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Author Topic: Renegade Space Marine Simulator (40k)  (Read 21934 times)

Man of Paper

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Re: Renegade Space Marine Simulator (40k)
« Reply #60 on: January 31, 2022, 06:59:28 pm »

Apothecaries.
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Glass

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Re: Renegade Space Marine Simulator (40k)
« Reply #61 on: January 31, 2022, 07:12:14 pm »

...damn, those rolls hurt. :/

Cutting out Librarians/Prognosticators would mean that we don't get much of the precognition that might have otherwise been available to us, as well as losing out on soldiers who are uniquely capable of dealing with Warp-stuff. Cutting out Apothecaries would mean losing our field medics, which would mean that heavily-injured soldiers who might otherwise survive a combat might instead die.

Ultimately, I think we need to remove the Apothecaries. Working with Auxiliaries means that our marines should hopefully already be at lower risk, and I think that divination can provide further boons to unit safety. We might save fewer of those who take heavy injury, but I suspect that we'll also have fewer people taking such injuries.


EDIT: Distinct sidenote, after some reading I am pretty sure that the Silver Skulls, although listed as Ultramarine stock, are probably loyalist Iron Warriors.
« Last Edit: January 31, 2022, 07:23:41 pm by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Madman198237

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Re: Renegade Space Marine Simulator (40k)
« Reply #62 on: January 31, 2022, 07:28:03 pm »

I would rather figure out medicine from first principles than figure out "how to Warp without dying or causing a daemon to happen" from first principles.
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crazyabe

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Re: Renegade Space Marine Simulator (40k)
« Reply #63 on: January 31, 2022, 07:37:32 pm »

According to the way its listed- if we lose Librarians; we keep literally a handful who aren't allowed to do more than the minimum amount of psychic stuff, while if we lose our Apothecaries, all our guys get to be worse Apothecaries- which sounds to be a better trade to me.
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Tube Wizard

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Re: Renegade Space Marine Simulator (40k)
« Reply #64 on: January 31, 2022, 07:54:36 pm »

EDIT: Distinct sidenote, after some reading I am pretty sure that the Silver Skulls, although listed as Ultramarine stock, are probably loyalist Iron Warriors.


Apothecaries
Apothecaries.
...damn, those rolls hurt. :/

Cutting out Librarians/Prognosticators would mean that we don't get much of the precognition that might have otherwise been available to us, as well as losing out on soldiers who are uniquely capable of dealing with Warp-stuff. Cutting out Apothecaries would mean losing our field medics, which would mean that heavily-injured soldiers who might otherwise survive a combat might instead die.

Ultimately, I think we need to remove the Apothecaries. Working with Auxiliaries means that our marines should hopefully already be at lower risk, and I think that divination can provide further boons to unit safety. We might save fewer of those who take heavy injury, but I suspect that we'll also have fewer people taking such injuries.
I would rather figure out medicine from first principles than figure out "how to Warp without dying or causing a daemon to happen" from first principles.

After sustaining casualties of critical personnel and the loss of their sacred knowledge, the Chapter is no longer able to field full Apothecaries. The extraction of gene-seed, implantation of aspirants, and surgical care of wounded Astartes' superhuman physiques is no longer in the hand of professionals, but amateurs, working on what little they were given by their dying brothers and what scraps of understanding they were able to unravel or preserve. This impacts the efficiency of inducting new recruits and treating non-lethal casualties but the Chapter's gene-seed is resilient and they'll have to make do. At the very least, their Prognosticators are undiminished and with Auxilaries to rely on en masse, they can endure.

The forges of the Imperium, blessed, cursed forges. How often the Astartes lament and damn their loss. They've done their best to ration what they have and improvise what they have not, but they've suffered losses of material.

What equipment does the Chapter lack?

Quote
52

Meltaguns: The technology to make them was never the Chapter's and what few they had have been wiped out, one-by-one. Without the devastating effects of meltas and their many variants, they have no recourse but crude explosives and what remains of their dwindling plasma arsenal.

Quote
10

Artificer Armour: Considering the Chapter's Founding, it might be more accurate to say they never possessed Artificer Armour. The resilience and efficiency of the Astartes' gear is almost the same from top to bottom. While this does lend itself well to Chapter solidarity, it also means the turnover of tried and tested veterans is possibly higher than it otherwise would be.
« Last Edit: January 31, 2022, 08:11:13 pm by Tube Wizard »
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crazyabe

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Re: Renegade Space Marine Simulator (40k)
« Reply #65 on: January 31, 2022, 08:11:14 pm »

Artificer Armour
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Glass

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Re: Renegade Space Marine Simulator (40k)
« Reply #66 on: January 31, 2022, 08:12:22 pm »

I think we go with Artificer Armor. Only a handful of people can have it to begin with, and ultimately, it’s highly-customized power armor; we can develop some pieces at least semi-similar to it with some time spent on it. And we still get stuff like Terminator armor, Centurion armor, and other such specialist pieces. Losing meltas, however, kinda fucks our reliable armor-piercing stuff.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

chubby2man

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Re: Renegade Space Marine Simulator (40k)
« Reply #67 on: January 31, 2022, 08:17:42 pm »

I think we go with Artificer Armor. Only a handful of people can have it to begin with, and ultimately, it’s highly-customized power armor; we can develop some pieces at least semi-similar to it with some time spent on it. And we still get stuff like Terminator armor, Centurion armor, and other such specialist pieces. Losing meltas, however, kinda fucks our reliable armor-piercing stuff.

Agreed. +1
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Funk

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Re: Renegade Space Marine Simulator (40k)
« Reply #68 on: January 31, 2022, 08:48:47 pm »

I think we go with Artificer Armor. Only a handful of people can have it to begin with, and ultimately, it’s highly-customized power armor; we can develop some pieces at least semi-similar to it with some time spent on it. And we still get stuff like Terminator armor, Centurion armor, and other such specialist pieces. Losing meltas, however, kinda fucks our reliable armor-piercing stuff.

Agreed. +1
+1
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Tube Wizard

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Re: Renegade Space Marine Simulator (40k)
« Reply #69 on: January 31, 2022, 09:48:55 pm »

Artificer Armour
I think we go with Artificer Armor. Only a handful of people can have it to begin with, and ultimately, it’s highly-customized power armor; we can develop some pieces at least semi-similar to it with some time spent on it. And we still get stuff like Terminator armor, Centurion armor, and other such specialist pieces. Losing meltas, however, kinda fucks our reliable armor-piercing stuff.

Agreed. +1
+1

The Chapter has a distinct lack of Artificer Armour for its greatest veterans and champions, rendering them little more durable than the lowest battle brothers. Fortunately, the Chapter's armoury of Centurion and Terminator models is largely unscathed and given Artificer Armour's nature, it's more likely than not it will make some of its own in the centuries to come. The Astartes have been thankful for their meltas more than once.

Part of being a Renegade is learning to deal with resource scarcity in the absence of the Adeptus Mechanicus, but part is the pursuit of strength in avenues normally forbidden. For all that it has lost, the Chapter has gained something.

What exceptional equipment does the Chapter have? (There's a lot of wiggle-room here.)

Quote
3

Traditional Weapon: Though the wargear of the Chapter is as varied as any of their peers and competitors, one weapon in particular is held above all others. Each battle brother is trained in its use, to such an extent and intensity that those who haven't mastered it are barely considered one of their number. This is no mere fondness or idle specialty but an absolute dedication to the refinement of its destructive potential, and when the Astartes are pitted against their foes, it shows. This entails an aptitude equivalent to the Hawk Lord's mastery of Thunderhawks and their piloting, and indeed, need not be limited to handheld armaments or even those that are common, but excessive rarity will limit the impact somewhat.

Quote
97

Genetic Modification: Abomination among abominations, in the absence of the Apothecarion's guiding hand, the Chapter has dared to defile the Emperor's own holy craft. In some fashion, they have so warped their gene-seed that even before their treachery, they are markedly distinct from their Loyalist counterparts. This is something minor, a new organ, augmentations to one already existing, or the splicing of the sacred human genome with unnatural alien or worse influences, but it lends them an uncanny prowess and has forever set them beyond the Emperor's Light. The specifics were within their capacity to determine, within reason, and its success remarkably consistent but whether they can do it again remains to be seen.
« Last Edit: January 31, 2022, 10:01:57 pm by Tube Wizard »
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Glass

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Re: Renegade Space Marine Simulator (40k)
« Reply #70 on: January 31, 2022, 10:00:22 pm »

oh no .-.

Well uh

So we can choose to do just about fucking anything can't we

Like, we could be a chapter full of master snipers, or a bunch of bolt pistol sharpshooters, or masters of the blade, or the God-Emperor's own fury with machine guns... or we could do really weird shit and, like, I don't fucking know, grow wings or be half-Tau or start integrating goddamn Necrodermis or some other weird shit

Like good fucking God
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Funk

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Re: Renegade Space Marine Simulator (40k)
« Reply #71 on: January 31, 2022, 10:01:47 pm »

oh no .-.

Well uh

So we can choose to do just about fucking anything can't we

Like, we could be a chapter full of master snipers, or a bunch of bolt pistol sharpshooters, or masters of the blade, or the God-Emperor's own fury with machine guns... or we could do really weird shit and, like, I don't fucking know, grow wings or be half-Tau or start integrating goddamn Necrodermis or some other weird shit

Like good fucking God
We must heal, heal mould, our body's must heal fast.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Glass

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Re: Renegade Space Marine Simulator (40k)
« Reply #72 on: January 31, 2022, 10:11:25 pm »

Okay, I just want to ask because we were discussing this on Discord:
1. Would it be possible for the geneseed modification to make it so that women could be made Marines?
2. Would it be possible for the geneseed modification to make it so that aliens could be made Marines?

These are not guaranteeing that we pick the geneseed modification, but we were curious.

EDIT: The Discord server in question, by the way.
« Last Edit: January 31, 2022, 10:13:18 pm by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

crazyabe

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Re: Renegade Space Marine Simulator (40k)
« Reply #73 on: January 31, 2022, 10:14:16 pm »

Okay, I just want to ask because we were discussing this on Discord:
1. Would it be possible for the geneseed modification to make it so that women could be made Marines?
2. Would it be possible for the geneseed modification to make it so that aliens could be made Marines?
3. Would it be possible for the geneseed modification to make it so that anything with a pulse could be made Marines?
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Man of Paper

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Re: Renegade Space Marine Simulator (40k)
« Reply #74 on: January 31, 2022, 10:17:18 pm »

I like the idea of some sort of flesh mending, but also want to propose this:

Earthshakers
The Chapter should be trained extensively in the operation of the artillery we have on hand and the tactics to best take advantage of bombardment of all types. Everyone loves artillery.

 
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