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Author Topic: Renegade Space Marine Simulator (40k)  (Read 22857 times)

Man of Paper

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Re: Renegade Space Marine Simulator (40k)
« Reply #45 on: January 31, 2022, 04:29:17 pm »

Xenos auxiliaries to keep our superior human population out of harms way.
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Madman198237

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Re: Renegade Space Marine Simulator (40k)
« Reply #46 on: January 31, 2022, 04:29:32 pm »

Now we've really hit the points where I would like to move on to free choice instead of predetermined options, but oh well.

Volunteer Auxiliaries, of course. Minimal heresy, maximal effectiveness. If we're running a mini-Empire we need a mini-Imperial Guard to protect it.
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Glass

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Re: Renegade Space Marine Simulator (40k)
« Reply #47 on: January 31, 2022, 04:53:02 pm »

Now we've really hit the points where I would like to move on to free choice instead of predetermined options, but oh well.

Volunteer Auxiliaries, of course. Minimal heresy, maximal effectiveness. If we're running a mini-Empire we need a mini-Imperial Guard to protect it.
+1

My personal take on it: Astartes are better-trained, while you can field far more mundane people. So, if the Astartes are training the normal people as well as acting as “elites” to strengthen specific locations, well, now you have a higher quality of Guardsmen-equivalent and you don’t have to risk Astartes on everything! Also a good way of solidifying our connection with our subject polity.

(I think Feral Xenos would be cool, but ultimately the inferior choice from a story perspective.)

EDIT: Also, MM, I think we should be considering this more like determining our starting kit than anything else. If we end up unhappy with how we’re built at the start, we can probably put work into developing toward stuff we like more.
« Last Edit: January 31, 2022, 05:23:54 pm by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

chubby2man

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Re: Renegade Space Marine Simulator (40k)
« Reply #48 on: January 31, 2022, 04:54:21 pm »

Hmm auxiliaries are more practical,  but I’m more excited by the idea of riding 40K Tyrannosaurs Rex’s into battle.

Feral Xenos +1, even if we can’t ride them.
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crazyabe

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Re: Renegade Space Marine Simulator (40k)
« Reply #49 on: January 31, 2022, 05:01:47 pm »

+1 to Auxiliaries
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Egan_BW

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Re: Renegade Space Marine Simulator (40k)
« Reply #50 on: January 31, 2022, 05:09:34 pm »

Auxiliaries, a mixture of human and xenos subjects. In some cases, trained to work together.

Why choose between heresy and practicality when you could have both?
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Tube Wizard

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Re: Renegade Space Marine Simulator (40k)
« Reply #51 on: January 31, 2022, 05:37:31 pm »

Xenos auxiliaries to keep our superior human population out of harms way.
Now we've really hit the points where I would like to move on to free choice instead of predetermined options, but oh well.

Volunteer Auxiliaries, of course. Minimal heresy, maximal effectiveness. If we're running a mini-Empire we need a mini-Imperial Guard to protect it.
+1

My personal take on it: Astartes are better-trained, while you can field far more mundane people. So, if the Astartes are training the normal people as well as acting as “elites” to strengthen specific locations, well, now you have a higher quality of Guardsmen-equivalent and you don’t have to risk Astartes on everything! Also a good way of solidifying our connection with our subject polity.

(I think Feral Xenos would be cool, but ultimately the inferior choice from a story perspective.)
+1 to Auxiliaries
Auxiliaries, a mixture of human and xenos subjects. In some cases, trained to work together.

Why choose between heresy and practicality when you could have both?

The Chapter operates alongside scores of martial auxiliaries. Unless the Astartes are hammering a specific point in force or speed is of the utmost essence, any given squad will inevitably be accompanied by dozens or more lesser soldiers. Their nature, as well as that of the Xenos and their holdings has yet to be determined but their presence is foundational to how the Chapter makes war.

How does the Chapter wage it?

Quote
10

Rogue Military: Deviations from the Codex Astartes aside, the Chapter sees no reason to change their higher organization. They're Astartes and act like it, striking out from their bastions when and where they see fit. For their cause and no other they do not see fit.

Quote
76

Insurrection: The injustices and inefficiencies of the Imperium the Chapter abandoned are unacceptable. To that end, their efforts are hell-bent on opposing and dismantling it in every way, shape, and form possible. These few systems are only a start.
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Glass

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Re: Renegade Space Marine Simulator (40k)
« Reply #52 on: January 31, 2022, 05:43:23 pm »

Rogue Military, I say. From a personal perspective, I prefer we be soldiers rather than terrorists; from a gameplay perspective, it appears to allow us to choose our battles rather than being ideologically encouraged to rush into stuff and take actions we may not wish to do; and from a story perspective, it just makes sense for people trying to run their own little country to at least be trying to be levelheaded about it.

If we want to go on a crusade in the name of bureaucratic efficiency, we can decide to do so later.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Madman198237

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Re: Renegade Space Marine Simulator (40k)
« Reply #53 on: January 31, 2022, 05:45:20 pm »

Rogue Military, I say. From a personal perspective, I prefer we be soldiers rather than terrorists; from a gameplay perspective, it appears to allow us to choose our battles rather than being ideologically encouraged to rush into stuff and take actions we may not wish to do; and from a story perspective, it just makes sense for people trying to run their own little country to at least be trying to be levelheaded about it.

If we want to go on a crusade in the name of bureaucratic efficiency, we can decide to do so later.

+1, of course
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chubby2man

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Re: Renegade Space Marine Simulator (40k)
« Reply #54 on: January 31, 2022, 05:49:27 pm »

I would say due to our more isolated location in a nebula, we would be better served with a more conventional military force. In a more populated sector with a strong Imperial presence, insurgency might have been a better fit, but as that is not the case. . .

Rogue Military +1
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Egan_BW

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Re: Renegade Space Marine Simulator (40k)
« Reply #55 on: January 31, 2022, 05:51:03 pm »

Bah! Dreaded centrism! We are an Insurrection with aims to fix this broken galaxy, even if that is beyond our grasp for now. Having ideals doesn't mean we can't act on them intelligently.
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Glass

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Re: Renegade Space Marine Simulator (40k)
« Reply #56 on: January 31, 2022, 05:53:14 pm »

Bah! Dreaded centrism! We are an Insurrection with aims to fix this broken galaxy, even if that is beyond our grasp for now. Having ideals doesn't mean we can't act on them intelligently.
Just so we’re clear, here’s the Insurgency text from the original table:
Quote from: Insurgency
We have a purpose, we know our purpose, and we kill for it. We target our enemies homes, their civilization, and destroy it, cause terror in their hearts and show our goals through force.
We can have the same ideals as a Rogue Military as we can as an Insurgency. This section is specifically intended to be regarding how we go about those ideals. Insurgency is for being terrorists.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Man of Paper

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Re: Renegade Space Marine Simulator (40k)
« Reply #57 on: January 31, 2022, 06:12:39 pm »

Rogue Military. We are the chosen few meant to rally all under our banner to strike at the Imperium and any others who would deny us our right to rule and our peoples right to prosper.
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Tube Wizard

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Re: Renegade Space Marine Simulator (40k)
« Reply #58 on: January 31, 2022, 06:33:14 pm »

Rogue Military, I say. From a personal perspective, I prefer we be soldiers rather than terrorists; from a gameplay perspective, it appears to allow us to choose our battles rather than being ideologically encouraged to rush into stuff and take actions we may not wish to do; and from a story perspective, it just makes sense for people trying to run their own little country to at least be trying to be levelheaded about it.

If we want to go on a crusade in the name of bureaucratic efficiency, we can decide to do so later.

+1, of course
I would say due to our more isolated location in a nebula, we would be better served with a more conventional military force. In a more populated sector with a strong Imperial presence, insurgency might have been a better fit, but as that is not the case. . .

Rogue Military +1
Rogue Military. We are the chosen few meant to rally all under our banner to strike at the Imperium and any others who would deny us our right to rule and our peoples right to prosper.

Though the Chapter's role and ambitions relative to mankind have radically changed, its structure has stayed the same. It is a Rogue Military and functions accordingly, pursuing set objectives with the tactical flexibility of a Loyalist Chapter, and more doctrinal versatility than they would dare to allow.

Since going Renegade, the Chapter has been isolated from the forges of Mars, to say the least. In their scarcity, they've had to compensate and make (metaphorical) sacrifices.

What unit has the Chapter stopped fielding? (The rolls for this were harsh but again, this is only the Chapter's starting point and what has been lost can yet be regained.)

Quote
89

Librarians: In the absence of the Imperium's dogma, psykers have been deemed too dangerous to be allowed amid the Chapter's ranks. Those few with psychic potential have been folded into a cloistered circle of Prognosticators detached from the Chapter as a whole, who have taken on an advisory station largely barred from calling on any but the bare minimum of psychic phenomena.

Quote
9

Apothecaries: The overwhelming majority were exterminated during the breakaway from the Imperium and much of the venerable knowledge of those left has been lost. The recovery of gene-seed and implantation of initiates is far too critical to be left at risk, so the entire Chapter has been inducted into the mysteries. None as much as a true specialist, but enough to get by and the gene-seed of the Chapter's progenitor is durable and permissive of genetic faults indeed.
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crazyabe

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Re: Renegade Space Marine Simulator (40k)
« Reply #59 on: January 31, 2022, 06:42:11 pm »

Apothecaries
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