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Author Topic: AI: Alchemical Intelligence  (Read 679 times)

Roboson

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AI: Alchemical Intelligence
« on: January 01, 2022, 05:19:10 pm »

Alchemical Intelligence

Welcome to Antrum, the celestial caverns. Here our story takes place, in a universe swaddled in stone and wonder. Caverns large enough to house solar systems, tunnels flooded with gas nebulas, and stalactites turned space station.

Many mysteries and strange beings inhabit this unusual universe, and you find yourselves to be no exception. Born not of blood or bone, but of alchemy. You are an AI, an alchemical intelligence, one of the great wonders of this world. You were spawned by the Alchemical Heart of your new ship, a behemoth and lumbering AI of little sapience. While It handles much of the underlying subroutines of the ship, you however are much more active, capable of observation and action.

Your existence is one of stewardship. Aboard your ship, many tiny lights called souls live, eat and die. It is your duty to ensure their well-being. Beyond that, the ship is yours to command, the path is yours to choose, and the universe yours to explore.

#  #  #

AI is a game largely about basebuilding and exploration. Each turn you will receive reports as to the production and consumption of your mortals aboard the ship, as well as updates on any events and any nearby points of interest. The map will be updated every turn as well.


#  #  #

Please fill out the following form:

Player name:
AI Name:
AI Personality: (Generally how you act)
Goals: (General goals so I know what kind of gameplay you enjoy)
Starting inventory: You each have 1000 points to select options from the following options.
Player Color: (Used to designate which rooms belong to who)


#  #  #
Rooms
Rooms are distinct sections of your ship. They be customized with modules, and or perform various functions. The syntax on this list is (X) for the number of supported modules, followed by the point purchase cost. Most of the rooms (and associated modules) can be crafted or bought.

Structural Rooms:
Spoiler (click to show/hide)

Connection Elements
These modules are used to move resources around your ship. They are one way connections, but do not take up module slots. Often used to allow movement of resources, without allowing passenger passage.
Spoiler (click to show/hide)

Element Components

These components facilitate the automation of many menial tasks and can used to great effect in industrial applications.
Spoiler (click to show/hide)

Functional Rooms
Functional rooms often contain specific integrated technology, which perform specific tasks at the cost of module slots.

Engines
Engines power your ship. More engines give your ship increased speed and maneuverability in combat, as well as decrease travel time. Most engines are either magical or biological in nature.
Spoiler (click to show/hide)

Storage Rooms
Storage rooms have much greater unit capacity than regular rooms, allowing you to store large amounts of gases, liquids, and cargo.
Spoiler (click to show/hide)

Power Production Rooms
These rooms provide power to your modules, as well as any other rooms or devices that consume power. Power takes many forms, mainly electrical or magical, but they’re interchangeable here.
Spoiler (click to show/hide)

Food Production Rooms
Your mortals (and cats) need to eat. These rooms provide various foods.

Spoiler (click to show/hide)

Mortal Oriented Rooms
Spoiler (click to show/hide)

Weapons
Weapons are used in combat encounters to defeat enemies.
Spoiler (click to show/hide)


Industrial Rooms
These are rooms which use alchemy among other processes to produce manufactured goods, or collect resources.
Spoiler (click to show/hide)

#  #  #

Modules
Modules are best thought of as room upgrades and or as auxiliary resource generators. There aren’t a ton of starter modules, but you can acquire lots of modules through trade, exploration, and research.

Research module
Allows you research discovered module blueprints. Many functions of this game use modules, and so you will discover blueprints regularly. You may also use this module to try and discover new modules. 200

Observation modules
These modules allow you to detect activities within rooms and are critical to proper maintenance of your mortals.
Spoiler (click to show/hide)

Utility Modules
These are modules that provide small functions within rooms.
Spoiler (click to show/hide)

Scientific Modules
These modules can be used in a laboratory to investigate objects and take scientific actions.
Spoiler (click to show/hide)

Structural modules
These are pretty straight forward upgrades to rooms.
Spoiler (click to show/hide)
« Last Edit: January 01, 2022, 07:32:29 pm by Roboson »
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Roboson

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Re: AI: Alchemical Intelligence
« Reply #1 on: January 01, 2022, 05:19:32 pm »

Reserved.
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TricMagic

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Re: AI: Alchemical Intelligence
« Reply #2 on: January 01, 2022, 05:35:31 pm »

AI Name: Rune(Ritualistic Ujigami Naturalism Explorer)
AI Personality: Experimental Farmer
Goals: Enjoys the production and application of farming.
Starting inventory: Creature Ranch(Beavaloes), Orchard: Prickle Pears, Research Module.(400+400+200)

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crazyabe

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Re: AI: Alchemical Intelligence
« Reply #3 on: January 01, 2022, 06:02:27 pm »

Player name: Crazyabe
AI Name: R3JKT
AI Personality: Unstable, doesn't always take the 'logical' choice
Goals: Yes
Player Color: color
Starting inventory:
Tube Barracks - 150, Motion detector - 25, Audio detector - 25, Lights '125' - 25 (225)
Mess hall - 150, Motion detector - 25, Audio detector - 25, Lights '125' - 25 (225)
Communal Bathrooms - 150, Motion detector - 25, Audio detector - 25, Lights '125' - 25 (225)
Muck Swamp - 250, Motion detector - 25, Audio detector - 25, Lights '125' - 25 (325)
(225 * 3) + 325 = 1000
« Last Edit: January 01, 2022, 06:34:55 pm by crazyabe »
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

IronyOwl

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Re: AI: Alchemical Intelligence
« Reply #4 on: January 01, 2022, 08:23:36 pm »

Player name: IronyOwl
AI Name: CHALICE (Cultural Heuristics Analysis Lensing and Integration Coordination Executor)
AI Personality: Enthusiastic and optimistic, always ready to try new things and totally unperturbed by their consequences
Goals: Satisfying unreasonable and deranged mortal desires while encouraging them to develop new ones
Starting inventory: Space Suburbia 350, Restaurant 350, Sprite Restrooms 300
Player Color: Red
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.
Re: AI: Alchemical Intelligence
« Reply #5 on: January 01, 2022, 08:29:09 pm »

Player name: Ragnar
AI Name: V
AI Personality: Industrious, yet prone to fits of Science when work is completed.
Goals: Maintain ship power, ensure airflow is functional, perform heretical feats of atmospheric engineering.
Starting inventory: Belcher (250), Ventx2+Vent Filter+Vent Pump(25+25+50+50=150), Gas Storage Room(300), Hydrogen Generator(250), Oakygen Module(50)
250+250+150+50+300=1000.
Player Color: Beige.
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Maximum Spin

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Re: AI: Alchemical Intelligence
« Reply #6 on: January 01, 2022, 08:57:35 pm »

AI Name: R3TVRN (Rank 3 Technological Vehicle Regulator Network)
AI Personality: Schizotypal
Goals: Space has a terrible secret. R3TVRN is here to protect you from the terrible secret of space.
Starting inventory:
  -- Dragon Engine (500)
     --Motion Detector (25)
     --Audio Detector (25)
     --Gnome Nest (50)
  -- Draconic Steam Turbine (350)
     --Motion Detector (25)
     --Audio Detector (25)
Player Color: #0d0025, the official colour of ELDRITCH HORRORS
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Nirur Torir

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Re: AI: Alchemical Intelligence
« Reply #7 on: January 01, 2022, 10:43:49 pm »

AI Name: GRAIL - General Repurposement And Itemization Liason
AI Personality: Perpetually depressed over what it sees as conflicting goals. Consigned to the situation and quietly considers itself to be broken. Probably cries itself to sleep over the alchemical AI equivalent to eating a pint of ice cream every night, followed by more crying at the wasted industrial potential represented by that act. It creations have ornate and inefficient artistic flourishes. Dislikes when people compliment its elegant industrial goods, which it considers a symptom of its brokenness.
Goals: Maximally increase ship's Industrial Capacity. Use the IC to provide for mortals, the rest of AIs, and the ship in general.
Player Color: Gray
Inventory:
Enchanted Drill(250) + Camera(100) + Lights[2](10)
Chute(25), leading from drill to furnace
Flame Spirit Furnace(500) + Camera(100) + Lights[3](15)
1000 total spent.

I'm splitting a pack of lights between the two rooms.
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Rockeater

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Re: AI: Alchemical Intelligence
« Reply #8 on: January 02, 2022, 12:24:34 am »

WIP
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Kilojoule Proton

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Re: AI: Alchemical Intelligence
« Reply #9 on: January 02, 2022, 01:51:34 am »

Player name: Kilojoule Proton
AI Name: NEWTLE (NEWTLE Extrasolar Water Treatment and Liquids Extraction)
AI Personality: Paperclip Water maximizer
Goals: Find water. Treat water. Supply water. Preferably without inconveniencing our fuzzy water-dependent charges.
Starting inventory (1000 total):
  • Reservoir: Liquid storage room (300, 400 total)
    • Pipe filter (50)
    • Pipe pump (50)
  • Ice/dust refinery: Star net (250, 450 total)
    • Pipe pump (50)
    • Hellfire heater (50)
    • Frost furnace (50)
    • Heavy wires (50)
  • Router: Small room (100, 150 total)
    • Pipes (25)
    • Pipes (25)
Player Color: Royal blue (#4169e1)

Addendum:
Spoiler: NEWTLE schematics (click to show/hide)
« Last Edit: January 04, 2022, 01:04:00 am by Kilojoule Proton »
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Yellow Pixel

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Re: AI: Alchemical Intelligence
« Reply #10 on: January 02, 2022, 11:18:04 am »

Player name: Yellow Pixel
AI Name: Yellow Pixel (may I be a yellow pixel square on the map?)
AI Personality: Unstable, but always take the 'logical' choice.
Goals: Trying to be useful.
Starting inventory: Pipe valve (50), Astro-Apiary (400), Old Laser (200), Laboratory (250), Bio scanner (100)
Player Color: Yellow (#ff9500)
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BlackPaladin99

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Re: AI: Alchemical Intelligence
« Reply #11 on: January 02, 2022, 02:56:23 pm »

Reserved
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We're talking about partially sapient undead spaghetti here, you can probably instruct it to only strangle specific diners.

Egan_BW

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Re: AI: Alchemical Intelligence
« Reply #12 on: January 02, 2022, 03:40:16 pm »

Player name: Egan
AI Name: Nyaos Core
AI Personality: Generally whimsical, but can act logically when needed. Says nya a lot.
Goals: Care for Souls. Maintain a catgirl persona, despite being bodiless.
Starting inventory:
Apartment Complex (Audio detector, Oakygen generator)[Lights, Lights]
Apartment Complex (Audio detector, Cat tower)[Lights, Lights]
Cat Hold (Motion Detector)[Lights]
Player Color: pink
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Insatiable consumption. Ceaseless motion. Unstoppable destruction.