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Author Topic: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation VI)  (Read 17144 times)

Powder Miner

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation IV)
« Reply #300 on: September 27, 2022, 03:22:04 pm »

m and I argued about whether mass charcoal production was specifically necessary in a phase to get to smithing; I figure that since we're talking about two Experimentation phases (these are big!), we can put charcoal into a Smithing action just fine should it end up being necessary to specifically denote it, and can dedicate our claywork to, well, claywork. Wheels ARE cool too.

Quote from: Major Votebox
Kilns (1): m1895
Clay tablets (0):
It's Not Reinventing It Yet (3.1): NUKE9.13, Powder Miner, Minors
Quote from: Minor Votebox
Kilns (0):
Clay tablets (0):
It's Not Reinventing It Yet (2): Quarque, Kashyyk
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Man of Paper

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The Founders - A RiskyArmsCivGodPoliticking Game (Exploration V)
« Reply #301 on: October 01, 2022, 08:14:59 pm »

Experimentation IV: The Golden Age of the Neolithic Artisan (Roll: 10)

Once is luck. Twice is a coincidence. Three times, well, that's a trend. The Baobabi's skill at crafts is abundantly clear even in these early days. Anything the Baobabi have pulled from nature they have been able to bend and shape to their will, not just with ease, but with style as well. So it goes with the Clay taken from Great Baobab. One of the Major Founders (NUKE9.13 +2I) was quite...creative in his handling of clay, enough so that it inspired the creation of tools for the task and yet another shift in Baobabi society. But we're going to come back to him.

After figuring out they could cook clay beads in an open firepit, one Baobabi craftswoman tried to start a firepit within her home. This went okay at first, but she quickly became overwhelmed by the heat within her domicile. She left to get some water and came back to a burning, well, pit, where her Pit Home once stood. While devastated by the loss of a home, the idea that an enclosed area would keep in the heat of a fire was a huge discovery for the Baobabi. Knowing clay, unlike wood, could withstand a little bit of fire, an attempt was made at an enclosure constructed of rectangular sun-baked clay bricks. A dome was crafted out of the bricks with a pair of holes at the base on opposing sides. One hole was smaller, and allowed the craftswoman to start a fire and add fuel as needed, and the other hole let the Baobabi load wet clay objects into the kiln. Both holes could be covered by nearby rocks. A small opening at the top worked out in the Baobabi's favor, allowing smoke to escape from the kiln. Of course, smoke was also escaping from all the spaces in between the bricks, so a thick layer of clay and mud was slathered across the entire structure. After seeing amazing success in the volume of clay works the craftswoman was pouring out, other villagers took inspiration from her and constructed their own kilns, and eventually they were making them out of fired bricks made in other kilns. These fired bricks were brittle but sturdy, and there were sure to be plenty of uses for this building block. The Baobabi villages marked their first step into industrial work with the smoke of the kilns rising above their homes.

New Technology: Kiln-fired Bricks (Clay bricks baked at high temperature. Sturdy, brittle material. Can be used in new advancements at an appropriate Clay cost. Requires a funded kiln-like technology)
New Technology: Brick Kilns (Allows refinement of various materials thanks to high heat. Requires 1 Clay Upkeep)

The Founder who'd been shaping clay by hand was struck by assistant-fueled inspiration (which is to say, took all the credit for their idea) and utilized a flat cutout of a tree trunk balanced on a round-top stone. Once centered and balanced correctly in a divot in the wood, one craftsman would mold the clay while another kept the wheel rotating at a relatively consistent speed. Using two moistened hands and a spinning mound of clay a craftsman could fairly quickly create rounded objects. Some of the first things spun on the wooden wheel were wide, flat-bottomed, narrow-necked pots, so it became known as the Potter's Wheel. The potter's wheel, much like the kiln, greatly increased the speed and efficiency with which clay objects could be constructed. With less time needed for every aspect of pottery, craftspeople of the Baobab decided quality would be their focus over quantity (although increased quantity still very much happened). Sticks and stones were used to impress shapes onto clay objects, and "glazing" rapidly developed as wood ash from the kilns occasionally modified the clay products within. This became a more regular practice after the cause of glazing was discovered thanks to the appeal of the earthy green and deep brown color the glaze left on the clay. A wash was made of ash and water and applied prior to firing via a brush of wildebeest hairs bound by a string and allowed craftsfolk the ability to apply their own desired amount of glaze to specific parts of their crafts. Overall, Baobabi Pottery was extremely intricate and beautiful for the time.

New Technology: Potter's Wheel (Increases quality and quantity of clay handcrafts. Proves a wheel shape can actually be useful)
New Technology: Baobabi Pottery (A preem premium trade good unique to the Baobabi. Requires access to Clay and a funded kiln-like technology)

Baobabi pottery wasn't just used for decoration and showing off, however. Baobabi villagers had adopted them for food storage and could close the pots with a piece of wildebeest hide cinched closed around the neck with a thick string. This meant a heavily reduced reliance on the environment for survival overall, even if portions were being removed from village stores for personal keeping.

New Technology: Food Pots (Decreases Baobabi reliability on the land for food and keeps food safer, allowing them to expand further. +1 Range to All Settlement Borders. Requires 1 Food Upkeep and a funded pottery technology)

A curious Baobabi adolescent stole away with a pot one day and swore to his friends he would do the impossible - he would catch The Guiding Smoke. He told his friends and one day they all managed to sneak off to a Fumic Vent. The boy stood at the edge of the fuming hole shaking with excitement, anticipation, and a lot of fear. What would happen once he tried to catch the smoke? Would it break the pot? Would he get lifted off into the sky as long as he held on? He shot his arms outward holding an upturned pot, and felt...very little. The fumes billowed into and around his arms as he stepped back and tipped the vessel for his friends to see. A small puff of fumes leaked out and rose northward. They hastily secured some wildebeest hide over the mouth and ran back home to show everyone what they'd done.

Afraid at first of the potential harm the boy could have caused, eventually when the sky did not fall the adults of the village conceded that the child had a bold and brilliant idea they could put to use. The tribe began collecting Magnetofumes in pots and could utilize them to find their way anywhere they went with one. These Way-Finding Pots proved to be immensely useful for those that traveled afar, allowing them to correctly identify their heading and greatly reduce the chances of getting lost.

New Technology: Way-Finding Pots (Stores Magnetofumes that can be leaked out to see which way is north. +1 Exploration Range. Requires 1 Magnetofumes Upkeep and a funded pottery technology)

With an abundance of new crafts and creations, the small amount of trade that occurred between villagers who desired things from one another blossomed. People began to trade goods and services with great regularity. While bartering was nothing new to the Baobabi, it was becoming a way of life for them. Everything you did had value, and everything you needed had value, so it only made sense to figure out what different parties wanted in order find a mutually agreeable value to benefit the whole. If for some reason they'd have to interact with an outside force, this would surely be a solid foundation for diplomacy and inter-civilization trade.

New Technology: Bartering (A means of trade that can provide opportunities for interaction with external forces)


With the passing of a new age during this turn cycle (right at the end in the experiment phase, AGAIN, don't know if you're aware) the three Major Founders gain 1 Prestige. Yes that was copied and pasted from the last one. Unlike last time, the Major Founders are due for a shake-up! Representing the last of the three original Major Founders standing at the top, m1895 has lost his position to Quarque after having his Influence surpassed. What will the future bring the People of The Baobab?


It is now the Exploration Phase. Remember that you can either choose to explore up to four connected areas (thanks to Waterskins, Pack Wildebeest, and Way-Finding Pots) or propose new equipment or technology that would facilitate improved exploration in some way. You may also choose to explore specific points of interest for more details on them (like the cringe hole Cave Hole). Note that until Way-Finding Pots are funded, this is the only turn in which you will benefit from them.

GM Note: Before anyone asks, if Russia can claim control over land it's got no capacity to hold, so can you.

Spoiler: Available Resources (click to show/hide)

Spoiler: Map (click to show/hide)
Spoiler: Resources By Region (click to show/hide)
Spoiler: Tokens (click to show/hide)

Spoiler: The Master List (click to show/hide)
« Last Edit: October 01, 2022, 11:03:18 pm by Man of Paper »
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m1895

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration V)
« Reply #302 on: October 02, 2022, 12:00:19 am »

Explore 46-B, 46-C, 46-D, and 45-D

Quote from: Major's Votebox
Explore 46-B, 46-C, 46-D, and 45-D
Quote from: Minor Votebox
Explore 46-B, 46-C, 46-D, and 45-D (1): m1895
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Quarque

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration V)
« Reply #303 on: October 02, 2022, 02:10:48 am »

I'd like to propose a journey to the west from Great Baobab. Our people are no doubt curious about the strange flickering lights (and with bows and valuable trade goods, we're ready to either come in peace or shoot to kill). We can reach the west coast and get a glimpse of the other islands, giving us a good reason to try sailing soon.
Explore 46-D, 45-D, 44-D and 43-C.

Quote from: Major's Votebox
Explore 46-B, 46-C, 46-D, and 45-D (1.1): Minors
Journey West from Great Baobab (1): Quarque
Quote from: Minor Votebox
Explore 46-B, 46-C, 46-D, and 45-D (1): m1895
Journey West from Great Baobab (0):
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m1895

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration V)
« Reply #304 on: October 02, 2022, 02:37:52 am »

I do worry that cutting so deep through their territory is not likely to go well for us. Plus we may actually be able to get some of the transitional land, whereas the desert has certainly been claimed.
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Quarque

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration V)
« Reply #305 on: October 02, 2022, 03:19:07 am »

I do worry that cutting so deep through their territory is not likely to go well for us. Plus we may actually be able to get some of the transitional land, whereas the desert has certainly been claimed.
It's only an exploration mission, we're not sending the military. Whoever we may find isn't likely to declare war just because we're having a look. And if it ever does come to blows in the future, having scouted their terrain would help.

It's by no means certain yet that all of these lands are settled yet, either.
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Taricus

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration V)
« Reply #306 on: October 02, 2022, 04:06:50 am »

Explore 46-B, 46-C, 46-D, and The Cave Hole

Quote from: Major's Votebox
Explore 46-B, 46-C, 46-D, and 45-D (0):
Journey West from Great Baobab (1): Quarque
Explore 46-B, 46-C, 46-D, and The Cave Hole (0):
Quote from: Minor Votebox
Explore 46-B, 46-C, 46-D, and 45-D (1): m1895
Journey West from Great Baobab (0):
Explore 46-B, 46-C, 46-D, and The Cave Hole (1): Taricus
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m1895

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration V)
« Reply #307 on: October 02, 2022, 09:52:33 am »

Tari we have done literally nothing to make climbing down the cave hole possible, everyone who goes down will just disappear like last time.
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Man of Paper

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration V)
« Reply #308 on: October 02, 2022, 10:34:52 am »

It’s also invalid because exploring a point of interest would be it’s own “expedition”.
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Powder Miner

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration V)
« Reply #309 on: October 02, 2022, 11:27:46 am »

cringe hole
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NUKE9.13

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration V)
« Reply #310 on: October 02, 2022, 12:06:15 pm »

Right, so. I think we should go west. We've been given several hints that there are folks over there, and whether they are friendly or hostile, it would be advantageous to learn about them and their lands. I'm guessing that if we don't explore that way soon ourselves, they'll start coming to us- which would give them the initiative in whatever interactions they are interested in. Exploring their lands could also expose us to new ideas and technologies.
However, I'm going to suggest we explore along the C axis, cos by cutting through the middle, we'll get a vague idea of what is to both the north and south- whereas if we cut along the southern coast, we'll only get info on the south and middle.

Across the Desert: Explore 46-C, 45-C, 44-C, 43-C. A growing population and increasingly advanced economy leads to a growing pressure to branch out, in search of new lands and materials. While the desert presents a formidable obstacle, determined pioneers, using all the tricks available to them, organise a substantial expedition to venture westwards, hoping to find something of interest across the sea of sand.

Quote from: Major Votebox
Explore 46-B, 46-C, 46-D, and 45-D (0):
Journey West from Great Baobab (1): Quarque
Explore 46-B, 46-C, 46-D, and The Cave Hole (0):
Across the Desert: Explore 46-C, 45-C, 44-C, 43-C (1): NUKE9.13
Quote from: Minor Votebox
Explore 46-B, 46-C, 46-D, and 45-D (1): m1895
Journey West from Great Baobab (0):
Explore 46-B, 46-C, 46-D, and The Cave Hole (1): Taricus
Across the Desert: Explore 46-C, 45-C, 44-C, 43-C (0):
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Quarque

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration V)
« Reply #311 on: October 02, 2022, 05:06:44 pm »

Two reasons why I prefer the D-line.

One, 46-D is fully adjacent to our main settlement, so if there is anything hiding there we'd better discover it soon.

Two, 44-D is a square of particular interest, because it lets our people catch a glimpse of another island.

Either way, I hope some more people will join in and offer an opinion / votes / alternatives.
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Powder Miner

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration V)
« Reply #312 on: October 02, 2022, 06:04:48 pm »

As much as putting m back into Major contention is rough when he's still got more god damn Prestige than me, I agree fully with him that attempting to run straight across the desert is begging for trouble - in fact, I think it's begging for trouble in SEVERAL ways.

If the desert people are hostile, it's going to get our guys fucked up without much gain.
If the desert people aren't hostile, running right into the heart of their territory could MAKE them hostile.
Running right into the core of the desert with no direct desert preparation could also result in the failure of an exploration expedition, whereas the marginal desert should be fairly explorable.
Quote from: Major Votebox
Explore 46-B, 46-C, 46-D, and 45-D (1): Powder Miner
Journey West from Great Baobab (1): Quarque
Explore 46-B, 46-C, 46-D, and The Cave Hole (0):
Across the Desert: Explore 46-C, 45-C, 44-C, 43-C (1): NUKE9.13
Quote from: Minor Votebox
Explore 46-B, 46-C, 46-D, and 45-D (1): m1895
Journey West from Great Baobab (0):
Explore 46-B, 46-C, 46-D, and The Cave Hole (1): Taricus
Across the Desert: Explore 46-C, 45-C, 44-C, 43-C (0):
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m1895

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration V)
« Reply #313 on: October 02, 2022, 06:32:20 pm »

Per MoP, invalid options cannot be used to tie up the votebox.
Quote from: Major Votebox
Explore 46-B, 46-C, 46-D, and 45-D (2.1): Powder Miner, minors
Journey West from Great Baobab (1): Quarque
Explore 46-B, 46-C, 46-D, and The Cave Hole (0):
Across the Desert: Explore 46-C, 45-C, 44-C, 43-C (1): NUKE9.13
Quote from: Minor Votebox
Explore 46-B, 46-C, 46-D, and 45-D (1): m1895
Journey West from Great Baobab (0):
Explore 46-B, 46-C, 46-D, and The Cave Hole (1): Taricus
Across the Desert: Explore 46-C, 45-C, 44-C, 43-C (0):
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Doomblade187

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration V)
« Reply #314 on: October 02, 2022, 09:35:03 pm »

Line Go Up

Explore 46-B, 46-C, 46-D, 46-E

Dunk On 'Em
Explore 45-B, 46-B, 46-C, 46-D

Quote from: Major Votebox
Explore 46-B, 46-C, 46-D, and 45-D (1): Powder Miner
Journey West from Great Baobab (1): Quarque
Explore 46-B, 46-C, 46-D, and The Cave Hole (0):
Across the Desert: Explore 46-C, 45-C, 44-C, 43-C (1): NUKE9.13
Line Go Up: Explore 46-B, 46-C, 46-D, 46-E (0):
Dunk On 'Em: Explore 45-B, 46-B, 46-C, 46-D (0):
Quote from: Minor Votebox
Explore 46-B, 46-C, 46-D, and 45-D (1): m1895
Journey West from Great Baobab (0):
Explore 46-B, 46-C, 46-D, and The Cave Hole (1): Taricus
Across the Desert: Explore 46-C, 45-C, 44-C, 43-C (0):
Line Go Up: Explore 46-B, 46-C, 46-D, 46-E (1): Doomblade
Dunk On 'Em: Explore 45-B, 46-B, 46-C, 46-D (0):
« Last Edit: October 02, 2022, 09:49:36 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
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