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Author Topic: Mad Arms Race - Mereth Design Division (Fall 1965 - Final Design Phase)  (Read 78738 times)

TricMagic

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Re: Mad Arms Race - Mereth Design Division (Summer 1965 - Combat Phase)
« Reply #1095 on: May 10, 2020, 05:40:50 pm »

Quote from: Feature creep
Intrigue
Use GATE/HAUNTER to perform recon on the hidden facility draining ICE in MAGMA: (6) NUKE9.13, Madman, Andrea, AC, Powder Miner,TricMagic
No Intrigue:

Moon Nonsense
Lunar Mereth: (1) TricMagic
Moon International Research/International Science Shuttle: (6) NUKE9.13, Madman, TricMagic, Andrea, AC, Powder Miner
No Moon Nonsense:

ANGEL Nonsense
Board it:
Crush it:
No ANGEL nonsense: (2) AC, Powder Miner
USE the Angel STC, don't mess with it: (1) TricMagic
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Madman198237

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Re: Mad Arms Race - Mereth Design Division (Summer 1965 - Combat Phase)
« Reply #1096 on: May 10, 2020, 05:51:26 pm »

Quote from: Feature creep
Intrigue
Use GATE/HAUNTER to perform recon on the hidden facility draining ICE in MAGMA: (6) NUKE9.13, Madman, Andrea, AC, Powder Miner,TricMagic
No Intrigue:

Moon Nonsense
Lunar Mereth: (1) TricMagic
Moon International Research/International Science Shuttle: (6) NUKE9.13, Madman, TricMagic, Andrea, AC, Powder Miner
No Moon Nonsense:

ANGEL Nonsense
Board it:
Crush it:
No ANGEL nonsense: (3) AC, Powder Miner, Madman
USE the Angel STC, don't mess with it: (1) TricMagic
I am open to the options "blow it up" or "board it with literal SPACEMARINES", but a provisional vote mostly against...whatever it is Tric is voting for?
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

TricMagic

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Re: Mad Arms Race - Mereth Design Division (Summer 1965 - Combat Phase)
« Reply #1097 on: May 10, 2020, 06:44:00 pm »

Use the STC as normal, don't mess with the ANGEL.

Kinda silly, but using it does help a bit with MIR?
« Last Edit: May 10, 2020, 06:47:01 pm by TricMagic »
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NUKE9.13

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Re: Mad Arms Race - Mereth Design Division (Summer 1965 - Combat Phase)
« Reply #1098 on: May 11, 2020, 02:10:24 am »

Use the STC as normal, don't mess with the ANGEL.
That's the default.
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Long Live United Forenia!

TricMagic

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Re: Mad Arms Race - Mereth Design Division (Summer 1965 - Combat Phase)
« Reply #1099 on: June 30, 2020, 02:56:07 pm »

N-Link Code Crystal
A crystal is grown linked to itself, a singular quantum crystal. This is then taken into N-Space and then sent through a datalink to a computer.

At this point, that crystal can be copied, a Code Crystal. Anything that has the program is linked, allowing communication and the sharing of information through that program. It's first use is in linking a Serf-2 to a CAT machine. The Serf-2 then takes another quantum crystal into N-Space, and sends it through the datalink. This allows the creation of another Code Crystal program. And, thanks to the existence of the first Code Crystal pair, the Serf-2 can return through the GATE unharmed due to being directly controlled by a human's consciousness.

These Code Crystals are key to great strides, as is the method of their creation. Moreover, they can be held in a file together, creating the first wireless Serfs, Serf-CC, Serfs with a particular Code Crystal pair linked together. Each Serf-CC requires one quantum crystal grown and digitized, but they don't have any limits on where or how far they can travel when under a human's control. Likewise, with us being able to retrieve that which we send into N-Space, it is sustainable, though the number of Serf-CCs in operation is dependent on how many GATEs we can make and run.

A short explanation of transferring Quantum Crystals through N-Space
Normally the Hunter is connected to a Datalink. Give we need to sed the crystal down it, it seems an issue. But there is another link to digital space, the person stabilizing it. By making the machine the person uses more segmented, and preparing a storage area for the crystal to get shunted to, the person can make the link more obvious in N-Space, and create a hole which will accept the item they studied beforehand. The crystal is then thrown into that point, goes down the datalink, ad gets shunted into storage. Since they don't have a mind of their own, once they are in the datalink, they are mostly data. Having no mind also means that the N-Space won't actually work against this, so the process should go smoothly.




Nother idea for the pile. This one a revision based around digitizing a quantum crystal then copying it's program. All copies are linked together.

And there isn't anything stopping us from bringing the copies back either, other than the above being a revision and code being more effective for computers.

edited an explanaition, since it was pointed out to me.
Digitization, then Copying it, are the main hurdles to this. Main goal other than that is to remove the complexity tag from the GATE, due to having a way to send in something and get it back afterward. Though SERF-CC would need to be equipped with some weapons to be combat viable, which is not a focus at all, so the combat versions would likely still be complex?
f the Crystal Codes come to be, we have a cheap way to link together machines in a single network, no wires needed. Granted this was mostly an idea I had, and decided to write on a whim. Wheter it's viable or will be done is yet to be seen.
« Last Edit: July 01, 2020, 08:36:07 am by TricMagic »
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Chiefwaffles

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Re: Mad Arms Race - Mereth Design Division (Fall 1965 - Design Phase)
« Reply #1100 on: July 22, 2022, 06:51:08 pm »

Combat Report: Fall 1965

Living in a state suspended between the real world and N-Space isn't as pleasant as they make it out to be. Any given document has a 50% chance of turning out to actually just be gibberish when read. Most of that gibberish is just the number 8. People keep on drinking nonexistent coffee from the broken machine. It's irritating.


Intrigue
Quote
Use GATE/HAUNTER to perform recon on the hidden facility draining ICE in MAGMA

Using GATE/HAUNTER when you're already halfway in N-Space is a tricky thing to do at first, but is actually easier than it would be under regular circumstances. The entire system revolves around forcing a local area of N-Space to conform to conventional logic. We were able to tune the system for this operation to only conform it to current "sort-of-conventional logic" as we've been experiencing. While the resulting landscape in N-Space is less predictable, it's predictable enough for our scouting and reconnaissance purposes.

This is where we run into the second roadblock. There's already an active GATE/HAUNTER system there. A strange version, heavily modified from what we use in the field. But it's definitely a GATE/HAUNTER setup of some sort. We doubt they noticed us, but the conflict between our system and theirs prevented complete reconnaissance. We did our best regardless.

From what we can tell, their GATE/HAUNTER modified to maintain a baseline reality level at the facility. Like an island of regular reality while the rest of us are trapped in some weird limbo between reality and N-Space. Limited interfacing with their system diagnostics suggest that this system was only recently modified. We have to conclude that it is maintained by rotating through several Volunteers (assuming they didn't find and train N-Sensitive individuals themselves somehow) and is extremely expensive. Maintaining the system and keeping enough sane Volunteers lined up to man it is completely and utterly unsustainable at any level. Even if all of Mereth was singularly devoted to keeping this facility active, it would last no longer than about 2 weeks.
We can thus conclude two things about whoever runs this facility:
1.) They are very wealthy and influential within our nation, having access to extremely sensitive Merethan military technology.
2.) They only plan on needing this for less than 2 weeks.


Spoiler: Designs (click to show/hide)

The FINAL DESIGN PHASE, of Fall 1965, has begun.
Remember -- this will be your last design (and following that, revision) together as the Design Division.
Your stated orders and goal is to create a design to "assist" with the current situation and the summit in a week -- after your revision. Use it wisely.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Madman198237

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Re: Mad Arms Race - Mereth Design Division (Fall 1965 - Final Design Phase)
« Reply #1101 on: July 23, 2022, 02:24:10 pm »

For the sake of formality:

Quote from: Pre-Design VOTEBAWKS
Cooperate with Aratam to fix reality: (1) Madman

I put this instead of voting for cooperative proposals because cooperative proposals are going to involve breaking opsec, such as it is(n't) so might as well vote first. Probably.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

NUKE9.13

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Re: Mad Arms Race - Mereth Design Division (Fall 1965 - Final Design Phase)
« Reply #1102 on: July 23, 2022, 02:32:21 pm »

Quote from: Pre-Design VOTEBAWKS
Cooperate with Aratam to fix reality: (2) Madman, NUKE9.13
I admit to being slightly conflicted... but I guess preventing reality itself from being destroyed is more important than winning a small war.
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Long Live United Forenia!

Madman198237

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Re: Mad Arms Race - Mereth Design Division (Fall 1965 - Final Design Phase)
« Reply #1103 on: July 23, 2022, 02:36:12 pm »

We are straight up going to leave to live in space forever if I have anything at all to say about it so the small war isn't really relevant anymore now is it? :P

Those Aratamite suckers can have the planet, we've got the entire solar system to ourselves!
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

m1895

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Re: Mad Arms Race - Mereth Design Division (Fall 1965 - Final Design Phase)
« Reply #1104 on: July 23, 2022, 02:45:20 pm »

Quote from: Pre-Design VOTEBAWKS
Cooperate with Aratam to fix reality: (3) Madman, NUKE9.13, m1895
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TricMagic

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Re: Mad Arms Race - Mereth Design Division (Fall 1965 - Final Design Phase)
« Reply #1105 on: July 23, 2022, 06:10:24 pm »

We are straight up going to leave to live in space forever if I have anything at all to say about it so the small war isn't really relevant anymore now is it? :P

Those Aratamite suckers can have the planet, we've got the entire solar system to ourselves!
Quote from: Pre-Design VOTEBAWKS
Cooperate with Aratam to fix reality: (3) Madman, NUKE9.13, m1895
Mass Exodus off this Planet: (0)

Just had to put the option there. To Mars!
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