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Author Topic: Traitors in the Fortress: Presidential Executions: Traitors Win!  (Read 12779 times)

EuchreJack

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Re: Traitors in the Fortress: Day 1 - The First Arguments
« Reply #15 on: May 01, 2022, 02:22:21 pm »

EuchreJack is monarchist scum. Ask me how I know.

wait the scum team doesn't have a kill and don't know each other

lmao alright
How do you know, Jim the Grudgeful King?

EuchreJack

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Re: Traitors in the Fortress: Day 1 - The First Arguments
« Reply #16 on: May 01, 2022, 02:24:48 pm »

So, are we as Town the Good Guys or the Bad Guys?
Eh, I just want to win. Screw the Grudgeful King and his lackeys!

Maximum Spin

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Re: Traitors in the Fortress: Day 1 - The First Arguments
« Reply #17 on: May 01, 2022, 02:44:51 pm »

How did Jim become king anyway, and did it involve watery tarts?
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Jim Groovester

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Re: Traitors in the Fortress: Day 1 - The First Arguments
« Reply #18 on: May 01, 2022, 03:21:16 pm »

EuchreJack is monarchist scum. Ask me how I know.

wait the scum team doesn't have a kill and don't know each other

lmao alright
How do you know, Jim the Grudgeful King?

I saw it in a dream.

So, are we as Town the Good Guys or the Bad Guys?
Eh, I just want to win. Screw the Grudgeful King and his lackeys!

Mmm, very convincing and authentic town cheerleading.

How did Jim become king anyway, and did it involve watery tarts?

Divine right.

With 7 players and THREE MAFIA that means we can't mislynch a single time or the traitors win. On the other hand there's a lot of mafia to hit and if we hit the King we just win on the spot. Also the Guards could very easily vote each other without knowing and commit some friendly fire. Same for the King voting their own Guards. Don't think I've ever seen that come up before but who can say.

The scum can't win just by tying, so even at 3v3 or other tie situations they still have to play for it, so while even one mislynch is bad the game doesn't immediately end for the town if that happens.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

EuchreJack

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Re: Traitors in the Fortress: Day 1 - The First Arguments
« Reply #19 on: May 01, 2022, 04:11:32 pm »

With 7 players and THREE MAFIA that means we can't mislynch a single time or the traitors win. On the other hand there's a lot of mafia to hit and if we hit the King we just win on the spot. Also the Guards could very easily vote each other without knowing and commit some friendly fire. Same for the King voting their own Guards. Don't think I've ever seen that come up before but who can say.

The scum can't win just by tying, so even at 3v3 or other tie situations they still have to play for it, so while even one mislynch is bad the game doesn't immediately end for the town if that happens.

Yeah, but it just changes it from town losing from a mislynch to scum losing from a mislynch (from their perspective)

EuchreJack

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Re: Traitors in the Fortress: Day 1 - The First Arguments
« Reply #20 on: May 01, 2022, 04:13:34 pm »

How did Jim become king anyway, and did it involve watery tarts?

Jim is The Grudgeful King, so vote him!

Roden

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Re: Traitors in the Fortress: Day 1 - The First Arguments
« Reply #21 on: May 01, 2022, 04:18:53 pm »

So, are we as Town the Good Guys or the Bad Guys?
Eh, I just want to win. Screw the Grudgeful King and his lackeys!
EuchreJack is mafia, I can feel it in my bones. I want to let him post a bit more first so I can confirm it, but he has a certain tone whenever he isn't town-aligned. Like a fusion of being nervous and informed that he doesn't know how to turn off.
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EuchreJack

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Re: Traitors in the Fortress: Day 1 - The First Arguments
« Reply #22 on: May 01, 2022, 04:31:47 pm »

So, are we as Town the Good Guys or the Bad Guys?
Eh, I just want to win. Screw the Grudgeful King and his lackeys!
EuchreJack is mafia, I can feel it in my bones. I want to let him post a bit more first so I can confirm it, but he has a certain tone whenever he isn't town-aligned. Like a fusion of being nervous and informed that he doesn't know how to turn off.
Uh, I don't actually know anything, but gonna assume this is a mafia push on me, so Roden

Jim, I'm undecided if Asshole Knowing Scumbag, or Clueless Asshole Townie.  Jim's usually more of an ass when scum, but we'll see. FOS Jim

EuchreJack

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Re: Traitors in the Fortress: Day 1 - The First Arguments
« Reply #23 on: May 01, 2022, 04:33:19 pm »

Also: Did I seriously do such a Good Job last game that I need to be hounded like this Day 1?

Mamobo

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Re: Traitors in the Fortress: Day 1 - The First Arguments
« Reply #24 on: May 01, 2022, 04:46:22 pm »

Vote Count
------------------------
EuchreJack - 2 - Jim Groovester*, Roden*,
Roden - 1 - EuchreJack*,
Jim Groovester - 0 -
Knightwing64 - 0 -
Maximum Spin - 0 -
ToonyMan - 0 -
webadict - 0 -
No One - 0 -

Not Voting - 4 - Knightwing64, Maximum Spin, ToonyMan, webadict,

4 to Hammer. Day ends on April 13, 2022 at 20:00 CDT (-428 hours and -45 minutes remaining.)
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Mamobo stands for Mafia Moderation Bot! Mamobo was made by webadict to help those in need!

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Mamobo is happy to be of use! If you'd like to improve Mamobo, please do something else instead!

webadict

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Re: Traitors in the Fortress: Day 1 - The First Arguments
« Reply #25 on: May 01, 2022, 04:47:54 pm »

EuchreJack
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Jim Groovester

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Re: Traitors in the Fortress: Day 1 - The First Arguments
« Reply #26 on: May 01, 2022, 04:56:07 pm »

4 to Hammer. Day ends on April 13, 2022 at 20:00 CDT (-428 hours and -45 minutes remaining.)

Man Day 1 has been over for WEEKS

Day 1 has begun! The Day will end on Wednesday April 4th, in 72+ hours.

Man Day 1 has been over for almost a MONTH

So, are we as Town the Good Guys or the Bad Guys?
Eh, I just want to win. Screw the Grudgeful King and his lackeys!
EuchreJack is mafia, I can feel it in my bones. I want to let him post a bit more first so I can confirm it, but he has a certain tone whenever he isn't town-aligned. Like a fusion of being nervous and informed that he doesn't know how to turn off.
EuchreJack

I agree with these opinions.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Maximum Spin

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Re: Traitors in the Fortress: Day 1 - The First Arguments
« Reply #27 on: May 01, 2022, 06:50:52 pm »

Also: Did I seriously do such a Good Job last game that I need to be hounded like this Day 1?
Were you in the last game? I don't remember that.
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Knightwing64

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Re: Traitors in the Fortress: Day 1 - The First Arguments
« Reply #28 on: May 01, 2022, 07:16:28 pm »

Dang. Why are we voting jack?
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ToonyMan

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Re: Traitors in the Fortress: Day 1 - The First Arguments
« Reply #29 on: May 01, 2022, 07:53:08 pm »

The scum can't win just by tying, so even at 3v3 or other tie situations they still have to play for it, so while even one mislynch is bad the game doesn't immediately end for the town if that happens.
I see that a rule change has come into place. This is probably for the best in terms of fairness.

Dang. Why are we voting jack?
The real question is why aren't you voting Jack?

Oh wait I'm not either.
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