Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Random Mission Assignment Table (in that random folk can vote)

Fetch Quest
MacGuffin Transport
Go and Fix Something
[Deleted for Security Reasons]
CMT Hunting
Solve Mystery
Pester Other Forumites to Join

Pages: 1 ... 3 4 [5]

Author Topic: Paranoia Fare: Lazy Friend Computer - Game Over...for now  (Read 4036 times)

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: Paranoia Fare: Lazy Friend Computer - Game Over...for now
« Reply #60 on: December 22, 2021, 08:21:46 am »

Surely red rocks can't hurt orange troubleshooters
(more seriously though, what happened here?)
Declining interest made the game untenable.  Screech9791 seems like the only one interested in continuing, and Paranoia with one player and one GM is just an abusive relationship waiting to happen.

I love the logic though.  If a bunch of people post that they're crawling out of the rubble, I'll probably continue.

The fundamental problem is mostly on my end: I'm trying to run a Straight (slow-and-steady) game of Paranoia where I think people might prefer a Zap (fast-and-furious) style.  Most player groups do in fact start with Zap and gradually move towards Straight.  Which isn't to say that I ran this game particularly well.  The whole thing was too dry, poorly thought out, and poorly executed on my end.

EDIT: So, let us try again.
Pages: 1 ... 3 4 [5]