Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Hiring Workers at Caravans  (Read 823 times)

Sky-Streamer

  • Bay Watcher
  • You are filled with AN EXCESSIVE NUMBER OF BOLTS.
    • View Profile
Hiring Workers at Caravans
« on: September 10, 2022, 02:49:33 pm »

The ability to hire workers as they arrive in Caravans would be really interesting.

Of course, they would be very expensive but would stay with your fortress for a large amount of time. Said time could be determined by the dwarf that is being hired, or decided upon by the player via contract. The longer the time at the fortress, the larger the costs are. There could also be additional costs added based on the skills of the worker and their overall role. A hired mercenary/military dwarf could cost an additional 3-4k☼ at the next caravan if they are killed in the line of duty, while a legendary gem cutter could cost 10k extra at the start due to their sheer skill in the craft.

This solves a problem with some fortresses, as ones on islands have a very limited amount of workers. Being able to hire more will make them able to grow faster, with a price on doing so as well. It will also allow you to gain some more dwarven strength early-game when you are low on the metals needed for military work, or just want a dwarf to be able to teach your new migrants on the best ways to butcher goblin tuchus via blunt force trauma.
Logged
i told you about those stairs man
i TOLD you DOG