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Author Topic: [TOWN WIN] A Horrible Game of Cults, or "Kill Fallacy Yesterday" (9)  (Read 14724 times)

Knightwing64

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Re: A Horrible Game of Cults, or "Kill Fallacy Yesterday" (9+)
« Reply #30 on: June 30, 2022, 10:27:11 am »

SM? Huh.

I guess it would be in our best interest to tell each other our roles and then write off people one by one or something?
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webadict

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Re: A Horrible Game of Cults, or "Kill Fallacy Yesterday" (9+)
« Reply #31 on: June 30, 2022, 10:27:48 am »

Even if the Serial Molester was found, how would the Cult & Town deal with them? Unless someone from the Cult & Town has an undisclosed Kill ability ("Vigilante"-analogue)?
Don't worry about that just yet. We take one step at a time.

SM? Huh.

I guess it would be in our best interest to tell each other our roles and then write off people one by one or something?
That's usually something said when you reveal your role first.
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Lidku

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Re: A Horrible Game of Cults, or "Kill Fallacy Yesterday" (9+)
« Reply #32 on: June 30, 2022, 10:32:25 am »

I don't recommend anyone revealing their Roles. We don't know if the Serial Molester has a Kill ability or not. We should wait for Day 2 and see if anyone dies.
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Jim Groovester

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Re: A Horrible Game of Cults, or "Kill Fallacy Yesterday" (9+)
« Reply #33 on: June 30, 2022, 10:36:57 am »

Unless the SM has a power that lets him flip roles himself, how does he stop the Cult publicly claiming and targeting itself with the cult conversion while the town uses its public conversion on every Cult member in turn?

What happens if the town and cult conversion target the same player?
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Maximum Spin

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Re: A Horrible Game of Cults, or "Kill Fallacy Yesterday" (9+)
« Reply #34 on: June 30, 2022, 10:43:21 am »

What happens if the town and cult conversion target the same player?
The town conversion happens first, and then, if the player was actually town, the cult conversion happens. (See rules: cult conversion doesn't happen if town conversion hits true.)
So this essentially becomes a guaranteed toggle (except for nonconvertible SM).
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webadict

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Re: A Horrible Game of Cults, or "Kill Fallacy Yesterday" (9+)
« Reply #35 on: June 30, 2022, 10:58:17 am »

I have a question: Did someone whisper me Lidku's alignment?
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webadict

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Re: A Horrible Game of Cults, or "Kill Fallacy Yesterday" (9+)
« Reply #36 on: June 30, 2022, 11:01:58 am »

How does Town conversion work? Is it a public vote or a hidden vote, like the Cult?
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webadict

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Re: A Horrible Game of Cults, or "Kill Fallacy Yesterday" (9+)
« Reply #37 on: June 30, 2022, 11:03:08 am »

How does Town conversion work? Is it a public vote or a hidden vote, like the Cult?
Oops, that's in the Rules. I meant is it everyone's vote that counts or just the Town's?
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Lidku

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Re: A Horrible Game of Cults, or "Kill Fallacy Yesterday" (9+)
« Reply #38 on: June 30, 2022, 11:05:10 am »

I have a question: Did someone whisper me Lidku's alignment?

What did the whisper say?
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NJW2000

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Re: A Horrible Game of Cults, or "Kill Fallacy Yesterday" (9+)
« Reply #39 on: June 30, 2022, 11:06:36 am »

Unless the SM has a power that lets him flip roles himself, how does he stop the Cult publicly claiming and targeting itself with the cult conversion while the town uses its public conversion on every Cult member in turn?

Yeah, this is the entire point. Unless the game is completely breakable from the get-go, we have to assume the SM has some powerful ability that lets them fight back if town massclaims. Otherwise we have ten days to hit presumably three or four players, when it's in their own interest to claim.



You guys think this is Cult vs. Town? You're wrong. It's Cult vs. SM vs. Town, and our win-goals rely on the Cult and Town finding the SM, and THEN working together to make sure the Town and Cult are one alignment at the end.
This is stupid. It is cult&town vs SM, like I said.

Unless you've adopted the * notation, but I suspect nobody is going to bother making themselves clear.
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Re: A Horrible Game of Cults, or "Kill Fallacy Yesterday" (9+)
« Reply #40 on: June 30, 2022, 11:09:46 am »

Oops, that's in the Rules. I meant is it everyone's vote that counts or just the Town's?
Everyone's! It'd be pretty suspicious if a second choice won due to the cult's votes not counting.
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ToonyMan

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Re: A Horrible Game of Cults, or "Kill Fallacy Yesterday" (9+)
« Reply #41 on: June 30, 2022, 12:04:03 pm »

I think it's really difficult to find a single target on D1, but maybe it'll happen.

I don't think anyone who's posted yet is the Serial Monstercat, maybe Knightwing?

Is it Web or NJW? Probably not.

Lidku or Jim? Maybe.

Knightwing? TBD
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ToonyMan

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Re: A Horrible Game of Cults, or "Kill Fallacy Yesterday" (9+)
« Reply #42 on: June 30, 2022, 12:09:09 pm »

The funny part is once we ID the Serial Furry then we just have to ignore him and get one side to win right? I find it hard to believe an outed Third Party would be able to hinder us with 10 days available.
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Lidku

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Re: A Horrible Game of Cults, or "Kill Fallacy Yesterday" (9+)
« Reply #43 on: June 30, 2022, 12:11:14 pm »

Quote from: ToonyMan
Lidku or Jim? Maybe

I can understand me to some extent being suspected, since NJW has put it up in the air that I might be the "SM," but why Jim though? All he has done so far is ask a question.
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ToonyMan

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Re: A Horrible Game of Cults, or "Kill Fallacy Yesterday" (9+)
« Reply #44 on: June 30, 2022, 12:15:37 pm »

I have a question: Did someone whisper me Lidku's alignment?

What did the whisper say?

What do you think it possibly could have said? Think about Web's POV. I can take a guess what he was told, if he's even telling the truth.

Quote from: ToonyMan
Lidku or Jim? Maybe

I can understand me to some extent being suspected, since NJW has put it up in the air that I might be the "SM," but why Jim though? All he has done so far is ask a question.

I have no confidence one way or the other. I'm actually leaning everyone who's posted so far as less likely than likely, so not exactly being suspected.
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