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Author Topic: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation VI)  (Read 17194 times)

Kashyyk

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation VI)
« Reply #390 on: January 05, 2023, 09:30:47 am »

I'll pile on this.

Quote from: Major Votebox
Place wood token at Great Baobab, exploit marula and barley at Greenlife: (3.1) Powder Miner, NUKE9.13, MINORS
Quote from: Minor Votebox
Place wood token at Great Baobab, exploit marula and barley at Greenlife: (1) Kashyyk

Quote from: Funding Votebox
Fund spears: (0)
Fund arrows: (2) Powder Miner, Quarque
Fund digging tools: (2) NUKE9.13,  Kashyyk
Fund foons: (3) Quarque, NUKE9.13, Kashyyk
Fund ornamentation: (1) Powder Miner
Fund coins: (0)
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Quarque

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation VI)
« Reply #391 on: January 05, 2023, 01:17:57 pm »

We are absolutely stuffed with food at this moment, as improved copper tools just doubled our supply. Farming barley would help to settle on rougher terrain, but what I would really like right now is to develop sustainable wood plantations. As long as we don't find coal, we're getting increasingly dependent on a limited wood supply. Not just to fuel ovens, but also to build boats in the near future. With the dry environment, we need to be extra cautious about our trees.

Quote from: sacred grove
The Baobab has always been sacred. The Baobabi understand that they need to honor the lesser trees too, as they are scarce and  critical to all life.

The Seedkeepers of the Baobab decide that for every harvested tree a new one will have to be nurtured. With the help of the Earthshaker breed of elephants, they divert water from the river delta in order to irrigate a plot of land near Greenlife. They use their secret seed supplies [read: Wood Token] and chant their woodsongs to turn it into a lush tree garden, something the like of which the savannah hasn't seen before.

It is a lovely place to relax after a day of hard work. Trees are honored as the sacred roots of all life here. They're also harvested, but never faster than they can regrow. And in the center, the seed of a Baobab is planted, so a new sapling can grow to replace the old holy tree one day. The grove is guarded by Alliguards.

Incidentally, this builds toward farming as well, albeit less directly than exploiting barley.

Quote from: Major Votebox
Place wood token at Great Baobab, exploit marula and barley at Greenlife: (3.1) Powder Miner, NUKE9.13, MINORS
Sacred Grove: (1) Quarque
Quote from: Minor Votebox
Place wood token at Great Baobab, exploit marula and barley at Greenlife: (1) Kashyyk
Sacred Grove: (0)

(and yeah, as much as it pains me not to fund the arrows this turn, the long term power of digging is undeniable)

Quote from: Funding Votebox
Fund spears: (0)
Fund arrows: (1) Powder Miner
Fund digging tools: (3) NUKE9.13,  Kashyyk, Quarque
Fund foons: (3) Quarque, NUKE9.13, Kashyyk
Fund ornamentation: (1) Powder Miner
Fund coins: (0)
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m1895

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation VI)
« Reply #392 on: January 05, 2023, 02:18:27 pm »

Quote from: Major Votebox
Place wood token at Great Baobab, exploit marula and barley at Greenlife: (3.1) Powder Miner, NUKE9.13, MINORS
Sacred Grove: (1) Quarque
Quote from: Minor Votebox
Place wood token at Great Baobab, exploit marula and barley at Greenlife: (1) Kashyyk
Sacred Grove: (0)
Quote from: Funding Votebox
Fund spears: (0)
Fund arrows: (1) Powder Miner
Fund digging tools: (4) NUKE9.13,  Kashyyk, Quarque, m1895
Fund foons: (4) Quarque, NUKE9.13, Kashyyk, m1895
Fund ornamentation: (1) Powder Miner
Fund coins: (0)
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Powder Miner

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation VI)
« Reply #393 on: January 05, 2023, 02:40:23 pm »

I can only pray that, since foons have a rather commanding lead, they DON'T lead to xenophobia, since I think that direction would be a huge shame, but I am at least super fine with the digging tools.
Quote from: Major Votebox
Place wood token at Great Baobab, exploit marula and barley at Greenlife: (3.1) Powder Miner, NUKE9.13, MINORS
Sacred Grove: (1) Quarque
Quote from: Minor Votebox
Place wood token at Great Baobab, exploit marula and barley at Greenlife: (1) Kashyyk
Sacred Grove: (0)
Quote from: Funding Votebox
Fund spears: (0)
Fund arrows: (0)
Fund digging tools: (5) NUKE9.13,  Kashyyk, Quarque, m1895, Powder Miner
Fund foons: (4) Quarque, NUKE9.13, Kashyyk, m1895
Fund ornamentation: (1) Powder Miner
Fund coins: (0)
« Last Edit: January 05, 2023, 03:06:04 pm by Powder Miner »
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Quarque

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation VI)
« Reply #394 on: January 07, 2023, 08:45:38 am »

The idea of the grove was insurance against future wood shortage, but now that extra wood popped into existence at 46-D it is probably not as urgent.

We might still want to delve into silviculture later. We'll need 4 more wood if we want to work iron and gold, even more to turn iron into steel, plus more for boats. Even replacing the wooden housing with bricks will likely consume some wood to bake them; producing the bricks doesn't consume wood now, but that might change once we need them on a large scale.

Quote from: Major Votebox
Place wood token at Great Baobab, exploit marula and barley at Greenlife: (4.1) Powder Miner, NUKE9.13, MINORS, Quarque
Sacred Grove: (0)
Quote from: Minor Votebox
Place wood token at Great Baobab, exploit marula and barley at Greenlife: (1) Kashyyk
Sacred Grove: (0)
Quote from: Funding Votebox
Fund spears: (0)
Fund arrows: (0)
Fund digging tools: (5) NUKE9.13,  Kashyyk, Quarque, m1895, Powder Miner
Fund foons: (4) Quarque, NUKE9.13, Kashyyk, m1895
Fund ornamentation: (1) Powder Miner
Fund coins: (0)
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Quarque

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploitation VI)
« Reply #395 on: January 13, 2023, 04:49:32 am »

So, putting one alternative out there last minute.

Mixing sand and clay into adobe (for housing and walls) is still an option. It would have the advantage that it doesn't put any further strain on our overworked ovens and wood supplies.

The drawback is that it requires exploiting sand. It can be done now. We can get by with just one additional wood source this turn and delay the marulas. It would leave no margins in wood supply, but once the pit houses are replaced with adobe that solves the problem for the foreseeable future. (And wood is not at risk of exhaustion.)

Quote from: barley and sand
Exploit sand at 49-C (White Quartz Beach)
Exploit Barley at Greenlife
Plant wood token at Great Baobab

Quote from: Major Votebox
Place wood token at Great Baobab, exploit marula and barley at Greenlife: (3.1) Powder Miner, NUKE9.13, MINORS
barley and sand: (1) Quarque
Sacred Grove: (0)
Quote from: Minor Votebox
Place wood token at Great Baobab, exploit marula and barley at Greenlife: (1) Kashyyk
barley and sand: (0)
Sacred Grove: (0)
Quote from: Funding Votebox
Fund spears: (0)
Fund arrows: (0)
Fund digging tools: (5) NUKE9.13,  Kashyyk, Quarque, m1895, Powder Miner
Fund foons: (4) Quarque, NUKE9.13, Kashyyk, m1895
Fund ornamentation: (1) Powder Miner
Fund coins: (0)

« Last Edit: January 13, 2023, 04:52:39 am by Quarque »
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Quarque

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Exploration 1)
« Reply #396 on: January 26, 2023, 07:29:06 pm »

woops
« Last Edit: January 26, 2023, 07:31:35 pm by Quarque »
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Man of Paper

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The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation VI)
« Reply #397 on: February 20, 2023, 10:53:52 pm »

Exploitation VI: The End of The Beginning

The world around the Baobabi bent to their whims and desires now more than ever before. Baobabs seeded long ago near Great Baobab matured and, not being the sacred tree, became available for harvest along with their fruit. Greenlife saw additional worker parties formed to harvest from the fields of wild Barley as well as the fruit and wood of the Marula Trees (Quarque +1I). More importantly though, the Baobabi began shaping their first metals with purpose.

The first truly widespread use of Copper came in the form of Digging Tools. A logical step forward, picks and shovels made of metal proved much more effective to use than the stone counterparts that broke on impact as often as not. With the advent of Copper Digging Tools, the Baobabi came to realize that there was nothing under the Sun which they couldn't utilize to ease or improve their lives.

The second use for the Baobabi's Copper was one that eased the lives of many Baobabi: eating utensils. With foons and knives to eat with, the Baobabi found themselves defining what it meant to be "civil". While they made no silly rules for placesettings or proper methods of eating with their utensils, their usage still marked someone as a more refined, gentler sort. True or not, this mild stereotype stuck and soon every Baobabi was trading to get themselves their own set of eating utensils in order to raise their social standing.

Technologies Funded:
Copper Digging Tools
Copper Utensils

During this period the Baobabi found themselves defining what, exactly, it meant to be Baobabi. Was someone Baobabi because they were willing to work themselves to the bone? Was it where they lived? What they believed? Why were The Others so unlike the Baobabi? How come the Baobabi worked together better with other animals than their own kind? Questions began to rise in a few minds, and soon the slightest sprouting of philosophical analysis began to bud.

This new method of thought was paired with a significant shift in Baobabi society. Since time immemorial the Baobab of Bones stood as a reminder of the Baobabi's painful failures and multitudinous triumphs. In recent years the people had witnessed clear signs of aging - fruit no longer grew from the bone-decorated branches, leaves rarely sprouted and wilted with haste when they did, the bark was cracked and dry. Then, one morning, there was a thunderous SNAP as the trunk split, scattering ornamental remains and shattering into splinters. The Baobabi wept.

But in the time since the Baobabi settled they'd learned there is more to life than what one sees. For millennia the Baobabi laid their dead near the Great Baobab to nurture it, and also to give their own a purpose beyond their physical self. A Baobabi, their prey, the earth they worked, all had an immaterial part within that connected them all. It was, according to their evolving beliefs, this internal essence that sought out the experiences of all life and unlife, to fully understand and appreciate what it meant to be, in any form. The Baobab of Bones was but one of many seeking this perfection of the self. What set the Great Baobab apart from everything else is its role as an enlightener for the Baobabi people. It stood, tall and proud, an icon for the Baobabi to rally beneath, until it understood it was needed no longer and gave in to its own mortality.

The Baobabi wept, not out of sadness, but out of joy, for it meant The Enlightener could walk another of the infinite paths of the world. Perhaps, one day, as a human. But in the meantime, the Baobabi found themselves with a distinct lack of unity and direction, and would need a means of unifying the villages or providing a singular identity they could rally behind in order to keep from fragmenting.

During this period a series of clay and charcoal-based artwork depicting the splitting of the Great Baobab appeared on the cliffs of the Plateaus in Baobabi territory.

Technology Discovered: Baobabi Spiritualism (The Baobabi believe all things are possessed by an essence that seeks to experience the whole of reality. The Great Baobab holds a special place in their beliefs as The Enlightener, and upon the death of the Great Baobab was allow to continue it's journey. It is believed that one day The Enlightener will take the form of a human.)

This new and decidedly prosperous time for the Baobabi has resulted in another population boom, increasing Food Upkeep for each Baobabi settlement.

With a massive shift in Baobabi society, the way they chose who to follow suffered a massive upheaval as well.

Influence is reset at the end of every age. The three Founders with the highest Influence at the end of an age become the Major Founders of the following age. The way Prestige is awarded remains unchanged.


The Others were fairly active during this time. The Zheng Mian sent a delegate to the Baobabi under a banner of peace (a white flag, a symbol used by The Others when there was a desire for diplomacy over conflict) in order to thank them personally for their trade in knowledge. They'd domesticated their Sika Deer and were experiencing the benefits of being able to raise, contain, and control their own food supply with less interference from nature - and the Bei Bu.

The Bei Bu still launched occasional border raids. They weren't excessively effective, but tales of people being snatched away for reasons unknown were common in the southwest.

After finally stepping fully across the threshold into a new age, Powder Miner, NUKE9.14, and Quarque receive 1 Prestige and Influence resets to 0 across the board. They retain their positions as Major Powers for now.

Spoiler: Available Resources (click to show/hide)

Spoiler: Map (click to show/hide)
Spoiler: Resources By Region (click to show/hide)
Spoiler: Tokens (click to show/hide)


Spoiler: The Master List (click to show/hide)
TURNTURNTURN
« Last Edit: February 20, 2023, 11:25:59 pm by Man of Paper »
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Quarque

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation VI)
« Reply #398 on: February 22, 2023, 04:24:24 pm »

edit: now with 100% more SCIENCE

Quote from: Magnetofume water pipe smoking.
The Boababi have long known about the curious smoke rising from nearby volcanoes. So far they mostly ignored it. All of that changed on the day the great Baobab died.

Rumor has it that a high priest was the first to inhale the glorious fumes. That rumor is entirely false; a few mischievous kids started it. They had wondered off from their village, too far for their own good, whilst their parents were off to some boring ceremony involving that old tree. They came across a vent nearby a fumic geyser and started to play a game to see who would dare to breathe in the most smoke without getting burnt by the heat.

In modern day medical terms, magnetofumes roughly act as a psychedelic drug. As they are absorbed in your blood, they react with the nervous system, as nerves are physically speaking conductors transferring small electric pulses. The nerves become more active and sensitive. In the brain, electric pulses crossing synaptic barriers are affected even more strongly.
The pupils are dilated, blood pressure and body temperature slightly increase, the subject experiences heightened sensory awareness and increased reaction speeds. But that is a rather dry way to describe what those kids felt.

The effects overwhelmed them. At first they noticed a tingling sensation on the skin. A few hours later they felt one with the cosmos. It was as if they were able to see through the eyes of every animal and feel the roots of every living tree, splitting apart the earth at an unnoticeably slow but steady pace, all at once.

Well that's what it felt like. The actual effect was to heighten their senses, albeit to a less dramatic degree than it felt like, while making them more detached from reality at the same time, in a dreamy delirium. It felt great. The next day they woke up. Backs aching from sleeping out in the cold wilderness on stone, but otherwise almost back to normal. Almost.
They ran back to the village, sharing their secret with their friends and whoever else would hear it. The Enlightener is alive. He lives on in the magnetofumes.

The Baobabi being the Baobabi, it wasn't long before they combined the newfound knowledge with creative craftmanship. After trying various designs, they worked out that the best way to inhale the fumes is through a leather pipe with a small copper mouthpiece, extruding from a specially formed clay pot filled with fumes and water. The water pipe was invented.

While the fumes were ubiquitous, stored fumes were not. Thus, the new tradition was soon limited to a new class of fortune tellers; effectively priests of the Baobabi spiritualism who were treated with great respect; as well as a class of elite warriors who would inhale the fumes to get into a trance before battle and be able to strike with greatly enhanced precision and an inhuman lack of fear. It was absolutely forbidden to children.

To celebrate the return of the Enlightener through the fumes, another delegation of the Zheng Mian is invited to join in an inhaling ceremony, where they are to share insights in the cosmos and how to bring about the final death of the Bei Bu..
« Last Edit: February 23, 2023, 01:09:31 pm by Quarque »
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Quarque

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation VI)
« Reply #399 on: February 27, 2023, 02:01:21 am »

Let's not forget funding.

Quote from: votebox
Funding
Fund the copper arrows: (1) Quarque
Fund the copper speartips: (1) Quarque

Experimentation
Magnetofume water pipe smoking: (1) Quarque
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NUKE9.13

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation VI)
« Reply #400 on: February 27, 2023, 01:53:23 pm »

Quote
Refined Magnetorubber
The sap of the Rubber tree is well known for its gummy texture. It doesn't have many applications, but one increasingly popular use is to improve pots- a ring of the gum around the lid of a pot makes for a much tighter seal, keeping the contents in, and everything else out.
Unfortunately, when used as a seal for Way-Finding Pots, the rubber tends to spoil after a while. It becomes brittle, weakening the seal. Fortunately, it is fairly easy to replace the rubber, so nobody cares. The blackened remains of the spoiled rubber are thrown away.
...usually. One Baobabi explorer made a habit of collecting spoiled seals, as proof of the many expeditions he had undertaken. He eventually managed to fill several jars in his house with the stuff. The full jars were sealed, but kept on display. And then, on an especially hot summer day, his house exploded, engulfed in a massive ball of sparks.

Magnetogas is a powerful substance, but that power is usually locked away, exhibiting itself as little more than potent magnetism and a faint static charge. However, when the gas diffuses into rubber, individual molecules are absorbed into the polymer. This reduces the elasticity of the rubber, but more importantly, prevents the static discharge that serves as an outlet for Magnetogas's overflowing power. Thus, Magnetorubber gradually builds up a potent charge- one similar, in many ways, to that found in the subterranean deposits of Magnetofumes that periodically erupt (resulting in so-called 'Ferrovolcanoes').

Magnetorubber is a dangerous substance, but when has a little danger ever convinced humanity not to mess around with something explosive? By refining it, the inert remnants of regular rubber can be expunged, leaving the Baobabi with the means of producing a highly volatile explosive. Small amounts of refined Magnetorubber encased in an open-ended clay cylinder make for something resembling fireworks, adding dramatic flair to celebrations. Encased in a sealed cylinder, it makes for a primitive electro-grenade, that while rarely lethal even at close range, can briefly stun prey, or flush it out of hiding.
Most intriguingly, jamming large amounts into cracks in rock allows for excavation at previously unthinkable speeds, allowing the Baobabi to dig deeper and more greedily. Who knows what hidden fun stuff may lurk in the dark below?
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Long Live United Forenia!

Powder Miner

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation VI)
« Reply #401 on: March 24, 2023, 11:11:35 pm »

Made in response to the need for a societal shift and new political direction following the death of the Baobab; in addition to allowing just better and more well-defended city structures (maybe more general walls?), it's meant to induce a bit of wealth stratification as I think that an oligarchy based on herders and crafters makes the most sense for the Baobabi in terms of social organization.

Quote from: Stonemasonry
Stonemasonry
In the Age of Copper and the Ascended Baobab, many questions confronted a Baobabi people suddenly adrift. What does it mean to be a Baobabi? What is the worth of hard work? What is the worth of wealth? What are the things that distinguish some Baobabi from other Baobabi?

Among the swirl of questions and swirl of ongoing innovation, there were most certainly those who wanted to form those answers for themselves, most prominently coppersmiths, miner leads, and herders. With the creation of copper tools for the breaking of stone, it suddenly became much easier for Baobabi to manipulate stone on a large scale - no longer just the careful and often fine work to create stone tools, but splitting and smoothing entire boulders of rock to sculpt into aesthetically pleasing shapes or to turn into sturdy and plentiful bricks. The latter in particular opened up new avenues - while still expensive to commission large numbers of stone bricks, especially due to the labor and allowing somebody access to copper tools, they did not suffer from the traditional scarcity of clay, and thus it became viable to build entire structures out of stone bricks, whereas claybrick construction had often been limited to kilns or similarly-sized structures. A replacement for the somewhat erosion-prone, semi-buried pit houses that the Baobabi had relied on for millennia could now be sourced, something more free in shape and size, as well as potentially an improvement and extension of the walls around Greenlife.

But the most socially notable aspect of this work is that those who could afford to commission a great deal of stone bricks and a great deal of construction could now afford rather grand buildings indeed; coppersmiths, the rare, skilled, and somewhat mysterious creators of the most valuable resource known to the Baobabi, miner leads, those who held the most influence on the flows of many of the raw resources into Baobabi towns, and herders, those who had held those ancestral sources of wealth, all of these families could set themselves apart through grand houses (or for the rich herders, enclosures) of stone.
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Quarque

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation VI)
« Reply #402 on: March 26, 2023, 04:12:18 am »

Magnetorubber is a fun and creative idea and admittedly it is about time we'd put those resources to use, but right now we need something that deals with the political situation as well. I'd vote for it next experimentation phase.
Stonemasonry may be somewhat mundane for an experimentation phase, but a simple proposal can still have great results. For example the plain bow was one of the best experimentation results so far, imo.

As for the copper inventions, I'd like to point out that arrowheads and speartips are the only remaining items that were in the original proposal.. got a soft spot for those. And good weapons are going to be direly needed.

Quote from: major votebox
Magnetofume water pipe smoking: (0)
Refined Magnetorubber: (0)
Stonemasonry: (1) Quarque

Quote from: minor votebox
Magnetofume water pipe smoking: (0)
Refined Magnetorubber: (0)
Stonemasonry: (0)

Quote from: funding
Fund the copper arrows: (1) Quarque
Fund the copper speartips: (1) Quarque
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Powder Miner

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation VI)
« Reply #403 on: April 03, 2023, 10:21:25 am »

Quote from: major votebox
Magnetofume water pipe smoking: (0)
Refined Magnetorubber: (0)
Stonemasonry: (2) Quarque, Powder Miner

Quote from: minor votebox
Magnetofume water pipe smoking: (0)
Refined Magnetorubber: (0)
Stonemasonry: (0)

Quote from: funding
Fund the copper arrows: (2) Quarque, Powder Miner
Fund the copper speartips: (2) Quarque, Powder Miner
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Doomblade187

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Re: The Founders - A RiskyArmsCivGodPoliticking Game (Experimentation VI)
« Reply #404 on: April 03, 2023, 03:11:42 pm »

MagnetoSledge

The baobabi have always been inventive, and the new times are no different. As baobabi spirituality encourages people to experience all that there is to the world, they saw a new surge in attempts to develop and increment new technologies, as well as travel between settlements. As the Baobabi population expanded and moved, they ran into the issue of logistics, the increasing quantities of goods being moved in and out of settlements starting to become a burden. While people could obviously hold things on top of more cooperative pack wildebeest, moving a large bundle of trees or a large jar of copper ore remained difficult.

Enter the MagnetoSledge. Explorers had always noted that wayfinder pots seemed a little lighter than they should when full. Many shrugged it off, but some inventive (lazy) wayfarers would strap it under the most of their gear to see if they could transmit the property to the rest of their pack. And it worked. By forming a roughly flat and round wooden (rubber lined) vessel with a rubber stopper and filling it with magnetofumes as thickly as possible using bellows, they found that they could create a sledge to drag behind pack wildebeest that would take some of the weight of itself and the load away. This "lift" effect could be harnessed to make moving heavy loads easier over longer distances. And if the vessel leaked, well. It was still a sledge that could be drug behind a beast of burden.

The impact of this, aside from making shipping and trade between settlements easier, was a more unified society that with more even access to new developments, if a but reliant on the ranchers for their pack animals.

Quote from: major votebox
Magnetofume water pipe smoking: (0)
Refined Magnetorubber: (0)
Stonemasonry: (2) Quarque, Powder Miner
MagnetoSledge: (1.1) MINORS

Quote from: minor votebox
Magnetofume water pipe smoking: (0)
Refined Magnetorubber: (0)
Stonemasonry: (0)
MagnetoSledge: (1.1) Doomblade

Quote from: funding
Fund the copper arrows: (2) Quarque, Powder Miner, MINORS
Fund the copper speartips: (2) Quarque, Powder Miner, MINORS
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.
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