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Author Topic: Renegade Space Marine Simulator (40k)  (Read 24799 times)

Maximum Spin

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Re: Renegade Space Marine Simulator (40k)
« Reply #480 on: February 19, 2022, 02:15:44 pm »

Talk him down. We may or may not need to execute him afterward, but for now, he doesn't seem to be doing this out of malice, just out of stupidity.
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Man of Paper

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Re: Renegade Space Marine Simulator (40k)
« Reply #481 on: February 19, 2022, 02:16:58 pm »

Talk him down.

Guy doesn't want to be a bad guy, he just doesn't want to die. We can promise him a (relatively) safe place to hone his craft, and plenty of places he could choose to settle down on his own if he doesn't want to serve under us directly in some capacity. Defusing the situation, regardless of his decision, could provide us with better standing among mortals. We're already warriors of unparalleled skill and everyone knows it. We've proven we can negotiate to the same degree with Xenos, so we should extend that same courtesy to another human.
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Glass

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Re: Renegade Space Marine Simulator (40k)
« Reply #482 on: February 19, 2022, 02:22:45 pm »

+1 to talking him down.

(Also, as an aside: Tube, why do you use bold red for all the astartes' speech?)
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

m1895

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Re: Renegade Space Marine Simulator (40k)
« Reply #483 on: February 19, 2022, 02:32:45 pm »

Talk Him Down
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Tube Wizard

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Re: Renegade Space Marine Simulator (40k)
« Reply #484 on: February 19, 2022, 02:34:26 pm »

(Also, as an aside: Tube, why do you use bold red for all the astartes' speech?)
(I use Bold Red for the Sentinels of The Watchtower because there isn't a gray color and messing around with the highlighters for rust-red would be slightly time-consuming, so Bold Red is the next best thing. It's based on the colour of their armour, for the most part, Ultramarines would be using Bold Blue for example. Also, if the dialogue from Astartes seems somewhat samey, that's by intent, the Chapter's psychology is largely homogenized.)
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Glass

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Re: Renegade Space Marine Simulator (40k)
« Reply #485 on: February 19, 2022, 02:39:33 pm »

(There is in fact a grey color, as well as a silver one.
This thread has all known color names that work here.)
« Last Edit: February 19, 2022, 02:41:26 pm by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tube Wizard

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Re: Renegade Space Marine Simulator (40k)
« Reply #486 on: February 19, 2022, 02:50:07 pm »

(There is in fact a grey color, as well as a silver one.
This thread has all known color names that work here.)
(What? whew, and here I thought it was just the ones on the dropdown. Thank you for illuminating me, I'll retroactively edit the Chapter's dialogue when I have some time later.)
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Glass

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Re: Renegade Space Marine Simulator (40k)
« Reply #487 on: February 19, 2022, 02:56:31 pm »

(There is also transparent for invisitext, which can be paired with glows [which can also be any of the given colors] to produce fuzzy/ethereal text.)
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Madman198237

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Re: Renegade Space Marine Simulator (40k)
« Reply #488 on: February 19, 2022, 07:27:46 pm »

Talk him down, as discussed on Discord.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

King Zultan

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Re: Renegade Space Marine Simulator (40k)
« Reply #489 on: February 20, 2022, 03:50:40 am »

I guess if everyone wants to talk him down I guess we talk him down.
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Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
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Man of Paper

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Re: Renegade Space Marine Simulator (40k)
« Reply #490 on: February 20, 2022, 09:07:20 am »

Thatís usually how voting works, but donít let that stop you from voicing a differing opinion. For all I know Iím looking at the whole situation backwards and you could enlighten me.
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King Zultan

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Re: Renegade Space Marine Simulator (40k)
« Reply #491 on: February 21, 2022, 02:46:40 am »

I was gonna say we should just fill him with lead and not have to deal with the potential of him going rogue or killing a bunch of people later.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when youíre done?

Maximum Spin

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Re: Renegade Space Marine Simulator (40k)
« Reply #492 on: February 21, 2022, 03:44:01 am »

I was gonna say we should just fill him with lead and not have to deal with the potential of him going rogue or killing a bunch of people later.
In general, I agree, but it's better to do it when he's not mind-controlling a bunch of hostages.
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King Zultan

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Re: Renegade Space Marine Simulator (40k)
« Reply #493 on: February 21, 2022, 04:07:58 am »

I thought this was a setting that didn't really give a shit about an apartment building's worth of civilians get killed?
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when youíre done?

Madman198237

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Re: Renegade Space Marine Simulator (40k)
« Reply #494 on: February 21, 2022, 08:20:20 am »

Yeah but we're trying to be BETTER than the Imperium. Also the fallback option is "our psyker uses psychic wallhacks to dome the guy without mass casualties", not "riddle the building with bullets until the psyker says he's stopped existing".
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.
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