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Author Topic: [47.05] Sekiro; Dorf Dies Twice  (Read 2774 times)

Mundus

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[47.05] Sekiro; Dorf Dies Twice
« on: December 31, 2021, 08:07:16 pm »

Adds 3 new megabeasts, 2 semimegabeasts and plenty of other features from the game Sekiro; Shadows Die Twice!

Download: https://dffd.bay12games.com/file.php?id=15804

Very much in beta, but hope people can enjoy! Please let me know any issues you find and I'll do my best to fix!

Entities:
Spoiler (click to show/hide)

Megabeasts:
Spoiler (click to show/hide)

Semimegabeasts:
Spoiler (click to show/hide)

Animals:
Spoiler (click to show/hide)

Secrets:
Spoiler (click to show/hide)

Other:
Spoiler (click to show/hide)

A lot of interactions were adapted from ZM5's excellent work.
« Last Edit: February 09, 2022, 10:36:44 am by Mundus »
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IndigoFenix

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  • All things die, but nothing dies forever.
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    • Boundworlds: A Browser-Based Multiverse Creation and Exploration Game
Re: [47.05] Sekiro; Dorf Dies Twice
« Reply #1 on: January 06, 2022, 04:49:16 am »

Looks neat.

By the way, if you want animals that sometimes turn on their allies in combat but aren't constantly crazed, you might want to consider giving them a DEFEND interaction that applies a temporary insanity. That will make them less of a problem if, say, migrants show up with them, and stop them from attacking everyone the moment they are loaded in an adventure mode city, but still let them function as volitile weapons.

Mundus

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Re: [47.05] Sekiro; Dorf Dies Twice
« Reply #2 on: January 06, 2022, 05:13:44 pm »

That's a really good idea that I never thought of! I only ever play fortress mode but thinking about it the various raging pets are really going to mess with adventure mode, thanks for the feedback!
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lawlzlo12

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Re: [47.05] Sekiro; Dorf Dies Twice
« Reply #3 on: February 13, 2022, 02:27:52 am »

i made a world and the unplayable entities had civilizations, i could play as a centipede but it was basically just a human
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