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Author Topic: If Bay12 had a Small, Low-budget Dungeon Lair  (Read 3130 times)

Scoops Novel

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If Bay12 had a Small, Low-budget Dungeon Lair
« on: July 27, 2022, 11:59:30 am »

How would you run it?
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TamerVirus

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Re: If Bay12 had a Small, Low-budget Dungeon Lair
« Reply #1 on: July 27, 2022, 12:31:43 pm »

I'd make a spiral fractal dungeon that folds in on itself forever. Then I'd put some kobolds and a door mimic
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Scoops Novel

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Re: If Bay12 had a Small, Low-budget Dungeon Lair
« Reply #2 on: July 27, 2022, 12:56:40 pm »

I'd make a spiral fractal dungeon that folds in on itself forever.

Do you have any idea how much that COSTS?

Then I'd put some kobolds and a door mimic

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Eh...

I know there's the famous example of Tucker's Kobolds, but those cutthroats are as likely to take over as actually work for us.

The door mimic probably works 50% of the time though.

How about a actual loose cannon, on wheels, for the intimidation factor.
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EuchreJack

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Re: If Bay12 had a Small, Low-budget Dungeon Lair
« Reply #3 on: July 27, 2022, 01:30:51 pm »

1) Steal Laptop of Scoops Novel
2) Change the password
3) Place new password in the center of the dungeon
4) Make taunting post directed at Scoops Novel
???
Profit!

...I think this counts as adding a Loose Cannon to the dungeon.

Starver

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Re: If Bay12 had a Small, Low-budget Dungeon Lair
« Reply #4 on: July 27, 2022, 05:37:35 pm »

I wouldn't want us to have anything fancy. Just something quite modest...
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TD1

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Re: If Bay12 had a Small, Low-budget Dungeon Lair
« Reply #5 on: July 27, 2022, 05:48:53 pm »

This is reminding me of that time we were gonna buy an island in Canada.
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Scoops Novel

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Re: If Bay12 had a Small, Low-budget Dungeon Lair
« Reply #6 on: July 27, 2022, 06:12:21 pm »

I wouldn't want us to have anything fancy. Just something quite modest...

"12th-century troglodytic basement"

We can probably afford that bit
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Starver

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Re: If Bay12 had a Small, Low-budget Dungeon Lair
« Reply #7 on: July 27, 2022, 07:50:18 pm »

((Seriously (...well, 'upper-forum' seriously...) when I saw that place I realised that they'd already done pretty much IRL like I almost always tend to do with my own forts, these days. Except that I roof over the outer courtyards, as well, to prevent flying enemies.))
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None

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Re: If Bay12 had a Small, Low-budget Dungeon Lair
« Reply #8 on: July 27, 2022, 07:56:12 pm »

bowl o' rubbers at the door, for starters
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Scoops Novel

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Re: If Bay12 had a Small, Low-budget Dungeon Lair
« Reply #9 on: July 27, 2022, 08:15:44 pm »

I'd make a spiral fractal dungeon that folds in on itself forever. Then I'd put some kobolds and a door mimic

bowl o' rubbers at the door, for starters

rubbers

mimic

Does anyone else see a problem with this.
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King Zultan

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Re: If Bay12 had a Small, Low-budget Dungeon Lair
« Reply #10 on: July 28, 2022, 01:30:27 am »

The door mimic will steal the rubbers?
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Scoops Novel

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Re: If Bay12 had a Small, Low-budget Dungeon Lair
« Reply #11 on: July 28, 2022, 06:33:24 am »

You're putting squeaky doors in a whole new light.
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Egan_BW

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Re: If Bay12 had a Small, Low-budget Dungeon Lair
« Reply #12 on: July 28, 2022, 07:08:50 am »

B1 is just a huge layer of explosive fertilizer, B2 is a bigass steel plate, B3 is the actual lair which is just a cozy basement. When invaders appear you set off the fertilizer and they're deleted.
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Scoops Novel

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Re: If Bay12 had a Small, Low-budget Dungeon Lair
« Reply #13 on: July 28, 2022, 10:49:09 am »

But what about the feds?
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TamerVirus

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Re: If Bay12 had a Small, Low-budget Dungeon Lair
« Reply #14 on: July 28, 2022, 11:05:55 am »

But what about the feds?
They'll just arrest the mimic
This leads to a whole 'mimic must escape from high security prison' plotline that's only available if you have the DLC
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