The Bay 12 Games Report, August 1st, 2022Mission Status All kinds of progress... all kinds. The art is coming along well. The animal people have produced a lot of excitement. The interface is practically complete and now scales to the screen, preventing eye strain. The game also survived a complete playthrough without any crashes or game-killing bugs. But the thing that will most please you, our most dedicated fans, is that the ASCII classic mode is now confirmed.
Toady managed to flip the switch and convert all the progress we've made in Premium back to code page 437 in a matter of days. This is because the new graphics still fit on the grid the original DF engine is based on. That didn't mean it was easy. Those of you who have worked soul-crushing jobs may understand my brother's intense will to live... and it's all for you!
"Congratulations to the generous!" -- ThreeToe
Fun with Numbers Thanks to everybody that helped out! That continued bump is from the new Patreon numbers, so it looks like things will now be well up until the release. I'll continue integrating art while it comes in, and over on the code side, it looks like the main work that'll occupy me for the first part of the month are all things keyboard. Gotta get the keybindings menu up, update the designation cursor, and make sure macros still work. Then probably more tutorials, updating the compiler, and bugsbugsbugs.
July: $15238.83
June: $24529.74
May: $9664.66
April: $10053.33
March: $10183.91