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Author Topic: Interplanetary Arms Race: Planetary Technate  (Read 30127 times)

Madman198237

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #435 on: June 27, 2021, 11:05:15 pm »

Turn 10 Strategy Phase: Planetary Technate

We've lost control of F. Our enemy does, however, flee before the awesome power of the Speed 3 cruisers we're now deploying. Or at least they fled because of our numbers of big ships. Either way, success! Of course, the ground war is still badly against us on F but we've got some reinforcements ready so that might help.

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Sorry for the delay here and the mistake in the BR. I'm honestly not even going to bother promising better for this because what with more work and less motivation for this update speed is probably going to remain uncomfortably slow.
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Spoiler: Map (click to show/hide)


Spoiler: Credits (click to show/hide)
« Last Edit: June 27, 2021, 11:09:05 pm by Madman198237 »
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #436 on: June 28, 2021, 07:34:59 am »

Such is life.

Due to losing those resources, we need GPP and SPP this turn so we don't get them decommissioned. Less so GPP, but we can't design anything without being able to pay for it. And sending another load of troops out is something we can try and do once our ITV returns.

Revisions are likely to be for old stuff that could use fixing, our fixing up one of the designs. Either way, this turns objective is clear, take back F.

Itacen's Agricultural Revolution

Planet Itacen-Rai is full of vast fertile lands waiting to be developed into the breadbasket of the Planetary Technate, with an undoubtable number of fruits and plants waiting to be discovered and developed. A proposal has been made to turn the vast tracks of land to producing crops suited for consumption. With towns being built to support this vast farming revolution and people likely to flock to the frontier, it will free up our food production for the creation of the plastics our ground forces need. Not to mention put food on the table.

I Produces GPP


To note, Itacen-rai means 'The Tree of Life'. Itacen The Tree. Much as Zinariya means Gold. For a place so vibrant, it's a good name.


Zinariya's Overhaul Mining Initiatives

A serious of initiatives for the production of self-contained facilities and quality assurance of the prefab models. Followed by a vast expansion of the previous facilities to cover multiple spots determined by seismographs to have a large quantity of needed metals. Zinariya should in time become the premier facility for the extraction of rare ores, including gold, platinum, and gemstones. For now however, we feed the war effort with the far more common ores needed for spaceship production.

H Produces Additional SPP


Quote from: Full Speed on Production Votes
Itacen's Agricultural Revolution: (1) TricMagic
Zinariya's Overhaul Mining Initiatives: (1) TricMagic
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Madman198237

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #437 on: July 04, 2021, 07:33:27 pm »

You require more minerals additional votes.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

m1895

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #438 on: July 16, 2021, 01:47:52 pm »

Coldsteel Limited's M1 Caseless Assault Rifle "Spatha"
Our ability to deal with the enemy at medium range is still somewhat lacking, forcing the development of a new weapon specifically for medium range combat.
Enter the Spatha, a bullpup assault rifle chambered in 6.8×49 mm High B/C, square-shaped, Telescoped, caseless "rounds" (some employees recommended calling them "Squounds", they no longer work at Coldsteel, or anywhere else), with a 50cm long barrel.
Extra attention has been paid to ensuring the caseless rounds are sturdy. Meaning one just has to rack open the slide to dump out dud rounds. The problem of overheating was dealt with by pumping coolant around the chamber and a disposable heatsink, with an easy refill system allowing it to be refilled in the field.
As for mag capacity, it comes with 30rnd mags and 60rnd extended mags, both doublestack.
Now all that sounds great, but you're probably thinking "what about the optic? Well we've teamed up with AG Industries to make a military-grade Low Power Variable Optic Sight in the 1-4x range, more than enough for medium range standoffs, and the backup iron sights aren't too shabby. Now as for the more miscellaneous attachments we have an under barrel launcher that fires a dumb HE SIAERA rocket (not included in base model), a bayonet (for morale purposes), and a flash supressor.
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Shadowclaw777

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #439 on: August 04, 2021, 10:16:34 am »

Quote from: Full Speed on Production Votes
Itacen's Agricultural Revolution: (2) TricMagic, SC777
Zinariya's Overhaul Mining Initiatives: (2) TricMagic, SC777
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Happerry

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #440 on: August 04, 2021, 02:16:58 pm »

Quote from: Full Speed on Production Votes
Itacen's Agricultural Revolution: (3) TricMagic, SC777, Happerry
Zinariya's Overhaul Mining Initiatives: (3) TricMagic, SC777, Happerry
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Madman198237

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #441 on: October 11, 2021, 11:28:20 pm »

Turn 11 Design Phase: Planetary Technate

Itacen's Agricultural Revolution
Planet Itacen-Rai is full of vast fertile lands waiting to be developed into the breadbasket of the Planetary Technate, with an undoubtable number of fruits and plants waiting to be discovered and developed. A proposal has been made to turn the vast tracks of land to producing crops suited for consumption. With towns being built to support this vast farming revolution and people likely to flock to the frontier, it will free up our food production for the creation of the plastics our ground forces need. Not to mention put food on the table.

I Produces GPP


To note, Itacen-rai means 'The Tree of Life'. Itacen The Tree. Much as Zinariya means Gold. For a place so vibrant, it's a good name.

Quote
Itacen's Agricultural Revolution
Difficulty: Normal
Roll: 3 + 4 - 0 = 7 Superior Quality Or Something I Can't Remember Since Nobody Rolls 7s

While grasslands are not the most...appealing of environments, they do actually make decent enough farmland for sturdy crops. While food crops have never been great at becoming plastics they are still a valuable thing to have since everybody must have food, including such people as your soldiers. The biodiversity of the planet is pretty lacking but as far as your scientists and farmers are concerned, that just means there's nothing here to ruin with massive bioengineering efforts! Huge tracts of grasslands have been plowed, irrigated, and fertilized to within an inch of their lives and are now full of plants very much not native to the planet. The few people who have complained are pretty irrelevant since they don't know what "there's half a million other square kilometers identical to this one that we want to use on this planet" means. Besides, our nation, our planet are at stake! Surely they can't expect us to not use whatever we must?

The immense food production on I have resulted in a first for us, a large self-sufficient colony on the surface of the planet. The farmland freed up on the homeworld, in addition to the labor force now present on I, have made possible large-scale efforts to produce a little bit more of everything, particularly stuff an army might need.

Anyway, the spots of color on the otherwise impressively monochromatic surface of I are noticeable even from orbit, and this beacon of progress attracts the attention of many who would wish to see us spread such wealth over all the planets of the system, preventing the despicable robots from covering it in metal or whatever their diabolical plan must be. It also attracts flies, apparently. Who authorized those for import?!

Itacen's Agricultural Revolution: An impressively capable farming effort on the surface of planet I that has produced remarkable returns. It feeds a colony on I's surface that helps produce many materials necessary for the war effort.
Produces: 2 GPP


Zinariya's Overhaul Mining Initiatives

A serious of initiatives for the production of self-contained facilities and quality assurance of the prefab models. Followed by a vast expansion of the previous facilities to cover multiple spots determined by seismographs to have a large quantity of needed metals. Zinariya should in time become the premier facility for the extraction of rare ores, including gold, platinum, and gemstones. For now however, we feed the war effort with the far more common ores needed for spaceship production.

H Produces Additional SPP

Quote
Zinariya's Overhaul Mining Initiatives
Difficulty: Hard
Roll: 4 + 2 - 1 = 5 Average

We're already wresting quite a large amount of general stuff from the surface of H. While there is some room to grow, it might be easier to start with the low-hanging fruit present on other worlds than to continue to chase ever more efficient and complicated processes here. Regardless, more prefab-factories and housing units, along with some higher-quality surveys from the established settlements, have been combined to make use of underexploited deposits on the surface of this rock. Completed spacecraft components leave the planet on a nearly daily basis and the materials shipped off-world fuel industry in orbit of the homeworld.

Zinariya's Harvest Mining Station: An effort to provide the airless, cratered surface of Planet H with all the bits of settlement necessary to extract additional spacecraft-useful materials and process them for shipment to the homeworld. Improvements to the structures being deployed to the surface have doubled the productivity of the stations. Ever more effort has pushed development on this airless rock ever further, but we may very well be reaching the end of what we can accomplish here in a short span of time in the middle of a war.
Provides: 3 additional SPP to Planet H.

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Well it's better than the previous update's time...
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Spoiler: Map (click to show/hide)


Spoiler: Credits (click to show/hide)
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #442 on: October 12, 2021, 08:54:53 am »

Interstellar Cargo Vessel

The ICV is a small transport craft with capacity for 1 GPP worth of goods or troops. While not armored, it's speed makes it the best option for both trade use and quick delivery of troops. Based off of the ITV, though stripped down to have a cost comparable to 1/4 of it. 4 ICV do not equal 1 ITV however, the ITV is far better in combat conditions, while the ICV is very much not. It trades this for being cheap enough to be a viable transport option to cut costs. Does not have a fancy shuttle option. Or many of them for that matter.
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Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #443 on: October 14, 2021, 11:06:46 pm »

I don't think 1GPP of goods would be viable to carry around considering some of our most highest technology equipment has very large sizes. If anything, I think our next logistics ship should be avery large SSTO that utilize the fusion reactor and ram jets to get into and out of atmospheres.

Combined Operations Secure Engineering Command  (COSEC) Assault Demiurge
COSEC Assault Demiurges are high level tactical designations for troops that are modally equipped with specialized equipment for vacuum operations.  To that end, the are integrally equipped with customized combat EVA hardsuits as well as incorporating high level augmentations for command and control elements that allow for more effective tactical and strategic application of equipped systems in vacuum operations. Although in practice they are also effective on worlds that have trace and thin atmospheres like World C or G.

Fire-Eater Mortar Team Equipment
With the lessons learned from the SIAERA in the ballistic application of explosive ordinance, with the added bonus of utilizing the strategies already developed for the creation of ordinance for the Sierra. it is a heavy piece of kit, with a 80mm bore and large shells that are designed ot be portable by a three man team.

Type-2 "Harrier" Medium Tactical Vehicle
The heaviest, most durable truck was designed by the research teams deep inside our technocratic hellscape. thousands of tests, millions of Evrasium chips and more then a dozen people died in the pursuit of the perfect truck. It was then tossed into the trash, and a venerable pre earth design whose origin was lost to the sands of time was fabricated, and a set of short barreled 130mm artillery pieces were developed and attached to said trucks to create a fire support vehicle for our infantry. These vehicles fire fin-stabilized and guided munitions that are designed to destroy enemy infantry, and the vehicle and weapon system has been designed from the ground up to do this.  The truck can only operate on worlds with oxygen in its atmosphere.
Quote from: Votebox
Interstellar Cargo Vessel(0):
Type-2 "Harrier" Medium Tactical Vehicle(1):Blood_Librarian
Fire-Eater Mortar Team Equipment(0):
(COSEC) Assault Demiurge(1):Blood_Librarian
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if you want something wacky
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I continue to be puzzled by BL's attempts to make Aratam blatantly evil

TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #444 on: October 15, 2021, 08:24:23 am »

These are good and all. But it's revision phase BL. We kinda need a Balor fix or comparable, cause one of our Bebops can't survive the decommissioning we have to do.
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m1895

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #445 on: October 17, 2021, 12:37:07 pm »

BAM: Stabilized Explosives
The current model of BAM is... well it exists, we may have forgotten it existed for a while, but it exists.
This latest version replaces the unreliable explosive with a more shock resistant type, saving a fortune in transport costs. Furthermore, usage of BITCOIN techniques has also cleared up many of the supply chain issues we originally had, reducing overhead further, and as a nice bonus, made the timers more standardized.

Sandhell colonization efforts
The next step in our planetary exploitation is planet G, now renamed Sandhell. We've mostly taken modules used on Zinariya's Harvest and sandproofed them with only a few unique modules, this naturally means that Sandhell will largely produce SPP.
« Last Edit: October 20, 2021, 10:52:47 am by m1895 »
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TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #446 on: October 17, 2021, 12:46:56 pm »

Structural Improvements, Again

Take.. What number is it now, 5? Anyway, this time around we're focusing on the structure again, so it doesn't break apart during operation. And placing the pipes so they don't cause overheating, and making sure the coolant actually works for operation. And fixing the fact parts of it are open to air, which will hopefully help with cooling. Thankfully we know where to place the thrusters this time, just maybe add some heat vents. (Hopefully it will be combat ready, we need it operational.)

Quote from: Fixed Box
Structural Improvements, Again: (1) TricMagic
BAM: Stabilized Explosives: (1) TricMagic
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m1895

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #447 on: November 03, 2021, 05:23:30 pm »

Quote from: Fixed Box
Structural Improvements, Again: (2) TricMagic, m1895
BAM: Stabilized Explosives: (2) TricMagic,  m1895
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Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #448 on: November 10, 2021, 11:35:29 pm »

Quote
Structural Improvements, Again: (3) TricMagic, m1895, Blood_Librarian
BAM: Stabilized Explosives: (3) TricMagic,  m1895, Blood_Librarian
COSEC Assault Demiurge: (1)Blood_Librarian
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if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

auzewasright

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #449 on: April 09, 2022, 05:33:00 pm »

Quote
Structural Improvements, Again: (3) TricMagic, m1895, Blood_Librarian, auzewasright
BAM: Stabilized Explosives: (3) TricMagic,  m1895, Blood_Librarian, auzewasright
COSEC Assault Demiurge: (1)Blood_Librarian
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On a fun note, all of the beds just starting disintegrating
By the way, it (my name) is pronounced "ah-zee".
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