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Author Topic: Setting Amount of Bonus Equipment Points In Advanced World Generator  (Read 741 times)

rico6822

  • Bay Watcher
  • Constantly fails to become elephant man.
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Basically you can already set in advanced worldgen how many embark points your fortress already starts with up to 10000.

Makes me wander if players could set a percentage number in advanced worldgen, which has a default amount of 100 responsible for amount of equipment and pet points adventurers start with. It could max at 10000 just like embark points. Makes me wander if another value as percentage multiplier of skillpoints could exist.

Dunno, maybe making accomplishments as adventurer could enable player to have more equipment and skill points when making a new adventurer.

Maybe enough skillpoints would allow as outsider to start with specific necromancy secret or vampire or certain werebeast?
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Does anybody know how to become an elephant man in adventure mode? I literally did all advanced world settings possible to increase chances.