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Author Topic: [SoundSense] Deadly Hits  (Read 1427 times)

trickerer

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[SoundSense] Deadly Hits
« on: July 20, 2021, 06:21:57 am »

This is a tiny SoundSense addition, a humble attempt to work around the absence of unit death announcements - a bug which appeared after... 0.34.11 I think?

Anyways, I tried to come up with some templates for deadly hits combat log messages.
Of course in case of Undead and in some special cases it won't be 100% kill sound, but it will still indicate a hit that would otherwise kill the creature.

https://dffd.bay12games.com/file.php?id=15606
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Erendir

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Re: [SoundSense] Deadly Hits
« Reply #1 on: July 22, 2021, 02:14:05 am »

nice!
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ldog

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Re: [SoundSense] Deadly Hits
« Reply #2 on: July 22, 2021, 02:50:19 am »

wait! what? you're awesome! thanks for this :D
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Quote from: Dirst
For example, if you wanted to check if a unit was eligible to be a politician or a car salesman, you'd first want to verify that there is no soul present...

Quote from: gchristopher
The more appropriate question becomes, are they awesome and dwarven enough.