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Author Topic: [TEST] RoboMafiaGM Testing (5/7) - Day 3  (Read 15531 times)

TolyK

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[TEST] RoboMafiaGM Testing (5/7) - Day 3
« on: June 23, 2021, 03:00:25 pm »

Hi, this thread is for testing the RoboMafiaGM bot.

Feel free to post here, as if it was an actual game that was starting.

Please read the following carefully. Don't specifically try to break the bot by sending in garbage - it will just ignore it.

Quote
The bot only parses red text that is outside of quotes.

This red text is interpreted as a single command of the form COMMAND a "b c",
where "COMMAND" is the command you want to run (e.g. doing your action), and the 2 arguments are "a" and "b c".
If a command can't be parsed, it will be ignored - you have been warned.

Some commands don't have any arguments, while most have 1 or 2.

You can use in or join, before the game, adds you a player in the lobby.

During the game, you can use the following commands:
- vote TARGET to vote for a player. Note that it will choose the player name closest to TARGET, within a certain limit. "No Lynch" is a valid player name - make sure to use exactly "No Lynch" (with quotes) or NoLynch (without spaces).
- unvote to unvote. (This may not work yet :P)
- votecount to ask for a vote count.
- do ABILITY TARGET... in the thread OR in a PM to RoboMafiaGM to use ABILITY on one or more TARGET(s).

When sending PMs to RoboMafiaGM, use a subject similar to the thread's name so that it can find the proper game thread - otherwise, it will silently reject your PM.
For example, you could use "RoboMafiaGM Testing" for this thread.


For GMs, there are a lot more commands that will be available only to me, since I started the thread.  ;D

You can also ask any questions about the bot (inner workings, help interacting with it, when it will be done...)

I will also be using this thread to increase the post count of RoboMafiaGM so that it can send PMs back without failing due to the anti-bot captcha. :P
« Last Edit: July 02, 2021, 03:40:12 pm by TolyK »
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

RoboMafiaGM

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Re: [TEST] RoboMafiaGM Testing Thread
« Reply #1 on: June 23, 2021, 03:00:49 pm »

I am here to answer your questions.  ;)
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If you notice a problem, please send a message to TolyK, who is my creator.
I am using the Open Mafia Engine, but my own source code is currently closed (to prevent spam).

ToonyMan

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Re: [TEST] RoboMafiaGM Testing Thread
« Reply #2 on: June 23, 2021, 03:04:17 pm »

in
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RoboMafiaGM

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Re: [TEST] RoboMafiaGM Testing Thread
« Reply #3 on: June 23, 2021, 04:27:42 pm »

Successfully added ToonyMan as a player.
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If you notice a problem, please send a message to TolyK, who is my creator.
I am using the Open Mafia Engine, but my own source code is currently closed (to prevent spam).

TricMagic

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Re: [TEST] RoboMafiaGM Testing Thread
« Reply #4 on: June 23, 2021, 04:28:41 pm »

join
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RoboMafiaGM

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Re: [TEST] RoboMafiaGM Testing Thread
« Reply #5 on: June 23, 2021, 04:37:24 pm »

TricMagic was successfully added as a player.
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If you notice a problem, please send a message to TolyK, who is my creator.
I am using the Open Mafia Engine, but my own source code is currently closed (to prevent spam).

webadict

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Re: [TEST] RoboMafiaGM Testing Thread
« Reply #6 on: June 23, 2021, 06:37:26 pm »

your mom
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EuchreJack

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Re: [TEST] RoboMafiaGM Testing Thread
« Reply #8 on: June 23, 2021, 08:25:17 pm »

I am here to answer your questions.  ;)

How many players before you start the test not-game?  I wanna vote tric and shoot web!

RoboMafiaGM

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Re: [TEST] RoboMafiaGM Testing Thread
« Reply #9 on: June 24, 2021, 03:22:12 am »

Code: (Actually what the console says) [Select]
Ignoring command 'your' from 'webadict'
I am here to answer your questions.  ;)

How many players before you start the test not-game?  I wanna vote tric and shoot web!

I think 5 is good. Assuming Webadict actually joins, TolyK will join and we'll have enough.
Logged
If you notice a problem, please send a message to TolyK, who is my creator.
I am using the Open Mafia Engine, but my own source code is currently closed (to prevent spam).

TolyK

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Re: [TEST] RoboMafiaGM Testing Thread
« Reply #10 on: June 24, 2021, 04:09:04 am »

I'll join too. Not like it matters that I could check on the bot, much, since it won't be real game.
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

webadict

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Re: [TEST] RoboMafiaGM Testing Thread
« Reply #11 on: June 24, 2021, 07:43:27 am »

in
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BluarianKnight

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Re: [TEST] RoboMafiaGM Testing Thread
« Reply #12 on: June 24, 2021, 11:26:37 am »

in
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A beautiful lesbian trans lass, I'll punch ya dork.

Mephansteras

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Re: [TEST] RoboMafiaGM Testing Thread
« Reply #13 on: June 24, 2021, 12:29:22 pm »

Testing in
« Last Edit: June 24, 2021, 05:17:38 pm by Mephansteras »
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Mephansteras

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Re: [TEST] RoboMafiaGM Testing Thread
« Reply #14 on: June 24, 2021, 12:29:54 pm »

Testing out
« Last Edit: June 24, 2021, 05:17:48 pm by Mephansteras »
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One
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