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Author Topic: Angel Team - Chiaroscuro 2 | Design Phase T6  (Read 20253 times)

EuchreJack

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Re: Angel Team - Chiaroscuro 2 | Design Phase T3
« Reply #225 on: May 17, 2022, 04:57:06 pm »

Right, switching to Light Elementals then.  Maybe Light Elementals can give us the groundwork towards lowering the difficulty of the Solarmancers?unlikely
Adding my vote to Compressed Sunlight Core as research that would more likely lower the difficulty of Solarmancers.
Either of our uniques could also probably help train the initial batch of Solarmancers.

Quote from: Votebox
Liquid Light Elementals - Redux: (3) TricMagic, Kashyyk, EuchreJack
Wealth Token-Second Facility: (2) Tricmagic, Kashyyk
-Wealth Token the Secondary: Compressed Sunlight Core: (2) TricMagic, EuchreJack
-No to Secondary Wealth Token: (1) Kashyyk
Corals of Community: (4) EuchreJack, TricMagic, Kashyyk, Secretdorf
Solarmancers (1): Secretdorf

Champion Design
Kin of Muu- The Abyssal Seer, Eitama: (2) EuchreJack, TricMagic
The Reclusive Shaman: (2) Kashyyk, Secretdorf

EuchreJack

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Re: Angel Team - Chiaroscuro 2 | Design Phase T3
« Reply #226 on: May 17, 2022, 06:27:12 pm »

The Blessed Bureau - A Champion idea so bad its proposer isn't even voting on it

It was originally just an ordinary cabinet.  Then it was treated for 6 days and 6 nights with Truesilver Extract.  The Truesilver Extract was lovingly applied to grease the hinges and polish the wood by supple virgins.  On the seventh day, the cabinet grew to 10x its original size!
And then it spoke. 
Everything begins and ends with Muu!
It has two arms.  It typically banishes a sword in one hand and a shield in the other, but will start long range engagements with its mighty bow & arrow.
It carries a bunch of archers and mages inside it's many drawers.
It slowly advances into battle upon its 4 stubby cabinet legs.
Underneath it's shadowed bottom, there appear to be tentacles that lead to nowhere. And eyes, many many eyes.
(I may be misusing the world "cabinet")
It is....The Blessed Bureau. Now you will know why you fear the night The Day!

Failbird105

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Re: Angel Team - Chiaroscuro 2 | Design Phase T3
« Reply #227 on: May 17, 2022, 11:28:25 pm »

I dislike using Truesilver for the Shaman because A. The idea of using mercenary type services at all is just something actively unappealing to me considering literally our entire theme. Let alone making our first ever champion one of those.
And B. Irregardless of it being a purely flavor choice i just fucking hate the idea of literally handing an exotic assets we have access to literally only one of and are completely unable to acquire any more of out as fucking payment. Even if it does get directly used, it's practically offensive to my sensibilities.

I also refuse to vote for the seer however, mostly just for using my own champions backstory thus making my own concept unusable, and not even bothering to do something as little as change the name.

If a day or so passes without the votes moving I'll probably vote for the seer simply because I just hate the Shaman more, but I honestly hope to see alternatives proposed.
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Kashyyk

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Re: Angel Team - Chiaroscuro 2 | Design Phase T3
« Reply #228 on: May 18, 2022, 11:09:51 am »

People have complained about how we actually acquire the Reclusive Shaman, so have an alternative. The only change is in the final paragraph being expanded  and split in two.

Quote from: The Reclusive Shaman (Assimilation Mode)
On a small spit of land in the Twisting Isles stands a shack. No one can really agree where this small island is, as the mists and winding reefs ensure people regularly get sidetracked, however those who are in desperate do sometimes alight on its rickety pier.

No matter which way the newcomer goes on the island, they will pass the same set of ominous totems and strange sigils before finally seeing a glowing light through the mist. This turns into the open window of the Shaman's hovel and having come this far, they will inevitably enter.

---

The Shaman is well-renowned and capable healer, using a mixture of mundane medicine, druidism and bound spirits to mend wounds, cure sickness and dispell curses. They do not always help, for reasons kept to themselves, and when they do they demand esoteric and non-standard payments, for they always seem well stocked in food, drink and small comforts.

Whilst few understand the importance of an Albino Seabass, Two Stones Split by a River, or a Pearl That Has Never Seen the Sun, occasionally one of these demands is the more straightforward "A Year and a Day" of service. Invariably, this involves a lot of menial labour, yet the lucky few are able to glean a few morsels of knowledge and the talented are offered a more official apprenticeship.

Thus when Muu came seeking fealty, the Reclusive Shaman saw fit to claim the True Silver as payment alongside service of a select few capable Acolytes. This did not fit Muu's plan however, and a battle of wills commenced. Struck from many directions by the weight of the Hive Mind, the Shaman could not hold out forever, and amidst the shattered remains of their home they knelt before Muu as a silvery glow took over their irises. With the Shaman's knowledge the True Silver incorporated into their pharmacy of tinctures and cures.

When deployed to an Influence node, the Shaman and their apprentices will offer unique and valuable healing to the desperate amd deserving, whilst in a Combat lane they will be able to save even the most mortally wounded of cultists, assuming they can get to them in time.


And now for something completely different.

Quote from: Deadeye Spear
True Silver has a number of properties, the most immediately relevant being its powers of Monster Slaying. Harking back to our village's legacy of fishermen, the True Silver has been incorporated into a hunting spear, throwable by any trained warrior (although obviously only the very best is allowed to use it). Two main enchantments accompany the True Silver's monster slaying abilities.

The first gives the weapon its name, as a sure strike blessing ensures it always flies straight and true, ignoring any magical or mundane interference to always strike the target the worker aims for.

The second enchantment is what justifies using such a rare resource on a thrown weapon. A spell of retrieval is woven through it, and thus when the anointed wielder gives a command word, the spear materialises in their outstretched hand, ready to be cast again.

With the proper blessing from Muu (A simple but honoured ritual) the most skilled spear hunter can world the Deadeye Spear. Alternatively,  Muu could use it herself.
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TricMagic

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Re: Angel Team - Chiaroscuro 2 | Design Phase T3
« Reply #229 on: May 18, 2022, 01:48:39 pm »

Solar Archers
We've already upgraded our normal melee forces, but our archers have gone without for a while. This will be rectified. They shall receive Bonewood Longbows, with strings made out of wool fused with iron in the FoC and pulled for great tensile strength. With training they shall become the premier marksmen of our forces, able to put a shot into a bonehead's socket. Perhaps most important though is their ammo. Through the use of Sunny Crystals, we can craft arrowheads containing the properties to slay evil in the Forge of Cleansing, made by fusing iron with crystal and hammering out the impurities until the crystal becomes a shifting prismatic hue in the light of the sun. When an arrow hits an evil target, the contained light bursts out, burning the forces with all the compressed power of liquid sunlight, leaving a dull grey shell behind. These prismatic arrows are capable of piercing armor, though if one were to pick up the arrows after they are used, they are no better than iron. Note, Prismatic Arrows are concentrated Goodness, they do not heal people shot with them, just mutate them with all the power of overdosing on liquid sunlight. Training is conducted with the dull ironcrystal arrows used to determine if each batch of Prismatics were made to standard.
Wealth: As always, more production. A dedicated production facility for these Sunny Crystal Geodes will see that we have all the materials we need, and some of the crystal geodes will be traded at high price to crafters for the iron part of production, as well as to expand the facility further. No archer will go without, and while the unit numbers will decrease, the new training and gear should allow us to field them as if they were Common.


As an example of a design next turn. Upgrade our archers with death to undead.

Sunbone Charms: Exactly what it says on the tin, the sunny crystals are full of crystalized goodness that can be used for either healing, or enchanting. The result is something that's fairly easy to carve runes into with a core of crystal serving as the magical reservoir. Using them for healing is pretty easy, you just need to modulate the power contained within, which would be easiest to do with a wand or staff in a mage's hand, though crushable charms could be used to apply HoT effects we could sell to adventurers, nobles, and guards/warriors.
So yeah, Sunny Crystals being the base of an enchanting material, given the good stored within them. The same thing that makes them good core materials for the Liquid Light Elemental makes them good for fueling or influencing magical energy.
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Failbird105

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Re: Angel Team - Chiaroscuro 2 | Design Phase T3
« Reply #230 on: May 18, 2022, 06:04:03 pm »

Quote from: Votebox
Liquid Light Elementals - Redux: (4) TricMagic, Kashyyk, EuchreJack, Failbird
Wealth Token-Second Facility: (3) Tricmagic, Kashyyk, Failbird
-Wealth Token the Secondary: Compressed Sunlight Core: (2) TricMagic, EuchreJack
-No to Secondary Wealth Token: (2) Kashyyk, Failbird
Corals of Community: (5) EuchreJack, TricMagic, Kashyyk, Secretdorf, Failbird
Solarmancers (1): Secretdorf

Unique Design
Kin of Muu- The Abyssal Seer, Eitama: (2) EuchreJack, TricMagic
The Reclusive Shaman: (2) Kashyyk, Secretdorf
The Reclusive Shaman(Assimilation Mode): ()
Deadeye Spear: ()
Don't Make One Yet: (1) Failbird
I refuse to spend two Tokens on one design(unless it's something like our Unique design this turn where the first Token is just to make the design possible) without it being High Effort. Meanwhile I also refuse to make a High Effort design this turn.

As for my vote on the unique design itself, I don't particularly like any of the options available, but there's an option I really like that would be best made next turn.
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EuchreJack

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Re: Angel Team - Chiaroscuro 2 | Design Phase T3
« Reply #231 on: May 18, 2022, 06:53:25 pm »

Quote from: Votebox
Liquid Light Elementals - Redux: (4) TricMagic, Kashyyk, EuchreJack, Failbird
Wealth Token-Second Facility: (3) Tricmagic, Kashyyk, Failbird
-Wealth Token the Secondary: Compressed Sunlight Core: (2) TricMagic
-No to Secondary Wealth Token: (2) Kashyyk, Failbird
Corals of Community: (5) EuchreJack, TricMagic, Kashyyk, Secretdorf, Failbird
Solarmancers (1): Secretdorf

Unique Design
Kin of Muu- The Abyssal Seer, Eitama: (1) TricMagic
The Reclusive Shaman: (2) Kashyyk, Secretdorf, EuchreJack
The Reclusive Shaman(Assimilation Mode): ()
Deadeye Spear: ()
Don't Make One Yet: (1) Failbird

I'm moving my vote to the Reclusive Shaman, with a backstory revision that the Truesilver Extract is used upon the Shaman to boost his powers rather than being in payment for his services.  Maybe just a backstory revision in my mind though, we stand for Good not Truth.

TricMagic

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Re: Angel Team - Chiaroscuro 2 | Design Phase T3
« Reply #232 on: May 18, 2022, 07:11:57 pm »

Quote from: Votebox
Liquid Light Elementals - Redux: (4) TricMagic, Kashyyk, EuchreJack, Failbird
Wealth Token-Second Facility: (3) Tricmagic, Kashyyk, Failbird
-Wealth Token the Secondary: Compressed Sunlight Core: (1) TricMagic
-No to Secondary Wealth Token: (2) Kashyyk, Failbird
Corals of Community: (5) EuchreJack, TricMagic, Kashyyk, Secretdorf, Failbird
Solarmancers (1): Secretdorf

Unique Design
Kin of Muu- The Abyssal Seer, Eitama: ()
The Reclusive Shaman: (3) Kashyyk, Secretdorf, EuchreJack
The Reclusive Shaman(Assimilation Mode): ()
Deadeye Spear: ()
Don't Make One Yet: (2) Failbird, TricMagic

Still don't like the whole thing. It doesn't actually do anything major with the truesilver, and I really liked the idea of having a seer. Had revision designs and everything. (Making a number of familiars she can see through to greatly expand her Seer range.) Most of all, it's kind of boring? It's just an old medicine man, shaman or no. He'd fit the branch far better than the Truesilver Extract...
« Last Edit: May 18, 2022, 07:13:32 pm by TricMagic »
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Failbird105

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Re: Angel Team - Chiaroscuro 2 | Design Phase T3
« Reply #233 on: May 18, 2022, 07:38:38 pm »

I seriously just can't stand the option that's winning right now, but I just can't think of anything to write up that might get more attention, not at this point. If it was tomorrow or something I'd probably have enough time and energy to figure out a new idea but as it is I'm just stumped and running on fumes
« Last Edit: May 18, 2022, 07:40:47 pm by Failbird105 »
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TricMagic

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Re: Angel Team - Chiaroscuro 2 | Design Phase T3
« Reply #234 on: May 18, 2022, 08:26:50 pm »

Quote from: A guy that isn't being paid by anything other than a kind gift, shocker!
The Old Man of the Mountain, Kalju
Located within a cliff-filled mountainous section among the Twisting Isles, Kalju lives upon a cliff-peak often graced with mist and what light comes down, tending to his garden. He once lived on the main continent, though left the gridlocked polis with his then wife for a simpler lifestyle away from the "democracy" which would force sides to be chosen. While they never had any children, his studies into medicine within the capital allowed him to make a living tending to the many people within the Twisting Isles, offering advice and health care and earning the gratitude of many. He eventually managed to make a home for himself and his life in a place ideal for the growing of food, and gained the aid of villagers and some miners from the Quarries to make a fine if rustic home.

 There isn't much else to say, to all accounts he and his wife have been known as a good spirit throughout most of the inner Isles. And when outsiders from the Polis came knocking, looking for "doctor", they kept mum. However, they were never blessed with a child, though lived their lives happily enough. A year ago though, his wife died. Gone to heaven, the good soul she was, and Kalju became rather reclusive.
Muu, having heard of these stories from villagers, came looking, a young man looking to see for "himself" the truth of these words, and this man's merits. She discovered him to be all that and more, a noble of an old family, the last heir who ran away with his true love. Someone who used his skills for others for money, yes, but also because he truly believed in helping people. Under his "Caretakers", he would have just become another cog in the games, but his will and selfishness led him to escaping that. While this would at first seem to be a negative trait, Muu understands that people are selfish. And this man is definitely the definition of selfish in wanting his wife to be happy. But with her gone, his purpose in life is also, and he has become so old that he can no longer make use of what he has learned in his life, only healing those who come to him as he waits to die.

"What would you do if you had more time, a new chance to heal the wounds in this world?" Muu asked. In which he replied with a sad smile: "If such came to pass, I would have liked to help those one the continents. While I was truly happy here, there was always that question in my head, of what if I could help the people in my country more."  Having made her decision on this man's character, Muu left, and returned with a gift the next day. The Truesilver Extract, along with bottles of liquid sunlight and water from the forge of cleansing. As she presented these things, she shed her disguise and spoke thus: "You are a good and selfish man Kalju. Even now as you wait for death, you still want to help people. That is something this world can dearly use more of. I gift these to you, the rare Truesilver extract, waters made by mine own hand, and sunlight shining with my People's goodwill. I give you the tools to save yourself, I only ask that in turn, you dedicate yourself to saving others. There is much sadness in the world, and for such a spark of good to pass would be a sad day indeed."

Being in the presence of an angel come down to speak with him, he was speechless. However, his actions in the following days would answer for him as Muu worked alongside Kalju's immense expertise.



Kalju is a renowned healer among the Tendril Isles, and a noble who renounced his birthname to be with the one he loved. His time among these Isles has altered him, leaving him with a deep connection to the spirits of the land, which he has sub-consciously used in his medical brews and tinctures. With Muu's help, he created a medicine that would shatter the world forever. Liquid Light and Truesilver Extract melded with many herbs, toxins, and spirits, and infused into his heartblood. Now his heart beats, and so long as it does the blood of life flows through his veins, revitalizing him. And though it's effect is weaker outside, he can use his blood to enhance his creations to create near supernatural medicine. And it's magical properties did not go unnoticed, for now he recognizes his connection to the spirits of the land, and the one that has formed between him and Muu.

He can listen to the spirits of the land, and it is theorized he will be able to direct them as elementals in time, using the Good he has accumulated during his long life and that generated within his altered blood. His ability to calm the dead and direct his allies souls to Muu down this new connection between them is also a surprising contribution that has emerged. And it is also expected he can remove magical maladies with time and his own medicine supported by the spirits that he once used innately, along with his obvious medical expertise. These just expectations though, from limited experimentation. The only thing that has truly been tested is his blood-medicine, and soul guidance on Sea Servants. Time and experience will tell the final result of this.
There is also the case that he has his families distinctive yellow hair again. Maybe even brighter than before, like looking at the sun. This could cause troubles, or opportunity, as he's young-looking enough now he can pass as his own grandson. The only thing that puts him apart from them is his honey-gold eyes and sun-tanned skin, so we shouldn't have to deal with that until we choose to, hopefully, maybe.

Quote from: Votebox
Liquid Light Elementals - Redux: (4) TricMagic, Kashyyk, EuchreJack, Failbird
Wealth Token-Second Facility: (3) Tricmagic, Kashyyk, Failbird
-Wealth Token the Secondary: Compressed Sunlight Core: (1) TricMagic
-No to Secondary Wealth Token: (2) Kashyyk, Failbird
Corals of Community: (5) EuchreJack, TricMagic, Kashyyk, Secretdorf, Failbird
Solarmancers (1): Secretdorf

Unique Design
Kin of Muu- The Abyssal Seer, Eitama: ()
The Reclusive Shaman: (3) Kashyyk, Secretdorf, EuchreJack
The Reclusive Shaman(Assimilation Mode): ()
Deadeye Spear: ()
Don't Make One Yet: () Failbird
The "Old" Man of the Mountain, Kalju: (1) TricMagic
« Last Edit: May 18, 2022, 09:51:00 pm by TricMagic »
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Failbird105

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Re: Angel Team - Chiaroscuro 2 | Design Phase T3
« Reply #235 on: May 18, 2022, 09:16:36 pm »

Quote from: Votebox
Liquid Light Elementals - Redux: (4) TricMagic, Kashyyk, EuchreJack, Failbird
Wealth Token-Second Facility: (3) Tricmagic, Kashyyk, Failbird
-Wealth Token the Secondary: Compressed Sunlight Core: (1) TricMagic
-No to Secondary Wealth Token: (2) Kashyyk, Failbird
Corals of Community: (5) EuchreJack, TricMagic, Kashyyk, Secretdorf, Failbird
Solarmancers (1): Secretdorf

Unique Design
Kin of Muu- The Abyssal Seer, Eitama: ()
The Reclusive Shaman: (3) Kashyyk, Secretdorf, EuchreJack
The Reclusive Shaman(Assimilation Mode): ()
Deadeye Spear: ()
Don't Make One Yet: ()
The "Old" Man of the Mountain, Kalju: (2) TricMagic, Failbird
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EuchreJack

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Re: Angel Team - Chiaroscuro 2 | Design Phase T3
« Reply #236 on: May 18, 2022, 09:23:05 pm »

Quote from: Votebox
Liquid Light Elementals - Redux: (4) TricMagic, Kashyyk, EuchreJack, Failbird
Wealth Token-Second Facility: (3) Tricmagic, Kashyyk, Failbird
-Wealth Token the Secondary: Compressed Sunlight Core: (1) TricMagic
-No to Secondary Wealth Token: (2) Kashyyk, Failbird
Corals of Community: (5) EuchreJack, TricMagic, Kashyyk, Secretdorf, Failbird
Solarmancers (1): Secretdorf

Unique Design
Kin of Muu- The Abyssal Seer, Eitama: ()
The Reclusive Shaman: (2) Kashyyk, Secretdorf,
The Reclusive Shaman(Assimilation Mode): ()
Deadeye Spear: ()
Don't Make One Yet: ()
The "Old" Man of the Mountain, Kalju: (3) TricMagic, Failbird, EuchreJack

Madman198237

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Re: Angel Team - Chiaroscuro 2 | Design Phase T3
« Reply #237 on: May 18, 2022, 10:24:20 pm »

I don't love any of the Unique design picks so here have some alternatives from my rather tired brain.

Quote
Pool of the Depths
Hidden within Muu's own sanctum beneath the waves, near Tendril Village, there is a small basin, made of marble. Inlaid gemstones catch the light of glimmering runes and throw the flashes of magic across the dim cave. Into this basin, Muu herself has poured the vial of Truesilver, and worked into it the power of foresight.

The runes are runes of power, the gems blood-red, and the Truesilver attuned to the fates of soldiers and the truth of the edge of the blade. The Pool is used by Muu or her most trusted disciples to read the course of a battle before it can even be fought. Knowing where the edge lies, we can give our soldiers the edge in battle beyond mere strength of arms. We can learn where an enemy will be, and move to counter them. Obviously the enemy might react to changes in our plans, but that's what the messenger pigeons are for. If the enemy does something unexpected, we simply predict them again, and again, and again, until the battle arrives and we are in the most advantageous position possible within our limits.

Quote
Spirit of the Hunt
The enemy stalks the night, sending beasts and monsters raised from the dead to torment our loyal and Good followers. We, however, have an answer.

An insubstantial-looking silver wolf, barely more than mist, composed of heavily enchanted Truesilver and animated with the combined souls of a highly skilled hunter and the massive wolf that brought him down. Intelligence, ferocity, and the magical powers of Truesilver are forged into something that is little more than an intelligent weapon. Any beast that faces the barely-visible claws of the Spirit of the Hunt will find itself rent apart in short order, with the power of the Truesilver guaranteeing that no natural healing or mortal aid can possibly close those wounds.

The Spirit specializes in slaying unnatural, cursed, or beastly things. It has unsurpassed senses, inhuman strength, incredible speed, and, being powered by soul magic and hatred righteous determination, it doesn't really sleep, though in daylight it is both more visible and less powerful. In the dark, the Spirit is hard to see and absolutely deadly. Without any real skill in leadership or tactics, however, it is restricted to being an individual combatant. It can communicate reasonably well, but is no longer human and does not really brandish much intelligence at all outside of the fields of tracking, hunting, and killing.

And there you go, I have successfully not at all helped the unique design vote situation, you're...welcome?


Quote from: Votebox
Liquid Light Elementals - Redux: (5) TricMagic, Kashyyk, EuchreJack, Failbird, Madman
Wealth Token-Second Facility: (4) Tricmagic, Kashyyk, Failbird, Madman
-Wealth Token the Secondary: Compressed Sunlight Core: (1) TricMagic
-No to Secondary Wealth Token: (3) Kashyyk, Failbird, Madman
Corals of Community: (5) EuchreJack, TricMagic, Kashyyk, Secretdorf, Failbird
Solarmancers (1): Secretdorf

Unique Design
Kin of Muu- The Abyssal Seer, Eitama: ()
The Reclusive Shaman: (2) Kashyyk, Secretdorf,
The Reclusive Shaman(Assimilation Mode): ()
Deadeye Spear: ()
Don't Make One Yet: ()
The "Old" Man of the Mountain, Kalju: (3) TricMagic, Failbird, EuchreJack
Spirit of the Hunt: (1) Madman
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

m1895

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Re: Angel Team - Chiaroscuro 2 | Design Phase T2
« Reply #238 on: May 19, 2022, 01:25:26 am »

The Good Doctor
After The Merchant handed the Truesilver Extract over to us, Muu spent much time mulling over how to use it; that is, until a cane rapped on the Town Hall door. The Mayor opened the door to see a Wasteland Doctor huddling under the awning. Ushered in, the doctor hangs up their heavy coat, and puts their doctor's mask aside. The older woman and her partner were working late one night when some thing appeared out of the shadows. Her partner stabbed it with a silvered scalpel and distracted it so she could escape. Shaken by the experience, she had spent the past few months engrossed in bestiaries searching for what attacked her. She managed to narrow it down to a vampiric thrall, but she couldn't piece together a why or how. That is, until a nice man in a completely nonsuspect robe came and had a chat with her. Finishing her story, The Good Doctor pledged her service to Muu and offered to apply the alchemical knowledge, that working around the wastes requires, on working with the Truesilver Extract.
... 1 part ground kolakea leaves, solution turned dark purple. 1 part yiha fish spinal fluid, solution turned gray. 1 drop Truesilver Extract, solution turned silver with a reddish tinge. Left to steep in bottled sunlight for 5 minutes. The only thing left to do was inject the volunteer. First the subject's wrinkles faded (encouraging sign). Then their graying hair turned bone white (not as encouraging). Their skin turned equally stark white (uhhhh). By the time their irises turned red we realized we may have made an error. So here's the good: their strength, agility and speed have been pushed past human limits. Their endurance and durability have also been improved to a lesser extent, though the truesilver in their veins is activated by "seeping animating force," most commonly another's blood. Furthermore, their eye mutation seems to have given them the ability to track evil, their eyes taking on a shadowy glow whenever they use this ability. More neutral aspects include their blood turning a silvery color that glows a pale blue when exposed to air. The inside of their mouth also glows faintly. Now uh, onto the bad. Their memory has been heavily fragmented, and they seem to have lost all of their medical knowledge, save their skill with the scalpel, though she retains a burning hatred of vampires (without quite knowing why) and knowledge of everything that goes bump in the wastes. Her personality has also become much more... mercurial on the whole, though her quietness on the hunt means it's not as noticeable there. Overall, she simply needs armaments to be sent into the field.
Fortunately, we happen to have turned a master swordsmith to our side. Unfortunately, after some incident his conscience is too troubled to allow him to smith. By sending some of our excess wealth to a specific orphanage, we've eased his conscience enough to forge one last blade. He inquires what sort of blade the doctor wants and she requests for a sabre. The swordsmith begins by working the remaining truesilver into the steel. While shaping the blade itself he expertly includes micro-serrations. Their use becomes apparent when he adds the enchantments, the first pulls the "animating force" out of whoever gets struck, and the second is a simple sharpness enchantment, combined this means, for example, that an unfortunate demonic cultist struck by it would become a blood fountain as they are cut down. Against a more mutated opponent,  such as a ratman, the effect is much more dramatic, if unnecessary to kill such a frail creature. Finishing up, he decides a "hand-and-a-half" handle provides the versatility needed in a monster-slaying blade. A couple cultists come to check on him after a few days of silence. They stumble on his corpse clutching the sheathed blade. Strong enchantments require power to make, and the swordsmith had burned away his soul for it. The cutler who had to follow that up decided to ape some of the milder qualities, though his knife had to make do with traditional silvering, and his serrations were much larger, making the blade something of a swordbreaker, and his enchantments, done by an acolyte, were noticeably weaker, it's still a good blade.
The two cultists hand over the blades to The Good Doctor. She pulls the sword from its sheath, and it shines a pale blue in the light. With the swordsmith gone, she names it "Moonlight" in his stead.
The knife does not get a name.
Deciding to stick around and watch her practice forms, they see while she may not be a master sabrist, she is certainly an expert. Looks like all that time (and money) she had to spend with the "high meisters of the noble science of defence" paid off, not that she remembers either. The cultists do note that she seems to think the swordsmith talks to her through the blade, but Muu believes this may be true, and the stable influence he seems to provide means we won't touch it.
Oh right, armor. We didn't make her any. She wears her old wasteland doctor outfit, though we have given her a bandolier of bottled sunlight, likely to prove useful on the battlefield and triage tent.

this was actually the design I had in mind when I first saw the Truesilver Extract.
Yeah...
« Last Edit: May 20, 2022, 02:45:50 pm by m1895 »
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Secretdorf

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Re: Angel Team - Chiaroscuro 2 | Design Phase T3
« Reply #239 on: May 19, 2022, 08:43:57 am »




A man watches as a battle is raging. A winged creature, made of a strange luminous substance, wielding a long and sharp blade made of a mysterious substance, is assaulted by a swarm of horrific creatures of night. The angel, an extraordinarily impressive fighter, cuts the attackers one after one, yet the dark ones are many in number. After an extended fight, the fangs of the dark creatures eventually find their mark. Soon they overcome the warrior of light and he is knocked down. The shadowy creatures then become uninterested and go away.
   The angel is lying on the ground his wounds leaking a luminous semi solid fluid. As the angel breathes his last, the man, who had been hiding behind a black rock comes out catiously, observing the fallen warrior and the surroundings. He is wearing a strange robe which leaves much of his body exposed. There are strange golden tattoos on his body. His head, bald, has a golden colored circled inscribed onto it. He had been following the angel for quite some time, owing to his unnatural obsession with things related to the sun. Alas the angel was about to die. He would no let such a miraculous creature go waste. As the angel's body begans turning into pure light, the man quickly assumes action, waving his one of his hands around the light in a strange pattern and speaking arcane incantations. Meanwhile, he pulls an amulet out of his robe. Soon the light starts assuming a more compact form and then begins following the man's hand into the amulet and vanishes. The amulet shines very brightly for a brief moment before returning to its original state. The man then puts his amulet back into his robe and goes away.
---
Today, a similar man walks into Tendril Village, near identical robe and tattoos. He is stopped by the guards. He requests to be allowed to speak to their blessed leader. Strange, how does he know? The man is led into Muu's presence.
   The man claims he has been sent by a certain group. They have an offer. In exchange for some sea resources(wealth token), his group is willing to part with something a useless curiosity for them but the angels can make use of it.
   It is the soul of a powerful angel that fell on the battlefield a long long time ago. Not as powerful as Muu but one whose power mortals cannot match. Maybe Muu would not have trusted him normally, but she senses a will of helping in the individual. Perhaps he wants us to defeat our foe. Or their foe maybe. Or both? The soul seems a good bet though.
   A ten feet long cylindrical container will be filled with cans of liquid sunlight. The amulet given to us by the man is submerged in it and let to drown. Then the man will recite the words that will unlock the soul preserved.
    Theoretically, the soul if placed in sufficiently sunny solution will animate the sunlight and morph it into his body. Thus recreating the angel who had fallen.
     The angel cannot fight with ordinary weapons however for they will rust in his hands slowly. Only the purest and best metals will do. That is where the Truesilver comes into use. A great steel sword in our armory, got from spoils of war, but no used by anybody, will be used as a base. It is refined to make sure it fits the bill of being strong deadly and sharp. Then both its hilt and blade will be coated with thin but pue layer of truesilver. That will make it purify damned things demons undead maliciously corrupted evils and such. The more damned the more its aim and power.
     The angel himself: The shape of his body is roughly humanoid made of the sunlight and very luminous. His face only has one feature: a strip of extremely bright magical light where the eyes are. He also has four bigs fiery wings. He is quite taller than even tall men. His body emits magical sunlight to quite some distance.
He is swift as an eagle both in flying and fighting. He is incredibly skilled with the sword but does not have that much of endurance if he is not able to parry an attack. However he is very skilled with blades so he can parry even projectiles be they magical or physical. However he can only parry a few things at a time so he might get ganged up. His blade also has a solution for that though. His strength is superior but not very high.
Drawbacks: He can see only in sunlight. His sight is proportional to amount of sunlight which maybe his aura,  bottled sunlight or ordinary sunlight. Second drawback is that he will not be useful in inflence lanes unless they turn into combat lanes.
   
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