wealth requirement
Soon I should be able to get the final boss
Possible Bug Report:
I have noticed another oddity, in the Wizard Workshop, when running the learn basic magic one or more products seem to be causing issues. If you remember the spellshard bug when spellshards was not "solid" but rather exploded the workshop, something similar appears to be happening from time to time as the workshop burns down if the table is made out of wood, making it out of stone prevents the melting. Also sometimes the game crashes running that reaction leading me to believe a minumum of two outputs seem to cause this varied behaviour, it produces runestones as it should so it is probably not that output. Hard to check the magic "knowledge" parts.
Some reflections in general playing the nagaīs include:
Raiding is a must since they are carniverous and does not have any "food" pets, they also do not have any seeds (starting pick), so foraging for "drink" fruit/plants is important, since the seaweed is not enough to make drink to prevent "unhappy thoughts". The raiding for pets is also very important since it allows the player to actually "breed" various pets, I for example have alot of these flying bug-things that the Orcīs have, and I am currently breeding them in order to have a steady supply of food, since only fishing and hunting can be very difficult once the site population reaches 150+.
Very strong fighters and large squads make raiding quite viable, also quite easy to make them realy good as fighters due to their high observation skill :
Quote taken from DFWiki regarding observation.
In combat, the observer skill is used to note and anticipate the attacks of enemies. Skilled observers are less likely to be surprised by an opponent's charge, for instance, and less likely to receive a penalty for being attacked from the side. Higher skill levels give the observer more information, such as which arm the opponent is using for its next attack.
This combined with the tail (Can use tail for both attacking "Swipe" and grasping) makes them very lethal since the enemy does not get a hit on them, since they know where to effectively parry or dodge even against multiple opponents, fun note is that I had a Naga that had lost both his arms, and he was still one of my best fighters, using his sword grasped by the tail, I think his kill count went up to about 20-30 although most of these were gnomes and goblins.
One difficulty arising from the tail, is the unability to jump/effectively climb, I have had many nagas stuck on the ground aggroed on a climber that was 2-3 z-levels above them with no ability whatsoever to reach them.
Also they do not have cave adaption (Please do not change this) which is great since it allows for building combined above/below ground bases whilst also offering the ability of rapid attacks with underground nagas to the siegers above without the nausea and profuse vomiting.
Some difficulties with the Nagaīs is the lack of friends, every race is hostile and you really need a friendly caravan (your yearly civ caravan), had a siege once that lasted about 1/1,5 years I believe, leading my entire fort to starve (lost about 20% of my civ members (large fort) to famine) since the caravan is so important. This also means that everyone will raid and attack you. Which is fun but can quickly lead into "FUN" when they start piling up the sieges and ambushes, for example had both Hobgoblins/Orcs/Elves all coming and fighting in a massive battle outside my fort.
All in all a very fun race to play around with very suitable for an "offensive" non turtling playstyle, since sieges must be dealt with in order to gain the caravan and be able to hunt, unless one breaches the caverns and can live of the "meat" wandering around there
Anyway keep up the good work!