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Author Topic: Necromancy (SG)  (Read 3160 times)

BlackPaladin99

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Necromancy (SG)
« on: August 02, 2021, 07:07:07 pm »

This is a SG about Necromancers.  Go wild.  Just remember that the populace will try to kill you if they figure out what you are. 
Spoiler: rules (click to show/hide)

You are male elf Necromancer.  And the necromancer part is probably going to get you killed.  See, necromancy was forbidden, because of a cabal of evil Necromancers rampaging across the world about a century ago or something. 
You are staring at the water in shock.  In the water, you see a undead fish that you accidentally animated swimming around.  You are on the bank of a small river, about ten miles from any civilization.  About twenty feet south of the southern bank of the river, there is a small fishing hut (yours).  On the northern bank of the river there is a forest.  The hut resides in a circular clearing with a south-westerly path leading to your village.  You look at your hands in shock, realizing that you just did necromancy. 

Spoiler: you (click to show/hide)
Spoiler: spells (click to show/hide)
Spoiler: undead (click to show/hide)
« Last Edit: August 18, 2021, 05:04:20 pm by BlackPaladin99 »
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We're talking about partially sapient undead spaghetti here, you can probably instruct it to only strangle specific diners.

Xvareon

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Re: Necromancy (SG)
« Reply #1 on: August 02, 2021, 08:53:37 pm »

We need a legit trade that makes sense for this. Scrimshaw! We'll become a scrimshander. That's the art of carving fish bones into exotic (if macabre) crafts. They sell quite well to the right people, especially the bones that shine white like ivory in the sun. Let's catch us some more fish, then strip the flesh off for later use, and get some bones together. We don't have to become a master at it overnight, but having a cover for necromancy is good.

Naturegirl1999

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Re: Necromancy (SG)
« Reply #2 on: August 02, 2021, 10:48:37 pm »

We need a legit trade that makes sense for this. Scrimshaw! We'll become a scrimshander. That's the art of carving fish bones into exotic (if macabre) crafts. They sell quite well to the right people, especially the bones that shine white like ivory in the sun. Let's catch us some more fish, then strip the flesh off for later use, and get some bones together. We don't have to become a master at it overnight, but having a cover for necromancy is good.
sounds good, let’s not rekill the fish we reanimated though, let ‘s get the bones from different fish
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King Zultan

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Re: Necromancy (SG)
« Reply #3 on: August 03, 2021, 02:11:02 am »

We need a legit trade that makes sense for this. Scrimshaw! We'll become a scrimshander. That's the art of carving fish bones into exotic (if macabre) crafts. They sell quite well to the right people, especially the bones that shine white like ivory in the sun. Let's catch us some more fish, then strip the flesh off for later use, and get some bones together. We don't have to become a master at it overnight, but having a cover for necromancy is good.
sounds good, let’s not rekill the fish we reanimated though, let ‘s get the bones from different fish
+1
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

BlackPaladin99

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Re: Necromancy (SG)
« Reply #4 on: August 11, 2021, 03:36:24 pm »

Update coming out within the next 2 weeks.
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We're talking about partially sapient undead spaghetti here, you can probably instruct it to only strangle specific diners.

BlackPaladin99

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Re: Necromancy (SG)
« Reply #5 on: August 18, 2021, 05:03:56 pm »

We need a legit trade that makes sense for this. Scrimshaw! We'll become a scrimshander. That's the art of carving fish bones into exotic (if macabre) crafts. They sell quite well to the right people, especially the bones that shine white like ivory in the sun. Let's catch us some more fish, then strip the flesh off for later use, and get some bones together. We don't have to become a master at it overnight, but having a cover for necromancy is good.
sounds good, let’s not rekill the fish we reanimated though, let ‘s get the bones from different fish
+1
you spend the entire day fishing here is what you catch:
  • the undead fish (you throw it back)
  • the undead fish again (you throw it to the side absentmindedly)
  • crab(thrown back)
  • clam (eaten: you were hungry)
  • snake(thrown back)
  • another crab(thrown back)
  • FINALLY, THE HOLY GRAIL: a fish(kept)

you clean the fish and eat the fillets, saving the bones. 

[1]

you attempt to carve the bones and accidentally crush them all, cutting yourself in the hand.  your cover story is not starting out so well.


Spoiler: you (click to show/hide)

Spoiler: spells (click to show/hide)
Spoiler: undead (click to show/hide)




« Last Edit: August 18, 2021, 05:43:14 pm by BlackPaladin99 »
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We're talking about partially sapient undead spaghetti here, you can probably instruct it to only strangle specific diners.

King Zultan

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Re: Necromancy (SG)
« Reply #6 on: August 19, 2021, 04:16:37 am »

Fish bones seem to small and fragile to make scrimshaw out of so what about trying to make art from drift wood?
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Dustan Hache

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Re: Necromancy (SG)
« Reply #7 on: August 19, 2021, 12:02:12 pm »

clearly there are more crabs in this river than usual. However, the good thing about crabs is that their skeletons are on the outside. Fish some of them out and let them die, then reanimate them and use them to catch fish!
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

BlackPaladin99

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Re: Necromancy (SG)
« Reply #8 on: August 19, 2021, 12:25:11 pm »

Fish bones seem to small and fragile to make scrimshaw out of so what about trying to make art from drift wood?

No, the bones were perfectly fine, you guys just rolled a 1 so that’s why you broke it.
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We're talking about partially sapient undead spaghetti here, you can probably instruct it to only strangle specific diners.

Naturegirl1999

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Re: Necromancy (SG)
« Reply #9 on: August 19, 2021, 01:34:50 pm »

clearly there are more crabs in this river than usual. However, the good thing about crabs is that their skeletons are on the outside. Fish some of them out and let them die, then reanimate them and use them to catch fish!
+1
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King Zultan

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Re: Necromancy (SG)
« Reply #10 on: August 20, 2021, 02:59:52 am »

clearly there are more crabs in this river than usual. However, the good thing about crabs is that their skeletons are on the outside. Fish some of them out and let them die, then reanimate them and use them to catch fish!
+1
+1
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

BlackPaladin99

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Re: Necromancy (SG)
« Reply #11 on: August 23, 2021, 07:49:15 pm »

clearly there are more crabs in this river than usual. However, the good thing about crabs is that their skeletons are on the outside. Fish some of them out and let them die, then reanimate them and use them to catch fish!
+1
+1
[10]
you fish out three large crabs and quickly animate them.
-6 mana 
you then attempt to make them do your bidding
[8]
control undead learned
you suddenly feel like youre looking out of four pairs of eyes.  the eyes are yours and all three crabs eyes.  from their perspective all trees and living things are covered with a dim, sickening yellow light.  you look a the other crabs through their eyes and they have a dim purple glow and this glow feels more comfortable.  you are covered in a purple-yellow glow which elicits no feelings.  you quickly impress your command onto their minds and they get to work. 
[7]
you have fifteen-or-so dead fish at your feet before an hour has passed. 

Spoiler: you (click to show/hide)
Spoiler: spells (click to show/hide)
Spoiler: undead (click to show/hide)

Spoiler: tip of the day (click to show/hide)
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We're talking about partially sapient undead spaghetti here, you can probably instruct it to only strangle specific diners.

King Zultan

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Re: Necromancy (SG)
« Reply #12 on: August 24, 2021, 12:43:29 am »

Lets get these fish processed and ready for smoking before they have a chance to rot, then we should examine the trout zombie and see if we learn anything about it.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

BlackPaladin99

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Re: Necromancy (SG)
« Reply #13 on: October 09, 2021, 09:49:57 am »

Update within next two weeks
Logged
We're talking about partially sapient undead spaghetti here, you can probably instruct it to only strangle specific diners.