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Author Topic: butchery in the upcoming version!  (Read 576 times)

eerr

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butchery in the upcoming version!
« on: November 13, 2022, 02:39:05 pm »

this might be worked on, the butcher shop menu has 'butcher an animal'.
 people regularly forget that you need to assign an animal to be butchered in a different menu.

moreover, on the default settings, this happens automatically.

I'm not sure what to do about it, but i guess the (animals) menu should be accessible/show in the butcher's shop
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A_Curious_Cat

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Re: butchery in the upcoming version!
« Reply #1 on: November 13, 2022, 04:56:15 pm »

I think that one of three things should be implemented:

1.  Setting the butcherable flag should be disabled in the animals menu and selecting “butcher an animal” should open a sub-menu that allows selection of the animal to butcher.

2.  Selecting “butcher an animal” should select a random animal from among those set as butcherable in the animals menu (with a “details” option in the butcher shop to open a sub-menu similar to the one in option #1 allowing you to change the selection).

3.  Remove the “butcher an animal” option from the butcher shop altogether and just force users to use the animals menu.

I think I like #2 the best.
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Pillbo

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Re: butchery in the upcoming version!
« Reply #2 on: November 13, 2022, 10:09:34 pm »

Doesn't 'butcher an animal' also include the dead things in your stockpiles? I'm always a little confused on that and set repeating butcher an animal jobs to try to get them to not leave animal carcasses to rot. Have a Butcher flag you can put on a dead animal, like Dump or Melt would help this too and make the butchershop more automatic.
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Ziusudra

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Re: butchery in the upcoming version!
« Reply #3 on: November 13, 2022, 10:29:40 pm »

There a standing order for that, auto butcher.

The real problem is the not being able to slaughter the corpses of tame animals that died without being specifically slaughtered.
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Ironblood didn't use an axe because he needed it. He used it to be kind. And right now he wasn't being kind.

Pillbo

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Re: butchery in the upcoming version!
« Reply #4 on: November 17, 2022, 03:52:57 pm »

ah that's right. I think it's the bugged unbutcherable animals I'm thinking of, I constantly try to set butcher tasks to get rid of them. I'm pretty sure I even make a suggestion for a 'butcherable' stockpile option to work around things like this and nails and feathers showing up in in stockpiles for your butchershop.
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