Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Scalemines and the failure of the Eastern Moat  (Read 3171 times)

Salmeuk

  • Bay Watcher
    • View Profile
Scalemines and the failure of the Eastern Moat
« on: March 13, 2022, 04:33:57 pm »

The trees shed their fruit as autumn arrived. At the top of the hill, perched next to a steep river canyon, sat the granite-walled outpost known as Scalemines. Seven dwarves, led by the carpenter Mebzuth Chancebolt, settled this hillside earlier this spring of the year 500. Now, they are eleven, and these quaint bearded souls look to their future with bright eyes.

The first days were stressful and harsh, with Mebzuth himself clearing away the old growth forests in order to start the cookfires and craft tables (and beds and chairs and barrels and bins and buckets and. . . ). Priorities had been secure farming and a defensive chokepoint, and in the end it took a good few months to complete these tasks.

===

The following images are from the earliest days of the fortress:

Spoiler (click to show/hide)
Spoiler (click to show/hide)

I should note, it was not careless chance that brought the dwarves to settle here. Bomrek Sealvirgin was our scout, and he noted that the bending river canyon provided a hard defensive boundary on three sides, leaving a slim patch of forested plateau the only possible angle of assault. Bomrek noted that this defense was nothing against a dragon, or anything with wings. He also noted the rivers were full of large, frothing pig-beasts known as Hippos. Aye, extremely dangerous, and they say these creatures are so evil as to sweat blood when enraged. The perfect kind of thing to put between yourself and the enemy, eh?

===

Work continued on the subsurface rooms:

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Aboveground, the dwarves were quick with stone and wood:

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

This account of the past ends here. Today, it is the first day of autumn in the year 500, and here sits Scalemines with all her glorious futures and possibilities spread out before her. What might these dwarves create?

Spoiler (click to show/hide)
Spoiler (click to show/hide)

« Last Edit: April 17, 2022, 04:09:20 am by Salmeuk »
Logged

MrWillsauce

  • Bay Watcher
  • Has an ass that won't quit
    • View Profile
Re: Scalemines atop the Hill
« Reply #1 on: March 13, 2022, 05:56:47 pm »

That's a very pretty site for a fortress :]
Logged

King Zultan

  • Bay Watcher
    • View Profile
Re: Scalemines atop the Hill
« Reply #2 on: March 14, 2022, 02:34:46 am »

Liking the looks of this fort already.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

NordicNooob

  • Bay Watcher
  • *Not actually Nordic
    • View Profile
Re: Scalemines atop the Hill
« Reply #3 on: March 14, 2022, 06:39:06 am »

Nice little fort, excited to see where it goes.
Logged

Salmeuk

  • Bay Watcher
    • View Profile
Re: Scalemines atop the Hill
« Reply #4 on: March 15, 2022, 01:22:51 am »

The dwarves knew the hills were full to the brim with iron. And below, Bomrek Sealvirgin smelled Gold. He pushed them to cross the river and dig down. A staircase to god knows where, but they had to trust him. The scout who brought us to this promised land, and now the most experienced miner, Bomrek often took the lead despite Mebzuth holding the title of elected leader.

The staircase below was built with traffic in mind - this was to be the point where all metals were brought and processed, and so only a 2x2 would do.

Spoiler (click to show/hide)


===

Bomrek had not lied, not at all. When presented with this kind of abundance, all the dwarves could do was weep and then throw a party, getting everyone drunk and happy. They might have even ate some of those dank cave mushrooms or something, too, and I swear to god I saw one of the kittens smoking a pipe. It was wild.

Spoiler (click to show/hide)

===

Caverns, ho!

Spoiler (click to show/hide)

Large, millenia-old stalactites of diorite and garnierite lined the walls, and two species of giant cave mushroom sprouted from the dark water of the boundless cavern lake. As Bomrek and crew dug below, stories about albino cave crocodiles large enough to eat a dwarf whole flitted through their minds. And other things. . .

 Bomrek, in his youth, was witness to the terrible ambush of his older brother by a spider. Not just any spider - one of the big ones. They had been walking through the lower fungal pastures, chatting about whether or not it was best to fight a goblin with a spear or a sword, when he was cut off mid sentence - Bomrek turning around only to see the merest impression of a spindle-legged shadow retreating upwards. It was only then he noticed the webs, and ran and ran and ran. Bomrek was too young for permanent stress or anything like that, but the scar was there, and he swore he saw the shadows dancing.

Regardless, work continued through winter, and Mebzuth ordered a passageway was built to one side, in the hope the dwarves might continue downward. Bomrek smelled other metals, though there was too much water to know which kinds.

Spoiler (click to show/hide)

===



If one was to be walking past this place, they could easily mistake it for some kind of ruin or another. The outside fortification is undecorated, with only one unlit entrance angled so as to be hidden from the most obvious pathways. Soon after the autumn rains arrived, moss and vine began to grow up and over the stone. We left the courtyard unpaved, and sure enough a bitter orange tree sprouted in the center.

 Constructed entirely from granite and dark, jungle heartwood, this outpost was obscured from all but the most thorough of scouts.

Or so Bomrek claimed.

===

In a cruel twist of fate, the first creature to see the demons was a stray kitten, brown in fur and barely 7 weeks old. The small furball looked upward, at the towering leather-skinned, three-horned monstrosity that had just appeared at the foot of the main staircase. This awful creature had only a single, unblinking eye, that slightly protruded and seemed to dart about at random, unfocused, but suddenly halting and peering with evil intent at whatever hated thing the demon might encounter.



Such was the hatred of these creations, for they were no natural demon, but instead the foul production of the worst sorcerous excesses known to this plane. Sallied forth from some evil tower, with their master shouting orders from the parapets, these seven demons had traveled through many tortured lands to arrive at the gate of Scalemines. Full of the purest intention to perform hatred, that of murder and destruction. Choice of weapon was random, but each demon was tall, strong, and a trained fighter, having spent most of their post-transformation period being literally whipped into shape with the dexterity only a tasteless necromancer might employ.

This one had a blowgun:



We will not go into details, but the walls bled that day in Scalemines.

Spoiler (click to show/hide)

In contrast to the muscular, toned bodies of the demons, the dwarves were small and weak. Only Bomrek and the second miner might claim some strength of arm, however, their picks were slow to wield and there was simply no organization possible. Unfortunate choices made earlier in the year had put the main entrance staircase, the one now full of demons, right in the center of literally everything. So the dwarves were split.

Also unfortunate, the recent exploration of the caverns had brought almost everyone down to the mines, leaving zero people to watch the gates for ambush. Not a single of the 7 cats or kittens roaming this place noticed these demons, until it was too late. Not one.

What to do?

Some dwarves ran to cower in the dining hall - sealed with doors, perhaps the most spacious of escape rooms available. The remaining jumped into action, and ran to fight and kill the threat at the doorway. For the demons, it was a glorious release of horrible brutality after years of preparing. Bomrek was one of the first to fall, bludgeoned to death in a most cruel fashion. But he was not the last, for the demons remained fresh uninjured and so, for them, the slaughter had just begun.

===

And so, this is the state of the game:
Spoiler (click to show/hide)

Options are there, but - not many.

Outpost Lazavuz, "Scalemines", now sits under bloody siege. Can these three survivors make do? Perhaps tunneling to the food, praying the demons cannot understand doorhandles? Or simply sitting down and crying in what will likely become their tomb? With no guarantee of survival, and the demonic laughter echoing off the granite, it was grim moment indeed. The Demons of Gikiangir had come, now, could they be repelled?


===

OOC: why does this always happen to me. I play ten forts, no ambush, no weres for two years in ANY, and then THIS . . lol. perhaps the 500 year worldgen is gonna do me in. god forbid a middle-aged dragon shows up..
« Last Edit: April 09, 2022, 05:09:11 pm by Salmeuk »
Logged

King Zultan

  • Bay Watcher
    • View Profile
Re: Scalemines and the Siege of Demons
« Reply #5 on: March 15, 2022, 02:30:52 am »

Well damn, hopefully it can be turned around.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Salmeuk

  • Bay Watcher
    • View Profile
Re: Scalemines and the Siege of Demons
« Reply #6 on: March 15, 2022, 03:09:00 am »

  When the final brave fighter fell dead, the battle was essentially lost as the dwarves total number fell below that of the demons. Unfair fights with no weapons was a dice roll the remaining few were not willing to take. But truly horrifying was what followed - all day and all night, for three days straight, the invading Demons cavorted and cackled in jest upon the slain. This insane noise was all that the dwarves could think about, which explains why it took Mebzuth so long to notice a spare pick amongst the fallen chairs, piled up against the hallway doors.

  But, fate had a different idea, for Mebzuth was suddenly so overtaken by stress he became entranced with the notion of poetry, and being that this room remained Scalemines tavern, he seized the opportunity to begin a recital of one of his favorites. No one knows, however, what poem he gave to the other two dwarves, for during the few moments he refrained from breaking open the walls and potential digging to safety, his loud recital caught the attention of those foul creatures lurking outside. Once this happened, it is not clear what caused the doorway to fail and the demons to burst within, but it was a truly regrettable thing to witness.
Spoiler (click to show/hide)

  With that, there was little hope for the remaining few, trapped so in their bedrooms, waiting for the demons to come crawling, slithering, to eat them. . .

  At the edge of the forest, unfamiliar faces looked upwards. The Elves, so timely their arrival, at the edge of the domain. They had learned from others of our location and were quick to spot potential partners in forest preservation. You know, you gotta preach what you believe, right?

  So they trundled on up to the unremarkable granite trade depot, at the top of the cliffs, unaware of what was happening below.

===

  Three dwarves remained, each in their own room, though Dastot and Stukos could talk to each other through the thin part of the stone between their rooms. Ast, the weaponsmith, remained alone and unaware of the truth of what was happening, though he knew it was horrible and had chosen to simply stay put.

  Stukos was the only original seven remaining. He knew not of the irony of the number seven, with those seven demons arriving almost a year later, to the date (it was now early spring), like some kind of horrible, corrupted glitch in the matrix. and it was likely an irony reserved only for you and me, for Stukos was no longer of sound mind. He had always relied on the strength of his chosen god, Ngotol, who took the form of a rotting male dwarf, and was associated with suicide and death. It was sort of a strange ironic kind of worship that only a dwarf might understand, and the awful religions that surrounded Ngotol were commonly practiced in this part of the kingdom.

  However, Stukos had only recently reunited with his two son, Kol and Meng, who traveled all the way from home on their lonesone, just to be back with him.

  Kol and Meng, his two sons, who now lay dead and cold, somewhere out there. It hadn't quite struck him yet, what had occurred, but in the back of his mind something painful was growing. He couldn't doubt himself. Not now, not with the fate of the fortress in his hands. He was dehydrated, starving, and he just kept looking at his bed, like someone avoiding reality because confronting the truth might be too much.

Spoiler (click to show/hide)

===

  Three of the four demons suddenly burst for the staircase. They had heard something above, the traders most likely, and went to investigate. Seeing as three of the demons actually died from their wounds after the fight with Mebzuth, that left a single demon guarding the dwarves below. An opportunity. However, this demon had killed many this past week, and taken a title, "Faintgulls."

  So, the three demons ran upward and upward, lusting for violence, and burst through the front doors of the outpost above. Surely this would be an end to these hapless elves. . .

". . . Leonard? "

" Frank?! What are you doing here? No way!"

"Yeah what a fucken coincidence man!! Just my luck I'd run into this old bastard hahahaha."

  And so, the elves were spineless bastards all along and apparently just totally chill with these demons or whatever. What the heck was going on here. . .

Spoiler (click to show/hide)

===

  Below, the dwarves knew it was now or never. Thirsty to the point of death, they burst forth, hopeless yet full of fury... Faintgulls awaiting their charge at the chokepoint
Spoiler (click to show/hide)

  Dastot was the only dwarf to really attempt to fight. He died for it. In a rather self-serving way, Stukos ran straight for the food stores, while Ast lost all sense of direction when he heard the final fighting yelps of Dastot, and so ran deeper into the dorms. Here, Faintgulls stops, and appears to enter some kind of trance. Dwarves would later comment it was as if it was suddenly just some statue there, merely a well-crafted masterwork, and not the nightmare it had been moments previously. Strange indeed.

  Regardless, Stukos had no clue of this and proceeded to retrieve the pick and wall himself into the food chamber. In what seems like some extremely generous luck after such a terribly timed invasion, migrants arrived moments before he laid the final stone, and in some ridiculously blind luck slipped right by the three monsters above. Only to arrive in what might be described as, um, a hallway reminiscent of that one scene from Elfen Lied. From a small crevice at the far side of the staircase came a beckoning shout, and soon the migrants filed one-by-one into the makeshift saferoom. This time with food included.

  However, the thirst was simply too much for poor Stukos. For days now, he had fantasized about the drink he was about to take, and it was to be from the fresh flowing mountain stream of the high plateau. He NEEDED that drink, from THAT steam, and he NEEDED it NOW!

  So he took to the stairs, the stairs with demons lurking at the top, and was not nearly as lucky as the migrants. In a strange sense he traded places with them, sacrificing himself for the betterment of the fortress. And run his little legs he did, to the stream above, with the two evil ones hot on his heels. Kneeling down, his beard and face plunged into the flow, and experience the most refreshing drink of springwater he had ever experienced, before the final blows came and Stukos the broker, the final of the original seven, was killed.



  His body fell with a magnanimous plop into the water, and sank into the mud below. Stukos was gone, but a sure hero he was!

===

  Also strange was the sole visitor to our tavern, a monster slayer by the name of Stropsi, who had arrived last winter and failed to do anything interesting other than exist. She did look pretty weird, and the dwarves kind of avoided her conversation at all costs. Always murmuring to herself about "the master says this, the master says that. . . " Really unnerving stuff.



  Anyways, Stropsi should be considered by readers to be a mere side character. Just someone here for the show. Stopsi, like the elves, apparently gives not one shit about demons, considering them to not actually technically be monsters. *sniffs, glasses push further and further up the nose, and in her nerdiest nerd voice* uhmmm, technicallly, demons are not monsters because uhm you know its not like uhm they can talk you know ok? And watched Mebzuth die at her feet. Great person, Stropsi.

  So the word got out that Scalemines had a tavern, and the next two guests represented a %200 increase in patronage to our little joint. Which is great example of why you need many data points to prove correlation, since anyone looking at the number here would probably think a splash of blood, a meditating cyclopsdemon and a bunch of dead dwarves is the key to a hopping airbnb. or whatever.

The guests were as follows:



  The suspicious character known as Spishab Beesnuggle. Don't be fooled, the cute name is one thing, but this Spishab knows how to raise the dead. Spishab is apparently old friends with Stropsi, and the two just sort of take their leisure in our abandoned, corpse-strewn dining hall like it's just another tuesday at the golf club.

The third guest is more interesting:



  A snake creature, but not quite a normal one - only the arms and torso are human. This creature called itself Lefu, the Commander. But commander of what .  . ? However, the entrance of this character was quite dramatic, with their proficient use of a crossbow to decimate one of the demons:

Spoiler (click to show/hide)
Spoiler (click to show/hide)

  Lefu might be the first truly sympathetic creature to arrive here, beyond the many migrants now begging for food and drink. As they roamed the lower halls, they encountered Faintgulls the meditating demon. Faintgulls took a number of bolts, before Lefu ran out of ammunition. And decided enough was enough, I'm going to go tell a story.

Spoiler (click to show/hide)

  And so all three guests have proven themselves to be extremely varied in character, in the sense that each is a different kind of useless. What a bunch of fiends.

  Meanwhile, Ast, the final dwarf holdover from before the demon attack, remained too weak and afraid to run past Faintgulls, who simplay lay unmoving in the hall. And so Ast died, from dehydration, a coward confused and afraid.

===



  Now, the fortress as a whole is in complete chaos. Blood and corpses everywhere, wounded demons that might still prove a fight are seen crawling through the dorms. There are no seeds planted, and the stocks will only last so long with the recent wave of 17 (count em! 17 fools arrived!) migrants. Weapons are scarce, with but a single pick to use, the other one lost in battle somewhere. Strange creatures laugh and joke in the tavern: a snake man, a foul necromancer, and one of his strange creations. They claim to be merely guests, but it was all too convenient that the demons arrived when they did. Something is wrong here, but the dwarves are too weak to repulse the threat. Back to basics: planting, brewing, drinking, surviving.

===

OOC: this is why I refuse to give up on this place (actual spoilers):

Spoiler (click to show/hide)

Stukos had the damn pick when he sprinted for the river drink lol. it's now at the bottom of the jungle stream under three feet of hippo excrement.

thanks for reading. I just realized I forgot to ask for dwarfings, so if you want one of the new migrants lmk. two are of note:

Spoiler (click to show/hide)
Spoiler (click to show/hide)

The rest are as follows:

Spoiler (click to show/hide)
« Last Edit: March 15, 2022, 03:34:36 am by Salmeuk »
Logged

King Zultan

  • Bay Watcher
    • View Profile
Re: Scalemines and the Siege of Demons
« Reply #7 on: March 16, 2022, 02:27:15 am »

I'll take a dwarf, doesn't matter which one so surprise me.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Salmeuk

  • Bay Watcher
    • View Profile
Re: Scalemines and the Siege of Demons
« Reply #8 on: March 16, 2022, 07:21:46 pm »

After the previous season's melodrama, I wasn't sure what to expect from this fresh batch of dwarves. Not a single dwarf from the original, pre-demon population survived, so the newcomers are unsure where to even begin. Unnamed dead fill the hallways, poisonous blowgun darts lay dangerously amongst the gore, and three of the cyclops demons remain.



Deler, the legendary engineer, was unafraid of the demons, and took up axe to fight, and quickly defeated the remaining demons. Almost too easily, considering the awful destruction they wrought on the unfortunate original settlers. During the fight, he took a strong hit to his lungs and was looking pale and out of breath afterwards.

Spoiler (click to show/hide)

With the danger clear, cleanup began. The details are boring, so we will skip over the process mostly.

Spoiler (click to show/hide)

===

Most of the new dwarves were in good spirits, despite their introduction to Scalemines coming in the form of a corpse-filled hallway and a half-crazed dwarf destined for martyrdom, for they felt no real attachment to the previous owners. They knew none of the dead, and with the bodies locked away in the refuse pit, the large-scale destruction that had just occurred was easily pushed out of mind.

And so, having been practically handed the reigns to a year-old fledgling dwarven outpost, Deler (the self-appointed expedition leader) got to work ordering picks to dig here, hands to plant there, and beards to smooth this.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Of note, the forge was fired and so crafted their first iron pick. Axes and swords soon followed. I estimate this hillside contains many thousands of bars of iron, much more than the dwarves could ever hope to use, though they would likely try all the same.

During this process, a dwarf named Ubbul crafted a strange artifact stone bed. Menacing with spikes. Classic Dwarven Comfort!

Spoiler (click to show/hide)

A good way to commemorate the death of the old generation.

On that topic, the dwarves stretched their passages deep into the cavern walls, preparing to entomb the remains of the fallen.

Spoiler (click to show/hide)

Of note is a certain 'King Zultan', skilled in all forms of metalwork, who has taken to managing the smithing operations on the western riverside.



===

Relative calm, in spring of year 502. Enough time to imagine many strange projects that might shape the land. Huge, artificial lakes, or re-direction of entire rivers. The landscape was almost asking to be manipulated, somehow. And Deler, the legendary mechanic who was also not bad with an axe, was the dwarf to lead the charge.
Logged

Salmeuk

  • Bay Watcher
    • View Profile
Re: Scalemines and the Siege of Demons
« Reply #9 on: April 03, 2022, 02:37:19 am »

Two years have passed. Much has been done.

The surface fort is now fortified with a flowing moat:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

The flow can be stopped, should the moat need cleaning.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

===

At one point, a were-horse arrived. Immediately biting poor Zefon, before a lone axedwarf struck back and killed the creature. Zefon, knowing full well his time was up, chose to banish himself to the western forests. He took one last drink, then crossed the thin wooden drawbridge into the dark jungles below.

The fight scene:


===

Armorsmith went crazy, good crazy:



The artifact shield was given to Sarvesh, Captain of the Swords.



=====

A quiet few years. No one seems to directly target us. Maybe I need to stir the pot a little, to test this new moat of ours.
Logged

StrikaAmaru

  • Bay Watcher
  • [GMT+2][forum time +8]
    • View Profile
Re: Scalemines and the Fate of Zefon
« Reply #10 on: April 09, 2022, 02:40:47 pm »

“Demons of Gikiangir”


So… if I understand this right, the demons were an ambushing party (implied by the elven caravan having arrived with them on the map), and they aren’t building destroyers, or those doors would not have held them off long enough for dwarves to start getting thirsty.

Also, I swear all necromantic experiments are hardwired to be colored black - either skin, or fur, or scales, or whatever. First noticed that when I catalogued all 10 or so experiments from 2 different necros in Sil Kodor; but I couldn’t discount that ole Morul Whats-His-Name was some edgy emo goth weirdo and passed that on to his apprentice. It’s nice to have more data points, even if they come with some slight unfortunate implications.

“... anyone looking at the number here would probably think a splash of blood, a meditating cyclopsdemon and a bunch of dead dwarves is the key to a hopping airbnb. or whatever.”

Truly, you have a way with words.

The tavern guests are interesting too; BeeSnuggle is one of those names that gets more unsettling the more you think about it, and Lefu the totally-not-lamia snake woman speaks with a hiss.



Congratulations on the mineral wealth; seeing all that adamantine made me briefly jealous; and then I remembered SmithSoldier had similar numbers, and that I still have a save somewhere in my PC.

“Of note, the forge was fired and so crafted their first iron pick”. Isn’t it iron pick :D

The catacombs look like the branches of a tree, which I guess was the point?


Allllso… It’s gonna bug me forever if I don’t bring this up:

“The staircase below was built with traffic in mind - this was to be the point where all metals were brought and processed, and so only a 4x4 would do.” The staircase is 2x2 (unless there’s some other staircase that isn’t visible).
Logged
Needs caffeine to get through the working day.
[Sigtext. Contains links to mods, LPs and an index of all the things I wrote on this forum. Does not contain a viable sig. http://www.bay12forums.com/smf/index.php?topic=49316.msg6860463#msg6860463]

Salmeuk

  • Bay Watcher
    • View Profile
Re: Scalemines and the Fate of Zefon
« Reply #11 on: April 09, 2022, 05:06:33 pm »

Appropriate reactions to my lack of proofreading, thanks for the corrections, and for giving it a read.

Quote
So… if I understand this right, the demons were an ambushing party (implied by the elven caravan having arrived with them on the map), and they aren’t building destroyers, or those doors would not have held them off long enough for dwarves to start getting thirsty.

I'm not sure if anyone else has noticed this, but often doors act as soft barriers to invaders. something about pathing or visibility, or LOS maybe. I dunno, but unlocked doors will sometimes prevent invaders from knowing where your dwarves are hiding. I think that's what happened to the sorry folk hiding in the dining room. Someone sneezed - and then . . .

Quote
Also, I swear all necromantic experiments are hardwired to be colored black - either skin, or fur, or scales, or whatever. First noticed that when I catalogued all 10 or so experiments from 2 different necros in Sil Kodor; but I couldn’t discount that ole Morul Whats-His-Name was some edgy emo goth weirdo and passed that on to his apprentice. It’s nice to have more data points, even if they come with some slight unfortunate implications.

this would be somewhat problematic if it is the case. however, Tarn is just the kind of dev to leave in an oversight of this nature, or simply put in a placeholder that was intended to change later. Much like how sexuality was broken for some time, until it was repaired and dwarfs and donkeys and whatnot could, once again, fall in love. Uhm not with one another, of course.

I'm not the type to post questions in FOTF but it might be worth an inquiry

« Last Edit: April 09, 2022, 05:08:04 pm by Salmeuk »
Logged

Salmeuk

  • Bay Watcher
    • View Profile
Re: Scalemines and the Fate of Zefon
« Reply #12 on: April 13, 2022, 12:19:18 am »

A year has come and gone. Over 80 dwarves now reside in Scalemines. A housing shortage has developed, and the dining hall is constantly filled with screaming elf poets. Expansion is desperately needed.

Excavation:
Spoiler (click to show/hide)

Flow:
Spoiler (click to show/hide)

Industry:
Spoiler (click to show/hide)

==========

A group of ostriches have gone insane, taking up residence in our waterfall:

Spoiler (click to show/hide)

They deserve better, but no attempt at dislodging them has succeeded. Their wet squawking can be heard across the fortress.

========

A goblin poet visiting our tavern brought with them a number of interesting artifacts:

The goblin:
Spoiler (click to show/hide)

The hammer:
Spoiler (click to show/hide)

The spear:
Spoiler (click to show/hide)

The helm:
Spoiler (click to show/hide)

==========

An evening assault, led by a group of plump helmet warrior men and goblin ambushers, raided our front road. All three squads sallied forth:



Spoiler (click to show/hide)

Immediate success, though many dwarves suffered superficial injuries. A hospital was constructed in response.

==========

Sketches were laid, for the future project. Some kind of lake, or tower maybe. Gold. . . need gold . . .

Spoiler (click to show/hide)

Also, the magma lake was found. No sign of the adamantine we expected, but we DID manage to plunge the staircase into the highest local point, making for easy manipulation of the lava. The Red Blood of Armok, indeed.

Spoiler (click to show/hide)

===========

Then, at the canyon's foot, a glimpse of a half-rotten corpse, fiends of the night, led by evil itself:



So it would be a test, then? The soldier's training, the blacksmith's labor, and the architect's foresight, all of these will be challenged in this coming fight. The Summer of 503 brings these dwarves a true foe - and not a moment too soon. Things were getting a bit boring, sitting up here on this cloud of mine. Now, to watch the carnage below. . .
Logged

Salmeuk

  • Bay Watcher
    • View Profile
Re: Scalemines and the Summer Siege of Fiends
« Reply #13 on: April 17, 2022, 03:59:48 am »

Spoiler (click to show/hide)

Brave Tulon, iron sword in hand, ignored orders to hold and rushed the drawbridge, engaging the lone scout-fiend. One nimble dodge later, and the fiend was flung wide into the torrent below. There were gasps of amazement from the experienced soldiers - risky tactics like that were rarely so rewarded.



Above, more scout-fiends, pushing our bridge one-by-one. Other recruits, emboldened by Tulon's antics, pushed out to engage with the invaders. This did not end well, and two good dwarves were lost to the river before the order was made: fall back and defend the walls.

===

With the front gate closed, the fiends below wailed in frustration. They skulked away, alongside out moat, to the eastern side where no wall had been built. Horrifyingly the fiends simply walked into the stream, ignoring the current and thick mud, and began to cross the riverbed.

Spoiler (click to show/hide)

Now, while the apparently intelligent fiends were assaulting the eastern stream, the stupid horde of lightly-armored undead faced a difficult task: crossing a 1-tile bridge. With no organization or thought, the zombies jammed against the bank, smart enough to avoid the water but too stupid to queue. A large, unmoving ball of enemies. Somewhere, deep within Scalemines, a siege engineer turned in his sleep. . .
Spoiler (click to show/hide)

Spoiler (click to show/hide)

===

Fortifications were carved, large murder holes for the ballistae. All engineers, all haulers were drafted into the labor, and two siege workshops were constructed. But would this be done in time?

Spoiler (click to show/hide)

No. The zombies were too many, outnumbering us 3-to-1, and quickly following the fiends into the stream and across. Now, only a simple granite door stood in their way.



Spoiler (click to show/hide)

The dwarves baited them in, one-by-one, until their rage was too much and they burst forth, engaging the horde in close combat. At first, losses were equal, and for each dwarf that fell, so too a zombie elf or dwarf. But then, the martial trance led the most experienced fighters deep into the fray, too deep.

Spoiler (click to show/hide)

All who left the walls were lost, and the door was finally spiked shut. Scalemines was truly under siege.

Spoiler (click to show/hide)

===

They remained here, stalking the jungle, for months. The zombies roamed the forests, probing the ground for tunnels or secret entrances, while the fetid stalkers kept a close eye on the keep, expecting trickery of some kind. They never tried climbing the walls, surprisingly, perhaps too weighed down by their armor to even bother. At this point the only way they might enter the fortress were through the exposed magnetite mines, which left large empty caverns in the walls of the river canyon.

During this period, the dwarves were moved by the sacrifice of the military, and began to fill the tombs with jewels and gold. Hundreds of bars were installed, formed into ornate tiles and melted to perfect fit against the gabbro stone beneath. While most of the golden sarcophagi remained empty, those that had been filled by the dead were enclosed in prismatic glass. Peering through in the light of a torch, one would see the shimmering visage of the dwarf within.

Spoiler (click to show/hide)

Below, the caverns remained empty, quiet. Far too quiet from what we know of the biology of the area. Certain kinds of misshapen beasts tend to appear at the worst times, and those beasts are well known to hunt dwarves for food and entertainment.
« Last Edit: April 17, 2022, 04:02:39 am by Salmeuk »
Logged

StrikaAmaru

  • Bay Watcher
  • [GMT+2][forum time +8]
    • View Profile
Re: Scalemines and the failure of the Eastern Moat
« Reply #14 on: April 17, 2022, 07:06:41 am »

Good luck with the necro siege; you're stuck with them for a year, and they don't leave after half of them are dead either :-[ You have to kill every single one of them on the map. Buuut you probably know all this already.

You know, I never thought to incorporate gem windows in my catacombs, or any other dwarven room, for that matter (prolly because they can be destroyed, but that's only a partial excuse). I wonder, are gem windows magma safe? Actually, I googled it; there's a thread for it. Short answer: yes, but beware tantruming morons and building destroyers.
Logged
Needs caffeine to get through the working day.
[Sigtext. Contains links to mods, LPs and an index of all the things I wrote on this forum. Does not contain a viable sig. http://www.bay12forums.com/smf/index.php?topic=49316.msg6860463#msg6860463]
Pages: [1] 2