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Author Topic: Solar Graveyard - Starlight  (Read 20414 times)

NJW2000

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Solar Graveyard - Starlight
« on: June 16, 2021, 05:17:51 pm »

SOLAR GRAVEYARD



You don't really know how you're going to do this.

You look down at the deck of the voidship, at the stars, or across at the friends you'll be leaving behind. Mags, the oldest and wisest inhabitant of the Needle, tells a tale you already know by heart.



Once, there were many worlds. Entire universes, enclosed since the start of time, each with its own planets, its own laws, its own peoples, places and magics. Impregnable walls of prima materia surrounded the worlds, separating them and keeping them from the dark waters of the primordial Chasm.

Then the Reivers came. Collossal beings of unknown intent and indescribable might, they tore down the barriers between the worlds, ripping universes open to plunder the contents. They ransacked the multiverse, leaving the punctured realities spilling out into the Chasm and one another. From one they might steal entire planets, stars, great swathes of space, taking from the next only a single flower, a spider's web, a blade of grass. For years, they stood in the swirling mass of their plunder, assembling the great incomprehensible artifact from fragments of countless worlds. Whatever they created, they took it with them when they left.

In the wake of the Reivers, the inhabitants of countless universes were thrust together without warning. Wars erupted. Crusades were undertaken. Fanatical cults swept the tangled stars, and great beasts from the wilds of space ran amok through the remains of galaxies. Worlds clashed, empires crumbled, entire civilisations collapsed. The sun-eater forges of the Tungsten Heresiarch, the endless hives of the Iserop Collective, even the living planets of the Lifeshapers, all lost in the chaos. And finally, the strange and terrible creatures of the Chasm emerged, to hunt the beings of light and matter and flesh.


A dwindling number of survivors inhabit the wreckage of space, eking out a precarious existence in the ruins of the worlds. This is where you come in.



Spoiler: Character Sheet (click to show/hide)

Spoiler: What is this? (click to show/hide)


A voidship is a vessel built to traverse what remains of space, a gigantic patchwork of oceans, ether, vacuum and murk, slowly sinking into the primordial Chasm, littered with the endless debris of dead worlds. Your ship is new, created by the folk of the Needle, a heavily settled sliver of iron lying in the remains of a destroyed planet. And, until now, your home.

You and four others stand aboard the voidship, the folk of the Needle watching you depart. Your sacred and vital mission is to create a new world.

You don't really know how you're going to do this.

« Last Edit: June 30, 2021, 10:18:00 am by NJW2000 »
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Knightwing64

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Re: Solar Graveyard (0/5) - In Signups!
« Reply #1 on: June 16, 2021, 07:00:40 pm »

Name: Lucca Abraham, Or in his own tongue, “Quaster”

Nature: Lucca is a large floating squid-like creature with a bulbous body. His species are called Xelqu. His hobbies are practicing psionic power and studying gene modification.

World of origin: Xecol, The Xelqu’s homeworld is a swampy ocean filled with giant egg-like hives. The Xelqu have been around for a very long time and had learned to open a slight crack in the barriers, Allowing them to travel between worlds.

Because of this, They would constantly explore and travel the galaxy in giant epoch-spanning mass-migrations before the Reivers came. As masters of genetic and psionic manipulations, they constantly improved themselves and remade the worlds they visited. They did this so often they began to think of themselves as gods, Despite being no such thing.

Then, One day, The Reivers came and tore open their universal barrier, The Xelqu were enraged when the Reivers came and took all their resources and killed thousands of their people.

Specialties: Lucca is astonishingly good at psionic power and using that to manipulate genes to mutate, Improve or create. As is all of his people.

Contribution to ship: A power source. The heart of a elder Xelqu that is overflowing with psionic power and is slightly sentient, It was given to Lucca as a present for 14278th birthday.

I would appreciate it if you read the world origin, I think I did really good. :)
« Last Edit: February 22, 2022, 07:00:44 am by Knightwing64 »
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Glass

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Re: Solar Graveyard (0/5) - In Signups!
« Reply #2 on: June 16, 2021, 09:22:04 pm »

« Last Edit: June 17, 2021, 04:27:40 pm by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Devastator

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Re: Solar Graveyard (0/5) - In Signups!
« Reply #3 on: June 16, 2021, 10:42:52 pm »

Spoiler: Sheet (click to show/hide)
« Last Edit: June 17, 2021, 02:49:06 am by Devastator »
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Glass

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Re: Solar Graveyard (0/5) - In Signups!
« Reply #4 on: June 16, 2021, 11:12:14 pm »

Dev, did you make a virus-induced magical girl
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Devastator

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Re: Solar Graveyard (0/5) - In Signups!
« Reply #5 on: June 16, 2021, 11:14:51 pm »

That may be the case, yes.
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Fluffe9911

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Re: Solar Graveyard (0/5) - In Signups!
« Reply #6 on: June 17, 2021, 12:37:18 am »

Spoiler: Steve Goldwin (click to show/hide)
« Last Edit: July 22, 2021, 03:34:54 am by Fluffe9911 »
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Egan_BW

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Re: Solar Graveyard (0/5) - In Signups!
« Reply #7 on: June 17, 2021, 06:39:13 am »

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Knightwing64

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Re: Solar Graveyard (0/5) - In Signups!
« Reply #8 on: June 17, 2021, 07:09:26 am »

My character would be extremely interested in the Titan.
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Egan_BW

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Re: Solar Graveyard (0/5) - In Signups!
« Reply #9 on: June 17, 2021, 07:34:57 am »

Do be careful with that thing.
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NJW2000

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Re: Solar Graveyard (0/5) - In Signups!
« Reply #10 on: June 17, 2021, 07:03:04 pm »

Looks like we have exactly five here, so anyone further sheets are going in the waitlist. We'll start tomorrow.



I would appreciate it if you read the world origin, I think I did really good. :)
I'll be reading all of the character sheets, don't worry. I enjoyed reading your world origin.

By the by, as things stand, your character will be extremely good at psionic gene-editing, but merely ok at using their abilities for larger tasks like lifting heavy objects. I think, for the purposes of this RTD, moving big things with one's mind and editing genes are two different skills.

 If you'd like to specialise in both of them, we can change it to that, but you'll just be excellent rather than astonishingly good.
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Knightwing64

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Re: Solar Graveyard (0/5) - In Signups!
« Reply #11 on: June 18, 2021, 07:28:57 am »

Looks like we have exactly five here, so anyone further sheets are going in the waitlist. We'll start tomorrow.



I would appreciate it if you read the world origin, I think I did really good. :)
I'll be reading all of the character sheets, don't worry. I enjoyed reading your world origin.

By the by, as things stand, your character will be extremely good at psionic gene-editing, but merely ok at using their abilities for larger tasks like lifting heavy objects. I think, for the purposes of this RTD, moving big things with one's mind and editing genes are two different skills.

 If you'd like to specialise in both of them, we can change it to that, but you'll just be excellent rather than astonishingly good.

I’m okay with that. :)

Also, Is Xecol still around? Or did it get destroyed? Just out of curiosity.
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NJW2000

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Re: Solar Graveyard (5/5) - Waitlist Open!
« Reply #12 on: June 18, 2021, 04:10:21 pm »

SETTING OUT


After one last look at your former home, the doors close, and you're alone on the ship.


Have you ever held a slice of orange, and teased away a single cell? That's what the void ship looks like: a long, almost organic grey metal body, one end tapering to a heavily armoured point, the other abruptly ending in a flat face, as if cut away by a giant knife. The five of you are assembled in the bridge, near the pointed end, gazing out from heavily reinforced windows. A young woman, a suited man wearing shades despite the dim blue on-board lights, a green-skinned metal creature stand beside a floating cephalopod, a blue-black blade the length of a man resting in a mechanical scabbard behind them, ready to be shunted to the very tip of the vessel if chasm traversal becomes necessary. It's a strange group.


Lucca's tentacles drift across the controls, and the ship's engine hums into life, the heart of an ancient Xelqu elder, brimming with psionic energy. Psionic ships are quiet: there's no exhaust, no propellors turning, just smooth movement away from the Needle. The voidship begins to weave between the huge chunks of solid iron that used to make up the core of the planet, frozen midway through some catastrophic planetary explosion. Planets are pretty big, so it'll take a while to get to the exterior.


You have some free time on board the ship.


Spoiler: Ship (click to show/hide)


Spoiler: notes, replies, etc (click to show/hide)
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Glass

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Re: Solar Graveyard (5/5) - Waitlist Open!
« Reply #13 on: June 18, 2021, 04:57:09 pm »

Check what's in my box. It's never not a good time for that!
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Egan_BW

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Re: Solar Graveyard (5/5) - Waitlist Open!
« Reply #14 on: June 18, 2021, 05:15:58 pm »

"Well well, it would seem that we're off. How do you feel, leaving your homes?"
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