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Author Topic: Oooohhhhhhh, Elden Ring. Bay12 Group Password: MAGMA. It's DLC time!  (Read 46133 times)

nenjin

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Re: Oooohhhhhhh, Elden Ring. "What the fuck is that?!"
« Reply #330 on: March 18, 2022, 03:46:30 pm »

Oh man lol!
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Frumple

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Re: Oooohhhhhhh, Elden Ring. "What the fuck is that?!"
« Reply #331 on: March 18, 2022, 11:15:53 pm »

rykard fight is metal album cover as hell, ahaha
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lemon10

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Re: Oooohhhhhhh, Elden Ring. "What the fuck is that?!"
« Reply #332 on: March 19, 2022, 12:35:59 pm »

> : U
Just in case you don't know "More then one hit" is a major understatement cause it actually takes like 50 hits to destroy one.
Yeah, unless you go insane and start trying to kill every wall in the game you won't ever find one of these yourself.
The true joke of it is that it's not even much of a shortcut.
No, the true joke is that it exists at all, which means that there could be treasures beyond imagining hidden behind any random wall in the game even after you check them. So if you want your dude to reach their full potential and to find the [secret best spell/ash/weapon in the game]? Yeah, have fun hitting the walls in every random dungeon 5000 times total per dungeon.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Shooer

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Re: Oooohhhhhhh, Elden Ring. "What the fuck is that?!"
« Reply #333 on: March 19, 2022, 01:16:48 pm »

You can easily open them quickly with the spinning wheel weapon.

People are literally becoming miners with buzz saws in the mines checking all the joke messages people left all along the walls.
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Robsoie

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Re: Oooohhhhhhh, Elden Ring. "What the fuck is that?!"
« Reply #334 on: March 19, 2022, 01:31:22 pm »

This wall talk reminds me the first time i accidentally discovered a secret passage in Doom, spent so much time after that pressing "use/open" on every damned walls of every levels :D
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Cthulhu

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Re: Oooohhhhhhh, Elden Ring. "What the fuck is that?!"
« Reply #335 on: March 19, 2022, 10:08:03 pm »

I decided to replay Sekiro.  Up to True Monk now.  I dunno, I think Sekiro is the better game.  The interesting stuff is more concentrated.  Some of these bosses are just as over the top as the elden ring (true monk's perilous icon pops up and you have half a second to figure out which of 400 moves she's going to use, all of which have mutually exclusive counters) bosses but the dodge and parry mechanics keep them in line.

I guess the big difference for me is my least favorite parts of Elden Ring are the crazy overdesigned bosses but those are my favorite parts in Sekiro.
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Cyroth

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Re: Oooohhhhhhh, Elden Ring. "What the fuck is that?!"
« Reply #336 on: March 20, 2022, 01:42:21 am »

I have not tried it, but I've heard that rainbow stones or whatever they're called in english (the glowing rocks you drop from a cliff to see if the fall would be lethal) pass trough illusion walls.
If true you don't need to spend a few minutes hitting every single wall, you can just throw rocks at them instead and only hit the ones that nom your stones.
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Has that ever happened before?

JoshuaFH

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Re: Oooohhhhhhh, Elden Ring. "What the fuck is that?!"
« Reply #337 on: March 20, 2022, 06:01:54 pm »

I think my Greatsword build has finally hit a threshold in the game where it is now simply impractical. It is amazingly powerful, often able to one-shot lesser enemies, but all of its attacks are slow; and now I'm starting to come up against bosses that transition from one attack to the next more quickly than it takes to even complete one of my attack animations. They're just too fast, have too much poise to avoid getting stunned, and have enough stance-strength to resist even my best stance-breaking attacks.

But my character is named "Unga Bunga" and so I feel very obligated to stick with a heavy weapon of some kind, so I'm experimenting with a large, spiked mace that does bleed damage. I've heard bleed and frost are both strong, so I've ash-of-war'd it up with hoarfrost stomp. The Hoarfrost stomp got nerfed in the most recent patch, so I guess I'll never know how strong it was, but a lot of the time the ability just does ?nothing?. But oh well, it's doing frost damage, and that actually does seem to be very effective.
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Cthulhu

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Re: Oooohhhhhhh, Elden Ring. "What the fuck is that?!"
« Reply #338 on: March 20, 2022, 07:57:42 pm »

Greatsword is still semi-doable on later bosses but you'll be relying almost entirely on jump attacks and anticipating when the opening is coming to squeeze a few extra windup frames in.  Running attacks are also doable sometimes.

Protip, if you crouch you can do the running attack animation while standing.  This might be useful in boss fights but it's especially spicy in pvp with like the Guts greatsword, which has a thrust on the running attack that will catch people rolling away from you.
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Folly

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Re: Oooohhhhhhh, Elden Ring. "What the fuck is that?!"
« Reply #339 on: March 20, 2022, 08:50:23 pm »

I think my Greatsword build has finally hit a threshold in the game where it is now simply impractical... I've heard bleed and frost are both strong

I've found that my favorite Curved Greatsword, ashed with Sword Dance and then whetstoned for Blood Loss, absolutely destroys many bosses. The skill comes out quick, has low FP cost so it can be spammed, and hits multiple times to build up the status quickly.
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Malus

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Re: Oooohhhhhhh, Elden Ring. "What the fuck is that?!"
« Reply #340 on: March 21, 2022, 09:20:11 am »

I decided to replay Sekiro.  Up to True Monk now.  I dunno, I think Sekiro is the better game.  The interesting stuff is more concentrated.  Some of these bosses are just as over the top as the elden ring (true monk's perilous icon pops up and you have half a second to figure out which of 400 moves she's going to use, all of which have mutually exclusive counters) bosses but the dodge and parry mechanics keep them in line.
I finished ER about a week ago after ~70 hours and just started replaying Sekiro, and yeah, I agree completely. Sekiro is maybe my favorite game of the last decade and ER might not even crack the top ten. I enjoyed my time and didn't really struggle too much with ER's bosses (except the duo bosses, which I used ashes for with zero regrets, and Malenia, who was the only one to force me to actually change my build from my trusty +25 uchigatana to... a +25 uchigatana and a +0 100% physical resist shield, because I simply could not, for the life of me, reliably dodge her oneshot combo, even after 2 hours of attempts) but the combat is just vastly inferior to Sekiro. I absolutely hate how all of ER's depth is "learn when to dodge and abuse your iframes and then avoid being greedy while going in for your punishes" vs. Sekiro's super interactive "just deflect/mikiri/jump everything lol, and btw if you take risks and be greedy you get rewarded with massive posture damage and can burst a boss down in like a minute."  (Except the Demon of Hatred, fuck that guy.)

Probably my only criticism of Sekiro is it could really use the Stakes of Marika system from ER. There's nothing worse than having to go through the same boring 30 second platforming section/sprint through a handful of trash mobs before you can jump back into whatever fight you're stuck on. It really disrupts the gameplay loop.
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nenjin

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Re: Oooohhhhhhh, Elden Ring. "What the fuck is that?!"
« Reply #341 on: March 21, 2022, 09:41:45 am »

I haven't finished yet. Did all of Volcano Manor but have been waiting on a friend to do the Capital and finish out the rest of the game.

It's weird after this many hours how much smaller the world actually seems. At first it's huge because you don't know what's out there. But once you start mentally organizing what matters vs. doesn't, the game world definitely shrinks.

Right now I'm thinking the perfect Souls game is somewhere between DS3 and Elden Ring in terms of size and scope. I started a second character in the mean time and did most of Limgrave in about 8 hours this time.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

nenjin

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Re: Oooohhhhhhh, Elden Ring. "What the fuck is that?!"
« Reply #342 on: March 23, 2022, 03:11:22 pm »

Man, coop, so hotrightnow.

Haven't done any generalized coop until I started up this second character.

When I send my sign to the summon pool, the message that I've done so literally hasn't even finished flashing before I get summoned. It's 99% to fight dungeon bosses no one actually needs help with, but I'll take the Rune Arcs, Extra Runes and memeing. What I typically do is start a dungeon, send my sign to the summon pool and run the dungeon solo whilst awaiting a summon. I'll re-up my summon as soon as we beat the boss and go back to doing my own dungeon. It took me like 45 minutes to finish a crappy little catacomb last night, I got summoned so often.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

JoshuaFH

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Re: Oooohhhhhhh, Elden Ring. "What the fuck is that?!"
« Reply #343 on: March 23, 2022, 03:38:47 pm »

Coop really is super hot. When I was cooping in Limgrave tho, I'd frequently get called to help fight Agheel. Fighting him in coop tho is miserable, as you're contractually footlocked. I'm not sure if it is possible to fight Agheel with any number of helpers, you really need Torrent.
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nenjin

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Re: Oooohhhhhhh, Elden Ring. "What the fuck is that?!"
« Reply #344 on: March 23, 2022, 03:59:02 pm »

Nah.

You don't need Torrent for any dragon. I've downed most of the ones I know about in my first playthrough, coop or not, on foot. I just beat Agheel on my new guy solo at level 40ish. It took me a few tries but by the end I was dominating him.

Truth is the dragons are very predictable in their moveset. Once you've beaten Agheel....you've beaten them all IMO, with the exception of a different breath attack for a few of them. There's just two moves you really have to watch out for: the big flying breath attack which only hits the right side if you're looking at the dragon. That one is only dangerous if you're wildly out of position. Otherwise you just run left perpendicular to his flight path.

The second dangerous attack is where they fly up and backwards and breathe down. That one is kinda BS because the only way to avoid it is to run backwards the second you see them starting to go up, but there's a very small window for avoiding that damage, and every other direction = you getting barbecued.

But in general I don't find dragons tough anymore. They very clearly telegraph most of the stuff they're going to do. Just lock on to a leg and you're good to go.

Btw, @cthuhlu:

https://www.youtube.com/watch?v=D1H4o4FW-wA

Dunkey seems to agree with you about late game difficulty spike and boss damage.
« Last Edit: March 23, 2022, 04:01:03 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti
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