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Author Topic: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions  (Read 298636 times)

Meph

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2640 on: November 14, 2021, 02:23:09 am »

Vettlingr I did answer your PM, but just be very clear: You are absolutely correct, I do use Denzis bones and nice bone-color-palettes that I found online. Both of which are free to be used according to their license. In my own, free, non-commercial tileset.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

vettlingr

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2641 on: November 14, 2021, 02:32:32 am »

Vettlingr I did answer your PM, but just be very clear: You are absolutely correct, I do use Denzis bones and nice bone-color-palettes that I found online. Both of which are free to be used according to their license. In my own, free, non-commercial tileset.
It is an impossibility that all are free-to-distribute licenses, maybe these two are, but I have looked over others which I know are not.

Also I know that you didn't draw anything yourself in your tileset, everything is ripped, stripped or jumbled/mishmashed together.

If Everything is from free licenses and nothing is original content:

It is not your work and it is not your tileset.

You can even claim it so don't even try

Meph

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2642 on: November 14, 2021, 02:42:49 am »

I feel like this is not the place to discuss the Meph tileset, since this is the Steam DF thread.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

vettlingr

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2643 on: November 14, 2021, 03:25:12 am »

I feel like this is not the place to discuss the Meph tileset, since this is the Steam DF thread.
It is. Since this is unproffessionalism and these practices are something that is extremely detrimental to any development cycle. You are stealing mikes fame, riding toady, riding kitfox. You should have been honest from the start, that you were no pixel artist.

And it is not a discussion, I am calling you out and telling you off because I have never seen this degree unprofessionalism, plagiarism, alleged "stolen valor", pretend talent and alleged fraud in all my years of game artistry. You were given the position of art direction and tileset artist in assumption that you actually did draw tiles yourself, which was a big lie.

You have to understand that they may have to do internal investigations to make sure you have not done any of your usual antics while working on the official tileset, that is why I find even borrowing a palette for commercial use so alarming. Alleged plagiarism is extremely serious and sometimes it is unavoidable even if you feel you have done everything right. Burrowing a palette like that

As I said in my Very outraged PM, I hope it is Extreme idiotic and oblivious naivety that has brought you to this point.

This all that being said. I have yet to see any evidence of plagiarism in the official tileset, yet. Though I haven't looked into it much yet.

Meph

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2644 on: November 14, 2021, 03:47:44 am »

Kitfox is well aware of this. I told them myself that I'm not a pixel artist, this is just a hobby for me, that I'm surprised that they approached me, and that they can't use the sprites from the Meph tileset, because I either didn't drew them or because they were composites. Hence why an entirely new tileset is being made, with Mike Mayday is the "art director", even if we never announced any fancy titles. I'm mostly on board to do variations of sprites Mike has already drawn; and to do mod support, since that's where my expertise is. Over the last 1.5 years I've had to draw a lot more sprites than anyone in the team expected, but I won't bring up the reasons for that publicly.

I probably am very naive, for example I never considered that it might be wrong to use a similar or even the same color palette. I googled it now, copyrights for color palettes don't even exist. It's impossible to steal them, because no one has rights to colors.

I understand that you are upset, since you think I'm somehow lying to Kitfox or Tarn or Mike, but... maybe wait for their replies first.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Inarius

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2645 on: November 14, 2021, 02:07:25 pm »

anyway nobody has to talk to you like this, i support you, you have given a lot of time and work and deserve more than being called idiotic.
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Matrim_Cauthon

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2646 on: November 14, 2021, 11:18:53 pm »

I feel like this is not the place to discuss the Meph tileset, since this is the Steam DF thread.
It is. Since this is unproffessionalism and these practices are something that is extremely detrimental to any development cycle. You are stealing mikes fame, riding toady, riding kitfox. You should have been honest from the start, that you were no pixel artist.

And it is not a discussion, I am calling you out and telling you off because I have never seen this degree unprofessionalism, plagiarism, alleged "stolen valor", pretend talent and alleged fraud in all my years of game artistry. You were given the position of art direction and tileset artist in assumption that you actually did draw tiles yourself, which was a big lie.

You have to understand that they may have to do internal investigations to make sure you have not done any of your usual antics while working on the official tileset, that is why I find even borrowing a palette for commercial use so alarming. Alleged plagiarism is extremely serious and sometimes it is unavoidable even if you feel you have done everything right. Burrowing a palette like that

As I said in my Very outraged PM, I hope it is Extreme idiotic and oblivious naivety that has brought you to this point.

This all that being said. I have yet to see any evidence of plagiarism in the official tileset, yet. Though I haven't looked into it much yet.

You're calling out a free, hobbyist mod that clearly marks itself as being made from other art as it's base, as not meeting the standards of a commercially sold product.

It should be immediately clear why that is ridiculous.

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FantasticDorf

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2647 on: November 17, 2021, 04:32:33 am »

This all that being said. I have yet to see any evidence of plagiarism in the official tileset, yet. Though I haven't looked into it much yet.

Ill be honest and say a impartial take will probably be more valuable, the DF playerbase is large enough, without throwing in any bias and possibly seeing something that isn't actually there (such as a tile that was made and inspired by the DF premium perhaps at this current time to be compatible at a later date).

Save your energy for steam-workshop, with it being availible to the mass-public without the enclosed enviroment of threads and the scrutinous Bay12 community keeping it in check, i think there will be a lot of "demo'ing" art from far more casual suspects, which in turn will be a uphill battle for visual content creators to make styles that arent stepping on someones toes.

Anyway, i look forward to the next couple of pictures coming out of the steam set to pour over.
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clinodev

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2648 on: November 17, 2021, 07:22:52 am »

It seems unfortunate that this commentary is ongoing after Meph asked for it to end in this thread and subsequently apologized profusely all around multiple places elsewhere.

For your convenience, here is the thread Meph moved the discussion to, where his current comments are focused on getting people to stop attacking Vettlingr.

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