing issue to them. The chances they're paying attention and listening are better.

Also...this seems like a slightly different From Soft than we're used to. Better communication and organization. I was gobsmacked to see a patch from them so soon. Hopefully it's just the first of several and a fix for you and others is in there somwheres.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

JoshuaFH

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Re: Oooohhhhhhh, Elden Ring. "What the fuck is that?!"
« Reply #325 on: March 18, 2022, 10:12:48 am »

I imagine the publicization of the RCE exploit really woke them up. They might have realized that the typical aloof style of fan communication, or lack thereof,  wasn't going to cut it any longer. That a more active role was absolutely necessary, especially since ER looks to be their Magnum Opus that will determine how history views them.
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nenjin

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Re: Oooohhhhhhh, Elden Ring. "What the fuck is that?!"
« Reply #326 on: March 18, 2022, 10:17:45 am »

So I did the:

Spoiler (click to show/hide)

Honestly, I expected this one to be awful. But they clearly stagger their attacks more than when you're just fighting one solo. I found I could reliably parry the one in front and follow up the attack, and the one behind would kinda just.....wait their turn.

Still died on my first attempt. Came back, summoned the Mimic, parried the shit out of the one I was fighting and finished off the second. I can imagine this being a really sweaty fight solo but it wasn't too bad with a decent summon.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Frumple

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Re: Oooohhhhhhh, Elden Ring. "What the fuck is that?!"
« Reply #327 on: March 18, 2022, 02:51:33 pm »

oh lol

there's footage of an invisible wall taking more than one hit to reveal :D
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Jopax

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Re: Oooohhhhhhh, Elden Ring. "What the fuck is that?!"
« Reply #328 on: March 18, 2022, 02:55:47 pm »

> : U
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Shooer

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Re: Oooohhhhhhh, Elden Ring. "What the fuck is that?!"
« Reply #329 on: March 18, 2022, 03:27:14 pm »

The true joke of it is that it's not even much of a shortcut.
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