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Author Topic: Vampires May Decide to Live Marine Life  (Read 2158 times)

rico6822

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Vampires May Decide to Live Marine Life
« on: June 27, 2022, 11:55:44 am »

Since they cannot suffocate at all they may decide to hunt for prey in oceans or seas safe from various governments. They have an additional random chance to do it if they got caught but escaped. Some of them may decide to ocassionally return on land or quit living in oceans.

Every single vampire doing this has a legendary skill in swimmer. Also only [SWIMS_LEARNED] vampires can have this skill to avoid bugs.

I like to imagine that in adventure mode you can establish your own underwater base and just seal yourself away in there with harmless fish for breeding and living eternally.
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IndigoFenix

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Re: Vampires May Decide to Live Marine Life
« Reply #1 on: June 27, 2022, 01:00:39 pm »

Shouldn't be tied to vampires in particular; once living underwater is possible, any creature with the means to do so should be able to pick an underwater lair.  This includes night creatures, forgotten beasts, and titans (Godzilla!)  Lurking in pools and rivers definitely seems like a night creature thing to do.

But it might need an extra tag to define a creature as actually amphibious rather than simply breathless.  Otherwise you might wind up with monsters made of fire living underwater.

Lidku

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Re: Vampires May Decide to Live Marine Life
« Reply #2 on: July 03, 2022, 08:00:39 am »

Gangrel Mariners in a nutshell.
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FantasticDorf

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Re: Vampires May Decide to Live Marine Life
« Reply #3 on: July 07, 2022, 07:10:15 pm »

If you want to be specific on why Count Dracula really didn't embrace a sea-going life to eat sailors by hoisting the Jolly Roger over the Demeter as a vamp-pirate, it was mainly because of the notion that "Evil cannot pass running water". So by extent, vampires in a classical sense cannot pass over the sea or large rivers without a bridge or vessel to take them there.

Id least expect DF vampires to follow a similar principle, if it was a bit harder to make them unable to swim or have the pressure of running water crush all their bones. A particular challenge also on the journey is that Dracula was trapped, with a limited number of crewmembers to feed on and only one casket full of earth to retire to to hide them from the sun so was basically famished by journey's end. Having to wait for the ship to run its course to land on the English bay of Whitby (mean to say, it basically ran aground and capsized).

So i generally disagree with the first idea about vampire-aquaman, not that im against undersea caves or anything. ::)

But i do agree that they should try to flee abroad by modes of transport where availible, and leave clues to their passing such as witness reports, and suspicious wreckages.
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A_Curious_Cat

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Re: Vampires May Decide to Live Marine Life
« Reply #4 on: July 07, 2022, 09:05:37 pm »

Will holy water ever make it into the game?  Will vampires be affected by it?
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Mr Crabman

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Re: Vampires May Decide to Live Marine Life
« Reply #5 on: August 13, 2022, 05:55:35 am »

Shouldn't be tied to vampires in particular; once living underwater is possible, any creature with the means to do so should be able to pick an underwater lair.  This includes night creatures, forgotten beasts, and titans (Godzilla!)  Lurking in pools and rivers definitely seems like a night creature thing to do.

But it might need an extra tag to define a creature as actually amphibious rather than simply breathless.  Otherwise you might wind up with monsters made of fire living underwater.

Yeah, a tag to specify that it may decide to live in water would be necessary. Aside from just fire issues, it's common-ish to have creatures that don't need air, but are traditionally land or air based. Having too many undead or otherwise breathless monsters living in lakes would get old real fast.

Like, sure, it's cool to have sometimes (eg, Pelagia from SotC), but making it so generic brings on the risk of it being too common. Then again, this might be a place for mythgen lore to decide things.

voliol

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Re: Vampires May Decide to Live Marine Life
« Reply #6 on: August 14, 2022, 05:09:26 am »

I feel that even creatures that don't have the biological needs for it, should have some biome preference. For variations of existing creatures, such as the undead or superpowered animals like the forgotten beasts and titans, this should default to the biome preference of the base creature, with a possibility to change it depending on the variant. This way you could have undead fish prefer water and undead surface-dwellers prefer the dry land, even though both kinds can (and will) scuttle into the other's habitat temporarily if it means biting the toes off your dwarves. And should they be "watery zombies", well then both would prefer to live in a lake.

Orange-of-Cthulhu

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Re: Vampires May Decide to Live Marine Life
« Reply #7 on: August 18, 2022, 08:45:27 am »

A drawback is just that in adv mode, it kinda sucks if all the monsters live underwater where you can't get to them. Then you're also forced to play as a char that can breathe underwater, but like a dwarf wouldn't cut it.

Maybe if is added something to make anybody able to breathe underwater, like a spell or a magic har or whatever? Then a dwarf could still rid the world of nightcreatures, despite them having gone marine :)
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rico6822

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Re: Vampires May Decide to Live Marine Life
« Reply #8 on: September 03, 2022, 03:27:03 am »

A drawback is just that in adv mode, it kinda sucks if all the monsters live underwater where you can't get to them. Then you're also forced to play as a char that can breathe underwater, but like a dwarf wouldn't cut it.

Maybe if is added something to make anybody able to breathe underwater, like a spell or a magic har or whatever? Then a dwarf could still rid the world of nightcreatures, despite them having gone marine :)

Some evil oceans directly feature sea monsters already. Dwarfs may still try training to legendary swimmers for vampire hunting. If lair is not deep enough then there is a chance for actually succeeding in this task without sacrificial drowning. Yeah, sea monsters aren't sapient so they just charge in and water breathing spell would be super good.
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