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Author Topic: SeaMenace, A community Ship - Undermining a goblin fort  (Read 27657 times)

TheFlame52

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Re: SeaMenace, A community Ship - Undermining a goblin fort
« Reply #165 on: January 14, 2025, 08:40:19 pm »

I love the little forts and ships you make!

King Zultan

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Re: SeaMenace, A community Ship - Undermining a goblin fort
« Reply #166 on: January 15, 2025, 04:55:45 am »

I to like all the set pieces and ships you've made for this.

Also sad to see I got demoted, maybe one day I'll regain that rank.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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neblime

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Re: SeaMenace, A community Ship - Undermining a goblin fort
« Reply #167 on: January 15, 2025, 06:26:11 am »

I love the little forts and ships you make!

Well, you'll see, we have great things planned.. great things...
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I am quite looking forward to the next 20 or 30 years or so of developmental madness

recon1o6

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Re: SeaMenace, A community Ship - Undermining a goblin fort
« Reply #168 on: January 15, 2025, 09:30:43 am »

I concur with the others about your constructions and how this ship works behind the scenes. Also I'm impressed, I've always struggled with supports. It took me a bit of time in Smallhands to figure out how to use one to dispose of a necromancy slab

A game limitation: even if recon is leading now somehow the engine chooses the highest level tactician from each army. Whether recon or kingzultan is in charge, if kingzultan has the higher tactician skill, then the game runs kingzultan

Ofc a more charitable way is recon giving kingzultan a chance to redeem himself

Slyobey is going to be tough. Best to arm ourselves as best we can before we enter
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neblime

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Re: SeaMenace, A community Ship - Undermining a goblin fort
« Reply #169 on: January 15, 2025, 03:54:24 pm »

A game limitation: even if recon is leading now somehow the engine chooses the highest level tactician from each army. Whether recon or kingzultan is in charge, if kingzultan has the higher tactician skill, then the game runs kingzultan

dang i thought it was the official leader, well i can always leave him behind for a raid or two to give recon a chance  :-\
« Last Edit: January 15, 2025, 04:10:30 pm by neblime »
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I am quite looking forward to the next 20 or 30 years or so of developmental madness

recon1o6

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Re: SeaMenace, A community Ship - Undermining a goblin fort
« Reply #170 on: January 15, 2025, 04:29:26 pm »

A game limitation: even if recon is leading now somehow the engine chooses the highest level tactician from each army. Whether recon or kingzultan is in charge, if kingzultan has the higher tactician skill, then the game runs kingzultan

dang i thought it was the official leader, well i can always leave him behind for a raid or two to give recon a chance  :-\

you might be able to get away with sending two squads to slyobey for both of them to take charge
Logged
Urist McRecon cancels make exploding booze: Interrupted by bad idea
Urist McRecon cancels bad idea: missing raw files
Urist McRecon cancels add raw files: Interrupted by fortress mode
Urist McRecon cancels play fortress mode: Needs exploding booze
Urist McRecon cancels acquire exploding booze: No materials
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