Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: The slow fort  (Read 1776 times)

coalboat

  • Bay Watcher
    • View Profile
The slow fort
« on: January 23, 2022, 11:23:21 pm »

This is my slow fort, Crystalabbeys. I capped the FPS at 5 since day 1. It's meant to be casual and relaxing, a fort with which I can set something up, read a book for an hour, and then come back to check how dwarfs are doing.

The estuary.


The starting seven.


The minerals.


The panda walking on the beach.


The miner in the tree.


The ocelot was washed inside when it tried to wade across the intake aqueduct.


The aqueduct.


It swam in the cistern.


I planned to capture it.


Yet the stupid caravan guard moved out of his way to walk down to the cistern and killed it! >:(


An adder coiled around a pile of driftwood.


Visit from the tower.


ÑÑ.


Ñ caged.


One of them got passed the cage traps and met the dwarf captain!


Captain fought valiantly but died in the combat.


The nickel cage endured the magma but the zombie melted into grease.


Ocean zombies.


Deep beast.


The unwonted ripples on the surface... Here it leads to a crafty trap!


Invaders walked in.


And then they were flushed into the cavern!


And they fell and crashed.


Those that didn't walk into the trap were making the crabs dizzy!


One of the zombie is a baroness.


The little garden. The statue is of the first farmer of the fortress.


Little fishing room.


Edem was training her climbing skill by parkouring over the ditch when she's not cleaning a fish.


Keto.


Dwarfs passing out in the tavern.


The elusive necromancers.


Appropriate name for the craftsdwarf's guild.


Spider vs. Beast. Beast won.


Nomar killing a voracious cave crawler. The radiating trails of voracious cave crawler teeth.


Lone lumberjack is lonely.


Some zombies that were flushed into the cavern survived the fall. Then I applied magma.


Burn! Burn!


And they miraculously survived the fire!


Beast McForgotten


Polly-rolly.


Logged

King Zultan

  • Bay Watcher
    • View Profile
Re: The slow fort
« Reply #1 on: January 24, 2022, 04:22:28 am »

PTW

The place is looking good so far.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Maloy

  • Bay Watcher
    • View Profile
Re: The slow fort
« Reply #2 on: January 24, 2022, 10:35:33 am »

That's how my primary world I play on is
Except my fps is just that way because I generated it with no pop cap and lots of megabeasts

It's pretty soothing even with a serious fort when you can just step away and do something.
Or have it running in the background while you work, but don't tell your boss

Spriggans

  • Bay Watcher
  • Mushrooms eater
    • View Profile
Re: The slow fort
« Reply #3 on: January 24, 2022, 04:09:17 pm »

PTW. I like the lack of "in character". It makes it pleasant to read
Logged
[ETHIC:MURDERING_DWARVES:UNTHINKABLE]
[ETHIC:CUTTING_TREES:REQUIRED]
[ETHIC:USING_EXPLOITS:JUSTIFIED_IF_GOOD_REASON]

coalboat

  • Bay Watcher
    • View Profile
Re: The slow fort
« Reply #4 on: January 24, 2022, 10:22:11 pm »

Exactly. With 5 FPS I can leisurely observe individual dwarfs doing their things without scrambling to pause and unpause.

It's year 127, six years since the fort was established. Population 83, children 5.

The first goblin siege. Spike corridor was tested.


Result was good.


The Copper Abbey, non-symmetric temple of the Symmetric Cult.


Zefon Miscog, the very reliable mechanic!


Zombies gone! Perhaps they accidentally staggered onto the lava and got burnt.


Zombies were gone and then it's time for Nomar. The stairs go straight down to an opening on the ceiling right above Nomar's towering, double-spirally-horned, sauropodian head.


Nomar watched the lava spreading with the surly lazy indifference of a bored butcher...


Burn! Burn!


Burnt.
Logged

DwarfUli

  • Bay Watcher
    • View Profile
Re: The slow fort
« Reply #5 on: January 25, 2022, 09:49:09 am »

Your stories on here inspired me to start playing ascii!  Thanks for all these posts Coalboat, they are really fun to read.

I am going to try 5 fps right now.
« Last Edit: January 25, 2022, 09:50:45 am by DwarfUli »
Logged

coalboat

  • Bay Watcher
    • View Profile
Re: The slow fort
« Reply #6 on: January 25, 2022, 11:44:00 pm »

Your stories on here inspired me to start playing ascii!  Thanks for all these posts Coalboat, they are really fun to read.

I am going to try 5 fps right now.

5 FPS pairs well with many musics. Dwarfs shift around right at the beats.

Elves brought some nice animals.



One of the merchants went berserk and killed a dwarf.



Lumberjack's quarter: bunker with bed, table, chair, and provisions to the northwest, log stockpile to the east, and a lever to summon the woodcutter.



The smithing department and the intake of pump stack.



The mini-water-reactor that powers the pump stack.


The huge tree farm.


Well house and the soap factory.


The butcher's shop, brewery, mill, press, and kitchen.


Mayor's house, the tavern "The Crystalline Fruit", and apartments for average dwarfs.


Logged

DwarfUli

  • Bay Watcher
    • View Profile
Re: The slow fort
« Reply #7 on: January 27, 2022, 03:26:46 pm »


This proved super helpful. My laptop wouldn't seem to play below 10 fps, but I ended up going with 20 fps (instead of 100). Soundsense does seem to match up better with the game when played at lower speeds. Playing at slower speed showed me some inefficiencies in my fort; dorfs taking routes that were not the greatest, so I added some tunnels. It is also cool because I never realized how much you really miss when the game is played at "bursts" of 100fps. At 20 fps I can see what each dorfs is carrying and doing, and although the game plays much slower, it seems more engaging. I am not sure if I will go back to 100 fps at all or any time soon. Weird I never got around to trying this yet... :o
Logged

coalboat

  • Bay Watcher
    • View Profile
Re: The slow fort
« Reply #8 on: January 27, 2022, 08:45:55 pm »


This proved super helpful. My laptop wouldn't seem to play below 10 fps, but I ended up going with 20 fps (instead of 100). Soundsense does seem to match up better with the game when played at lower speeds. Playing at slower speed showed me some inefficiencies in my fort; dorfs taking routes that were not the greatest, so I added some tunnels. It is also cool because I never realized how much you really miss when the game is played at "bursts" of 100fps. At 20 fps I can see what each dorfs is carrying and doing, and although the game plays much slower, it seems more engaging. I am not sure if I will go back to 100 fps at all or any time soon. Weird I never got around to trying this yet... :o

Exactly how I feel. It's not fps death. It's fps bless.  8)
Logged