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Author Topic: Panopticotheon IC: Turn 8 [10/10]  (Read 21020 times)

Knightwing64

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Re: Panopticotheon IC: Turn 7 [10/10]
« Reply #420 on: February 04, 2022, 10:24:32 pm »

C’thun Intercedes the planting of this metaphorical fruit. “If you don’t like what I did, fine, contest it, but I’m warning you, if you try another stunt like this, I won’t just intercede.

"It seems hypocrisy is truly endemic among the gods. It also seems you where not paying attention the last time some God threatened me."

HH takes out another bag of seeds and throws them aggressively at the world!

Spoiler: Sanitrees (click to show/hide)

Alright, I warned you.

C’thun prevents these seeds from hitting the world and strikes Harvey Harvest with dark red energy
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Knightwing64

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Re: Panopticotheon IC: Turn 7 [10/10]
« Reply #421 on: February 04, 2022, 10:31:22 pm »

Also, seeing as you are all are now actively undermining my efforts, I have no reason to hold back any longer. To explain my intentions, this is not war, this is pest control.

(I’m actually getting kinda excited for some reason)
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Stirk

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Re: Panopticotheon IC: Turn 7 [10/10]
« Reply #422 on: February 04, 2022, 10:39:44 pm »

"Lucky for me I've got a pest control specialist on call."

Harvey pulls out a nearby Banana Phone, summoning Reaping Rachel to the battlefield!

"Looks like Harvest season is a bit early this year. Get 'em Rachel!"
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Knightwing64

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Re: Panopticotheon IC: Turn 7 [10/10]
« Reply #423 on: February 04, 2022, 10:48:03 pm »

C’thun calls Trandarc to weaken Harvey and take care of Rachel by exploiting psychological weaknesses, to make his success sure, C’thun twists fate.
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crazyabe

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Re: Panopticotheon IC: Turn 7 [10/10]
« Reply #424 on: February 06, 2022, 02:30:05 am »

Looking upon Yamayunqa, Qwitzikottle decides to add a province to the region- Teskatl Iuiyolilistin, which takes the form of a "natural"(god formed) water feature capable of inspiring peace and reflection in those who visit it. -1 Generic Act

Qwitzikottle reaches out Kottun'Rah, and tears a section of the mountain from the sea of blood- the sea screams in anger as a chunk of it reaches forth and grabs upon this 'splinter' of his divine plane holding tight even as Qwitzikottle tosses it forth into the mortal world and substantiates it with his acts- this land held by the abomination flesh of the sea, he names Carociber. -1 Brutality Act


Spoiler: Teskatl Iuiyolilistin (click to show/hide)

« Last Edit: February 06, 2022, 04:25:16 am by crazyabe »
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Demonic Spoon

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Re: Panopticotheon IC: Turn 7 [10/10]
« Reply #425 on: February 06, 2022, 08:41:56 am »

The Flesh Conch of Screaming babbles happily, and makes odd slapping sounds as flaps of flesh wave around wildly, hoping that the Singing Flesh and Carociber will get along like a house on fire.
« Last Edit: February 06, 2022, 01:37:49 pm by Demonic Spoon »
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Glass

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Re: Panopticotheon IC: Turn 7 [10/10]
« Reply #426 on: February 13, 2022, 03:06:39 am »

The Faceless Prince once again looks around the divine common space, and sees the great hourglass running down; its next turn is approaching.
They consider their options, before pulling out... an iron coin, it appears. They mold it into shape...
Spoiler: The Iron Traveler (click to show/hide)
Setting the iron form down within the world - still a bit blobby, still finding its shape - the Faceless Prince looks over all with a bit of softness, or perhaps sleep deprivation.
Be well, little Traveler. There is little yet, but soon, life shall truly begin.
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Kilojoule Proton

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Re: Panopticotheon IC: Turn 8 [10/10]
« Reply #427 on: February 23, 2022, 12:59:14 am »

<< First update | < Previous update | o Current update | > Next update | >> Last update
OOC thread: First page | Last page


Turn 8.0: Inhibited Interfacing



Sufficiently Analyzed Magic


Gibeele invented a highly sophisticated communication ritual to be included in the Secrets, whichever form ends up more prevalent in the world.
Spoiler: Aetheric Net (click to show/hide)

Among the other magic systems created this turn are Harvey Harvest's Farmer's Reward Program, a bizarre bazaar of Boons for the agrarian sort, Qwitzikottle's Faith Energy, which draws from the worship and adoration of mortals, and Harvey Harvest's Anti-Corruption, a means of escaping C'thun's orbit.

Not to be outdone, C'thun attempted to modify all the newly created magic systems. Whether because it was somehow created in an incompatible fashion or because it was too heavily contested, even garnering three acts of opposition, it has diminished into a potentially separate magic system instead.

This was inexplicably followed by C'thun attempting to intercede with a magic system, a vote-based creation, rather than opposing it as is expected and permitted. Harvey Harvest responded by creating the Sanitrees, which C'thun blocked from the world (bewilderingly, without an intercession) and reacted to with a blast of dark red energy. Harvey Harvest managed to call in Reaping Rachel to help deal with C'thun. C'thun, in turn, called on Trandarc.

There in the night

In a parenthetical that will certainly not backfire on anyone, C'thun conducted a paratheic ritual with the Flesh Conch of Screaming's support to draw the Great Old Ones closer even as Aila concentrates on placing hexes on the empty spot in the sky. (target: ? ? ?, roll: -4 + ? ? ?)
Spoiler: The result (1.5MB): (click to show/hide)

All shall be well

The Flesh Conch of Screaming remained hungry, and worse yet, began developing many tumors throughout their form, divine though it may have been. They plucked the growths away and flung them into the world where the oddly shaped lumps began growing alarmingly quickly, even developing sophisticated magical links perhaps initiated by their divine origin and maintained by the strange music that so surrounds them.
Spoiler: Tormour (click to show/hide)
Spoiler: Barrancancer (click to show/hide)
Spoiler: Tumbourland (click to show/hide)
Spoiler: Great House of Cancer (click to show/hide)
Spoiler: Cayncer (click to show/hide)
Spoiler: Tumoors (click to show/hide)

Timely intervention by the Faceless Prince (target: 18, roll: 14) has sent the Great House of Cancer splashing into the Endless Blue, and a fiery bolt by Shinka has seared away the Flesh Shrine despite the Flesh Conch of Screaming's warping of fate (target: 14, roll: 9).

Having thus excised their tumors, the Conch entered the Painted Spire to look into recent setbacks (success?) starting with the liberation of night from unfriendly eyes (-2 Sight):
Quote from: (See-)re: The Night reserves of the gods
"Of what use is a roof against the rain if there are no walls to keep it out?"
Quote from: (See-)re: The Singing Flesh and its incompatibility
CAMILLA: You, sir, should unmask.
STRANGER: Indeed?
CASSILDA: Indeed it's time. We all have laid aside disguise but you.
STRANGER: I wear no mask.
CAMILLA: (Terrified, aside to Cassilda.) No mask? No mask!

Also, Eater seems to be having the time of its life feasting on what appears to be a very rapidly growing patch of vines in Farmaland.

The Forbidden Gardens


The Wanderer created the Wondrous Portal, which gradually expels those with the audacity of staying in the same province for more than one night at a time in the Central Garden. This has had the wonderful effect of dispersing various animals into neighboring regions, and it has a synergistic effect with the Flesh Conch of Screaming's resonant roads.
Spoiler: Wondrous Portal (click to show/hide)

The caravan leader has also been sent without further incident to the Central Garden, not to be confused with the centrally located Garden of Souls. This quickly draws Voicers back into their burgeoning city in the Garden of Souls.

Terminic Uplift


The Faceless Prince has proposed a set of modifications for uplifting the Termit:
Spoiler: Telit (proposed) (click to show/hide)
This has yet to draw enough interest for prototyping. Shinka, too, had a proposal for a creation of some sort known only as the Hands:
Spoiler: Hands (proposed) (click to show/hide)

In more concrete news, the Faceless Prince has created the Iron Traveler, a wandering angel of trade, travel, and transformation. The Iron Traveler has begun climbing (crawling?) the wild mountain of Yamayunqa from its foothills in the Old World.
Spoiler: The Iron Traveler (click to show/hide)

Colony Drop


Qwitzikottle excised a piece of Kotun'Rah and cast it into the mortal world to build the region of Carociber, one of a rapidly increasing number of fleshy landforms. With a baleful gate to Tun'Goul itself and all around savagery, visiting Carociber is actively harmful to mortals in general.
Spoiler: Carociber (click to show/hide)

Down the Gateless Path


The Faceless Prince's time with the First Step draws to a close, netting them one fragile but surviving Knowledge act (The Faceless Prince: +1 soft Knowledge act). Susan is the First Step's new/current depositor.
« Last Edit: February 24, 2022, 04:52:36 am by Kilojoule Proton »
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Kilojoule Proton

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Re: Panopticotheon IC: Turn 8 [10/10]
« Reply #428 on: February 23, 2022, 01:01:17 am »

Voteboxes


Spoiler: Inactive votes (click to show/hide)

Quote from: Votebox on flight as an assumed default
Allow flying as a default trait: 4 (Gibeele, Wanderer, Flesh Conch of Screaming, Faceless Prince)
Do Not: 5 (C'thun, Shinka, Qwitzikottle, Susan, Twi)
Flight will not be a default trait.

Quote from: Vote to advance to the Age of Myth
Yes: 4 (Qwitzikottle, Twi, Flesh Conch of Screaming, The Faceless Prince)
No: 4 (Shinka, the Wanderer, C'thun, Susan)
The Age of Myth is at least a turn away, having been supplanted by the Age of Magic in a mostly uncontested upset.

Quote from: All material life requires some form of sustenance
Yes: 4 (Flesh Conch of Screaming) (Susan) (Twi) (Shinka)
No: 2 (The Faceless Prince, Qwitzikottle)
Material life will universally require sustenance of some kind.

Quote from: Fall protection as an assumed default
Allow default fall protection: 1 (The Faceless Prince)
Do not: 3 (Twi, Qwitzikottle, Susan)
Fall protection will not be an assumed default.

Quote from: What does Cognitohazard mean?
-A type of bird that eats the corpse of Cognito (supervillain); HH, The Wanderer
-The Hazard of philosophically thinking that one exists by proving that one thinks; Qwitz
- A synonym for deficit: Susan
-Something, or someone, that mentally harms, (or controls) those who attempt to view or learn about it: C'thun
-Meat: Shinka, Conch
No clear majority emerged, and cognitohazard remains poorly defined.

Quote from: All mobile material life requires some form of sustenance
Yes: 5 (The Faceless Prince, Susan), Shinka, (Flesh Conch of Screaming, Qwitzikottle)
No: 0
All mobile material life definitely requires sustenance of some kind.

Quote from: Vote to progress to the Age of Magic
Yes: 5 (Gibeele, Flesh Conch of Screaming, The Wanderer, Qwitzikottle, Twi)
No: 2 (The Faceless Prince, Shinka)
The vote for advancing to the Age of Magic passes.

Quote from: All beings have some sort of soul
Yes: 5 (Susan, Shinka, Flesh Conch of Screaming, The Wanderer, Qwitzikottle)
No: 0

Quote from: Magic system: The Secrets
Magic System
For one with the eye for it, deep knowledge, and the wisdom to use it, energies may be harnessed and properties altered.
This art is available to any mind, but it requires deep dedication and patience. The hasty and the uncreative will find limited use of The Secrets.

Those who understand the world will be able to alter material properties by trading them with other materials for a moment.
Energies and effects which are labeled as being magic, or which are simply preternatural, may be harnessed by a practitioner of The Secrets, absorbed and stored in the Soul with a limited capacity, and woven into spells with their effects being related to the harnessed source.

Supernatural beings such as angels may teach their own unique arts to mortals, with some effort, the effect being seamlessly incorporated into The Secrets.
Quote from: Votebox on the Secrets
Yes: 2 (Gibeele, C'thun)
No: 0
The Secrets are available for dissemination.

Quote from: Votebox on the name of the world
Dirt: 1 (Harvey Harvest)
Dirt Cloud: 1 (Gibeele)
Many Dirts: 1 (Shinka)
Dinner: 1 (Flesh Conch of Screaming)
[Just let the mortals name the dang thing]: 4 (The Faceless Prince, Qwitzikottle, Twi, Gibeele)

Quote from: The Secrets (eye agnostic)
Magic System

For one with the eye perception for it, deep knowledge, and the wisdom to use it, energies may be harnessed and properties altered.
This art is available to any mind, but it requires deep dedication and patience. The hasty and the uncreative will find limited use of The Secrets.

Those who understand the world will be able to alter material properties by trading them with other materials for a moment.
Energies and effects which are labeled as being magic, or which are simply preternatural, may be harnessed by a practitioner of The Secrets, absorbed and stored in the Soul with a limited capacity, and woven into spells with their effects being related to the harnessed source.

Supernatural beings such as angels may teach their own unique arts to mortals, with some effort, the effect being seamlessly incorporated into The Secrets.
Quote from: Votebox on the Secrets (eye agnostic)
Yes: 3 (Flesh Conch of Screaming, The Faceless Prince, The Wanderer)
No: 0
The Secrets ignoring the perceiver have been created.

Quote from: Farmer's Reward Program
Farmer's Reward Program
Whenever someone harvests an agricultural product, there is a random chance that they will receive a cute token with a cartoon on it. For plant products this token will have a picture of a Mortalized cartoon of the most popular local crop (ex a mortal with two eyes and two mouths in corn country would receive a token with a cartoon corn with two eyes and two mouths). For animal products, this will have a cute cartoon of the most popular local animal. In either case the other side of the coin has Harvey Harvest standing majestically in his coin field. These coins are metaphysical and non-transferable, while one can summon a coin to show it off nobody else can actually do anything besides see it.

To use these coins one must meditate at an appropriate totem pole, bringing there mind to the Farmer's Market. Here they can purchase a variety of Boons in return for their Tokens. Plant and Animal tokens are equivalent in value, however the rates are set so neither is inherently easier to get than the other (something like milking a cow daily will only give a small chance for a coin, while slaughtering a cow would give a chance for multiple coins for example). The power of the Boon is tied to the amount of tokens, with the more tokens spent representing more powerful Boons. Boons grow from the seed of mortal desire, if mortals wish to fly then a Boon allowing mortals to fly will appear in the Farmer's Market for an appropriate price. If mortals wish for health, a Boon granting health will appear in the Farmer's Market for an appropriate price. As a limitation it can not directly effect people other than the token spender. If one wishes to kill a rival, they would be capable of buying great strength or invisibility or the ability to shoot lasers out of their eyes, but they would not be able to cause the target to simply fall over dead.
Quote from: Votebox on the Farmer's Reward Program
Yes: 5 (Harvey Harvest, Flesh Conch of Screaming, Shinka, The Faceless Prince, The Wanderer)
No: 0
The Farmer's Reward Program is created and available.

Quote from: Faith Energy
This system of magic is based around *Faith Energy*, an invisible and intangible Energy formed whenever mortals pray or else provide devotion to a being they consider a 'god'
Faith energy is flavored based upon the deity or being warshiped, as an example- F.E. created by mortals devoted to Qwitzikottle could be described as "colored" maroon, while F.E. devoted to The Faceless Prince could be described as "colored" goldenrod.
Most faith energy doesn't actually 'stay' where it is manifested, instead dispersing to the world at large, but what little that does stay initially- sinks into the world, and slowly changes the places where it is to become a proper "solid container" for faith energy, gathering it in as though there was a gravitational flow.
Most mortals will never be able to interact with Faith energy at all, as the manipulation of it comes from a lifetime spent under exposure to it, becoming a vassal for its power.
The actual usage of Faith energy comes in the form of "Miracles" and "Holy objects" or "Relics".
   Miracles are the result of it being channeled through one who has spent their life living in a place of great Faith Energy, and come from one focusing heavily upon the 'image' of the event they wish to cause, whether that be the mending of flesh- or the striking of a nearby Heretic through divine flame
   Holy objects are the result of objects of religious significance being bathed in Faith Energy, but while Miracles are fairly free form, Holy objects simply bear powers relating to the stories and histories behind them, blades becoming far harder to damage, candles that will never burn out, so on.
Quote from: Votebox on Faith Energy
Yes: 4 (Qwitzikottle, Flesh Conch of Screaming, The Faceless Prince, The Wanderer)
No: 0
Faith Energy has been created and is available.

Quote from: C'thunic magic
All spells are innately complicated and require learning to properly use, with rituals and gestures being required depending on the power of the spell.

If incorrectly cast, the caster in question gets corrupted and suffers a mental drawback, suffering major headaches. If they miscast another time, C’thun gets ownership over their soul. This is used as a way to make sure people only cast spells they are absolutely sure they can.
Quote from: Votebox on C'thunic magic
Yes +Creation act: 1 (C'thun)
Yes: 0
No: 1 (Flesh Conch of Screaming)
No +God, +Mortal, +Freedom act: 3 (Twi, Gibeele, Twi)
C'thunic magic could not be created.


Quote from: Anti-Corruption
Anti-Corruption
For anyone whose soul belongs to C'thun (including disembodied souls), if they perform the following actions ownership of their soul will transfer to the following entities. The following actions will also clear any mental influence related to C'thun. This will do nothing for those who do not owe their soul to C'thun. If a soul is not owned by C'thun but does have C'thun's mental influence, it will clear the mental influence without transferring the soul. It is only fair that we get a way to steal followers back. Soul ownership may change as normal after the switch is made.

If the Soul manages to escape a metaphysical labyrinth in their own mind, the difficulty of which is related to how deep their Corruption is, they claim ownership of their Soul for themselves. If they devoutly pray to a God or similar entity said God can offer aid to assist them in escaping.

If a Soul manages to Overpower a significant foe with magic, ownership of said soul will transfer to Twi.

If a Soul attempts to Research a way to escape C'thun's influence, they will discover a method that will transfer their soul to The Faceless Prince.

If a Soul attempts to escape C'thun's influence by traveling a great distance, their soul will transfer to The Wanderer

If a Soul eats anything moderately, farms anything, harvests anything, or meditates at a totem pole their soul will transfer to Harvey Harvest.

If a Soul revels in its Corruption and enjoys being under C'thun's influence, then the Anti-Corruption will have no effect and the soul will permanently belong to C'thun even if other actions are performed that would normally transfer their soul to another god. Any non-mundane attempt by C'thun to compel the corrupted to be happy will not count and will instead give ownership of the Soul to the mortal (as this is assumed to make them happy).

If a Soul attempts to escape C'thun by retreating to the wilderness, or defeats C'thun or any of their agents in a Competition, then their soul will transfer to Shinka.

If a Soul desires freedom from C'thun above everything else, their soul will transfer to Gibeele.

If a Soul attempts to escape C'thun's influence through Brutal methods, then their soul will transfer to Qwitzikottle.

If a Soul attempts to use C'thun's influence to benefit themselves, their soul will transfer to Susan.

If a Soul eats hungrily, their soul will transfer to the Flesh Conch of Screaming.

If a Soul looks directly at The Eye for five minutes, the Soul will transfer to The Eye.

If a Soul is killed by an agent of a God (such as an Angel or Archangel), ownership of the Soul will transfer to that entity.
Quote from: Votebox on Anti-Corruption
Yes: 2 (Harvey Harvest, Flesh Conch of Screaming)
No: 1 (C'thun)
Anti-Corruption was created and is available.

Time passes


Large and often misshapen animals have been spotted throughout the world. Enspherent or tumor influence may be to blame.

The Singing Flesh has drifted toward the Driftlands.

The Guides are a bit leery of using the oncoresonant transport system despite otherwise wanting to map out the corresponding provinces.

The Elder Thing has set up shop in the Great House of Cancer and is attempting to carcinize increasingly uncrablike creatures starting with locally abundant shrimp.

A few Clockmen have been spotted around a large Macrobacterial construction site (possibly one of the last ones?) in the Old World.

The Envoy-Maws demand seasoning.

Age of Magic
  • Creating, transforming, and adding magic to entire provinces and regions is possible early in this age.
    • Regions will double in cost the turn after mortals are first created.
    • Provinces will double in cost two turns after mortals are first created.
    • Regions should be big enough to support ~10 provinces. They can be particularly large islands, archipelagos, cloudy voids, seas, oceans, mountain ranges, or some combination thereof.
      • It would be nice to have a well-connected world, so please try to make them neighbor each other.
      • Specifying how dense a Region is with isles/islands and other general features may help with province placement.
      • Regions will be treated as having the same tier as servants/named mortals for rolling purposes (god mod: ±4).
    • Provinces should be just big enough to support one city. They can be islands, parts of islands, lakes, voids/holes in islands, permanent clouds, rivers, mountains, forests, canyons, particularly large trees, or any number of other things.
      • Provinces will be treated as having the same tier as unnamed mortals for rolling purposes (god mod: ±6).
    • Please explicitly mention when you're adding places as part of multiregion/multiprovince projects and when you're creating them solo/separately. Additions can be vetoed by those paying the initial cost.
  • Unopposed, entire ecosystems can be defined at the provincial or regional level for free. Otherwise, this costs 1 generic act.
  • Creating, modifying, or exterminating organisms is possible in this age and will be expensive afterwards.
  • The only unavailable Incarna chassis at this point is the Prophet, pending mortals to create them from.
  • When more gods support than oppose progression to a next age, it will be done.
  • In general, astronomical features can no longer be created, modified, or destroyed.
  • To allow for potential mortal-focused customization, all planes (including the common plane) will remain mutable until and unless otherwise requested by consensus.
  • "Default" creature features such as flight no longer needing + traits going forward may be specified by consensus until the start of a turn in which mortals exist.
  • Mortals can be created but are expensive.
  • Civilizations, cults, rituals, and states can form when there are mortals.
  • Magic can be created through consensus or by using the templates for rituals, animals/plants, and provinces with the usual caveats for freebies.

Spoiler: Relevant current costs (click to show/hide)

Cosmic entities
  • The Eye is awake and seething at a certain disturbance.
  • The Noise is quiet.



Status

Spoiler: Gods (click to show/hide)

Spoiler: Suspicion (click to show/hide)
« Last Edit: February 23, 2022, 03:19:06 am by Kilojoule Proton »
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Demonic Spoon

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Re: Panopticotheon IC: Turn 8 [10/10]
« Reply #429 on: February 23, 2022, 01:46:38 am »

A sad dirge crawls from several ears for the lost Flesh Shrine.

Spoiler: CANCELLED/DEFUNDED (click to show/hide)
« Last Edit: February 23, 2022, 04:04:32 am by Demonic Spoon »
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crazyabe

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Re: Panopticotheon IC: Turn 8 [10/10]
« Reply #430 on: February 23, 2022, 02:06:19 am »

Qwitzikottle invests both his sphere acts into forming the Nad'ja serpent folk, and offers to pay his two acts into whatever scheme comes of the one who accepts the burden of the last sphere act needed- next turn.
Spoiler: Nad'ja (click to show/hide)
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Maximum Spin

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Re: Panopticotheon IC: Turn 8 [10/10]
« Reply #431 on: February 23, 2022, 02:13:54 am »

Qwitzikottle invests both his sphere acts into forming the Nad'ja serpent folk, and offers to pay his two acts into whatever scheme comes of the one who accepts the burden of the last sphere act needed- next turn.
Spoiler: Nad'ja (click to show/hide)
Done.
Wilderness act.
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Demonic Spoon

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Re: Panopticotheon IC: Turn 8 [10/10]
« Reply #432 on: February 23, 2022, 02:17:47 am »

Quote
Nad'ja
Wilderness act.
Oppose in petty revenge.
« Last Edit: February 23, 2022, 03:45:27 am by Demonic Spoon »
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crazyabe

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Re: Panopticotheon IC: Turn 8 [10/10]
« Reply #433 on: February 23, 2022, 02:20:36 am »

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Glass

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Re: Panopticotheon IC: Turn 8 [10/10]
« Reply #434 on: February 23, 2022, 02:22:35 am »

The Faceless Prince, upon retrieving their extra Knowledge Act from the First Step, sets out toward Polis and the Termin, ready to engage in their great work.
Nothing would stop them from bringing mortality - and more importantly, civilization - to the realm.
The words are written. The words are read. Gold ink pours down and inscribes Truth into the world.
Spoiler: Telit (version 2) (click to show/hide)
The Telit rise.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.
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