OOC ThreadH&H?
A 'Hurt & Heal' is a type of game where you typically take no more than one turn an hour, and perform two actions (Heal or Hurt 2 points, or do 1 point of each) to a list until all but one item is eliminated. In this game your two actions will be troop movements whether creating more, moving them, or attacking with them(or some combination).
Picture Wars?
In a Picture Wars game, you control a pixel art army and move them across a map to conquer land and defeat other armies. It is an informal game where storytelling is prioritized over competitiveness. Here what you can do is standardized to be competitive. Though units may still be customized and standard actions can be embellished with nonstandard flare.
Map:
(Center doors are
Armories, the rest are
Airlocks. Arrowed tiles are
Teleporters.)
(Units from left to right are
Engineer,
Soldier, and
Firebat.)
Turns: Please save all map changes in '.png' format for best quality.
Up to 4 players simultaneously. Choose an army color (distinct from white, black, red, and other armies) and claim an unowned (red) airlock by making the background your color. Joining only counts as one of your 2 moves.
Once per hour you can take a turn and perform 2 moves. Post "dibs". Then update the image with your actions and edit it into your post.
If you take longer than 15 minutes to do this, you can be skipped. (Same for joining players)
You can't take a turn twice in a row.
Your timer starts from the edit time of your last turn.
Units only move to adjacent spaces (up, down, left, right), and not diagonally. Units cannot move through other units or doors, or through walls and floors.
If the owner of an armory has no more airlocks or units, these doors become unowned.
If you were eliminated you can rejoin if there are any unowned (red) airlocks.
Special Rules: Units may not be created until 1 hour after the 2nd player joins.
Capturing/disowning doors if they are behind floors or walls you don't own, is forbidden.
Units can't be created on the opposite side of a barrier as the door they came from. (Except your own)
If you spot an error from the last turn, feel free to correct it. If it would negativity effect them (like removing an action), 15 minutes is sufficient notice.
Engineer Moves: Deploy up to 1 engineer per airlock you own, placing each on an empty space adjacent to a different one of your airlocks. When training engineers, you cannot increase your total army population(engineers, soldiers, and firebats) to more than 2 per airlock you own.
(once per unit) Choose an engineer that hasn't moved, you can move your engineer 1 space through a wall or floor.
(once per unit) Choose an engineer that hasn't moved. Build a wall in your army color. Your army can move through it. Do not build more walls than Airlocks you own.
(once per unit) Choose an engineer, change an adjacent enemy door into an unowned door.
(sacrifice unit) Choose an engineer, capture an adjacent unowned door. Remove your engineer.
(free action)(once per unit) Choose an engineer, destroy an adjacent unit.
(replace unit) Choose an engineer who is adjacent to an armory you've captured, replace your engineer with either a soldier or firebat.
Soldier Moves: Choose a soldier, move your soldier 1 space. If you had an adjacent soldier it can be moved to the 1st's former space, and if you had a 3rd soldier that was adjacent to the 2nd, it can be moved to its' former space, and so on.
(once per unit) Choose a soldier, change an adjacent enemy door into an unowned door.
(sacrifice unit) Choose a soldier, capture an adjacent unowned door. Remove your soldier.
(free action)(once per unit) Choose a soldier, destroy the first unit or enemy wall in a straight line to either the left or right. Hits your units and allies.
(replace unit) Choose a soldier who is adjacent to an armory you've captured, replace your soldier with either an engineer or firebat.
Firebat Moves: Choose a firebat, move your soldier 1 space.
(sacrifice unit) Choose a firebat, capture an adjacent unowned door. Remove your firebat.
(free action)(once per unit) Choose a firebat, destroy all units and enemy walls on and between the adjacent 3 space to either the left or right. Hits your units and allies. Changes an enemy door into an unowned door.
(replace unit) Choose a firebat who is adjacent to an armory you've captured, replace your firebat with either an engineer or soldier.
Teleporter: (Once per unit) When moving on a teleporter, move the unit to the opposite side of any other teleporter, but not the same one.
Unit Customization: Your army pallet can be edited. The grey box is also your private doodle pad. The ones in the map are shared. SFX and terrain damage are allowed, but either fix it in a second image or leave the game grid unchanged. Players may ignore/erase lingering effects when moving onto the tile.
Goal: Capture 5 Airlocks
Patch Notes:
1.0.0 - SPACE! See
this post.
X.0.0 = Version. Each lower string resets to 0.
0.X.0 = Game mechanics change. Lower string resets to 0.
0.0.X = Revisions to wording, clarification, and other changes.