Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Extremely Hot Regions Make Procedural Fortresses Sealed From World  (Read 2874 times)

rico6822

  • Bay Watcher
  • Constantly fails to become elephant man.
    • View Profile

I set temperature everywhere in advanced worldgen to 1000. Every single time I started in dwarven fortress a boulder prevented me from going outside.

Extremely cold worlds never caused same effect.
« Last Edit: June 19, 2022, 01:17:00 pm by rico6822 »
Logged
Does anybody know how to become an elephant man in adventure mode? I literally did all advanced world settings possible to increase chances.

delphonso

  • Bay Watcher
  • menaces with spikes of pine
    • View Profile
Re: Extremely Hot Regions Make Procedural Fortresses Sealed From World
« Reply #1 on: July 06, 2022, 07:49:42 am »

That's interesting. Be sure to save your seed and post a bug report of it if you can replicate it on a few worlds.

joostheger

  • Bay Watcher
    • View Profile
Re: Extremely Hot Regions Make Procedural Fortresses Sealed From World
« Reply #2 on: July 08, 2022, 07:34:22 am »

I think thats not it. boulders are over-walkable. I think its the heat outside itself. I dwarf cannot just enter a hot tile. But, when you walk carefully (I think wilt Alt-direction), you can. its on the wiki how you can walk carefully.

I did some testing with fires. I'd made a fire to melt metal. the enviroment became heated. After a while I couldn't normallly enter the heated tiles, because they were over 100 degrees.


Be warned: You might start burning!
Logged