Giant flies are like that too. I've never checked their size but they're big enough to kick dwarves to death in a single blow, though that's maybe not that unexpected with Dwarf Fortress combat.
They also come in swarms and can fly. Cut down the trees in untamed wilds at your own risk.
I had encounters with them in v.0.47. They were scary, but they have one weakness - they are very susceptible to anti-aircraft fire (i.e. marksdwarves). Often only one shot is enough to remove their ability to fly, which causes them to plummet to the ground in a spectacular and deadly fashion.
As for size, it seems they are 10x bigger than they should, based on RAWs. For comparison, the big insects or spiders are 10x bigger than the infamous Giant Cave Spider (which has its size explicitly stated, not recalculated based on a smaller animal).
I’m having a problem designing the minecart repeater for spike traps. Are such repeaters possible in Steam version? (btw, my repeaters for doors work perfectly - 4-tick delay between open and close (good for markdwarf’s training, not so good for FPS). But for some reason I’ve got no luck with spikes).
In my design a minecart enters the “C” pressure plate, starting the 40-tick count towards “retract” condition. About 10 ticks later it leaves the pressure plate, starting the 140-tick count towards “extend” condition. Then, after about 20 ticks, the “extend” signal comes from the “A” pressure plate. The spikes extend without problem. But then, after about 10 ticks, the 40-tick period from pressure plate “C” comes to end… but the spikes do not retract :-(
Could you please advice what am I doing wrong?
I use the same repeater as with pre-Premium versions and it works the same:
The only problem I had was with creating impulse ramps, because I couldn't find explicit "construct track-ramp of given directions" in Premium, and had to use wonky "intelligent" designer. This in turn required making temporary holes on a level above, and designing in specific order (before building track stops) which was not required in older versions.
I'm not sure about your tick counts. This particular repeater does one cycle in about 174 ticks (any above ~150 ticks is good), after hitting the pressure plate, 40 ticks after, the spikes are retracted, stay this way for ~100 ticks (after the minecart leaves the plate, about 6 ticks after hitting it), and then spring back up (potentially hitting targets). Then they wait for the next signal from pressure plate. The minecart moves counter-clockwise here.
I’m sorry, have not noticed your reply on time.
Just to explain my first post, I was trying to make sort of “lightspeed” repeater for spikes. Of course, it is no problem to make a regular repeater for full cycle of spike movement - retract after 40 ticks (starting from the moment the minecart enters the pressure plate) and extend after 140 ticks (starting from the moment the minecart exits the pressure plate).
The point is to shorten some of this time. I do remember somebody on this forum wrote about his repeater, which was calibrated in such way that the spikes showed only for 1 tick and retracted immediately… cannot find this post now. So far I’ve got no luck creating the same concept on Steam version. I can show what I mean in detail with photos in the next post if you want.
Do your repeater solves my problem or it is the basic “full spike cycle” repeater?
So you want to use some eploity super-fast repeaters? It wasn't clear to be honest, I understood you had problems with normal repeaters.
Nah, with only one pressure plate, it triggers as I wrote, standard cycle. However, you can add more plates (I use about ten usually, and up to twenty or so), which shortens the time between retracting (it's still quire irregular, with a pattern repeating after several rounds, and the shortest average time of cycle I got was ~49 ticks). But with this repeater you cannot go for one-tick spikes (which I don't believe is possible, because there seems to be some latency with spikes... unless I mix some signals).
If you could find that quick repeater for spikes I would be interested too, but I don't remember such solutions.