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Author Topic: New steam succession: Mebanugath "Streambelch"  (Read 11501 times)

Noagga76

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Re: New steam succession: Mebanugath "Streambelch"
« Reply #105 on: April 14, 2023, 03:06:29 pm »

I’m glad to see my ego driven room has served the fort in some actually useful way.

May I get a re-Dorf? Probably won’t sign up again for a bit, unless I can manage to finish that damn overdue diary
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Parzival1

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Re: New steam succession: Mebanugath "Streambelch"
« Reply #106 on: April 22, 2023, 11:06:43 am »

I'm not sure if Baprr is busy, but are you free for a turn salmeuk?
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Baprr

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Re: New steam succession: Mebanugath "Streambelch"
« Reply #107 on: April 22, 2023, 11:42:27 am »

I mean I'm free, but I just did a turn like two years ago?

Says "9th year -  HelloThere4579 (from r/succession)" at the top of the thread.

I didn't notice you saying I was next at the end of your post.

I have a mini holiday right now, I can probably do a quick year within a day.
« Last Edit: April 22, 2023, 11:53:11 am by Baprr »
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Salmeuk

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Re: New steam succession: Mebanugath "Streambelch"
« Reply #108 on: April 22, 2023, 03:37:01 pm »

If Baprr doesn't take it before me, I will have time tonight / tomorrow. I think. would be happy to continue running this muddy hell-pit into the ground working tirelessly to continue the great legacy that is Streambelch.   ;D

DFhack was released for the new versions, Parzival are you opposed to the use of cleanup utils? I haven't really explore it much but I assume everything works about as it did with 47.05
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Baprr

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Re: New steam succession: Mebanugath "Streambelch"
« Reply #109 on: April 22, 2023, 04:02:24 pm »

I'll start in a bit and just do my best to be fast and safe.
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Baprr

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Re: New steam succession: Mebanugath "Streambelch"
« Reply #110 on: April 22, 2023, 04:59:32 pm »

The save is, well

I'm going to sleep for a few hours, then either download the corrected save or say fuck it and go from there.

Spoiler (click to show/hide)
« Last Edit: April 22, 2023, 05:01:15 pm by Baprr »
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Baprr

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Re: New steam succession: Mebanugath "Streambelch"
« Reply #111 on: April 23, 2023, 06:18:44 am »

I will run through winter and start "my turn" in spring then.
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Parzival1

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Re: New steam succession: Mebanugath "Streambelch"
« Reply #112 on: April 23, 2023, 06:31:03 am »

@Baprr, apologies didn't mean to rush you. We've had a few none responses from people so at the moment it's just you, me and salmeuk in rotation.

DFHack for cleanup should be fine, as long as it's pretty minor. Not entirely sure what utilities there are.
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Baprr

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Re: New steam succession: Mebanugath "Streambelch"
« Reply #113 on: April 23, 2023, 06:44:26 am »

No, it's really my fault not noticing that it was my turn. Anyway if you're fine with me finishing your year, I've already started for a bit.
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Parzival1

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Re: New steam succession: Mebanugath "Streambelch"
« Reply #114 on: April 23, 2023, 07:32:11 am »

That's fine, I don't think anything particularly important happened after that date, and I'm away from my pc for the weekend so couldn't update until later anyway.
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Baprr

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Re: New steam succession: Mebanugath "Streambelch"
« Reply #115 on: April 23, 2023, 08:16:23 pm »

Here's the save, https://dffd.bay12games.com/file.php?id=16596, will write today.

Nothing especially major happened.
Several dwarves died due to some mistakes.
But, we produce a lot of silk.
Ghosts everywhere.
Magma stack doesn't stack.
New security measures, so far probably working.
A lot of artefacts and forgotten beasts.
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Salmeuk

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Re: New steam succession: Mebanugath "Streambelch"
« Reply #116 on: April 24, 2023, 06:35:53 pm »

Quote
ghosts everywhere

awesome. downloading now.

Quote
Magma stack doesn't stack.

if I'm lucky, I might get a chance to fix this. or find an alternative magma raising method.
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Baprr

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Re: New steam succession: Mebanugath "Streambelch"
« Reply #117 on: April 25, 2023, 07:35:17 pm »

Winter turned out a bit different.

For starters, a forgotten beast did come

but to the first cavern instead of the third.

it went straight for the resident forgotten beast

who wasn't about to let the newcomer take it's place without a fight

Look at the surviving beast, it's important for later


Second, we got a new jeweler!


But not really, it was a possession. I put him to jewelry work anyway

and secured the earring in the vault. It's called The Dagger of Scholars.


And also while trying to execute the goblins I accidentally let two of them out. One even naked was able to beat a child to death. The other managed to escape still armed and shot a resident with its bow. They were both then killed easily by the fortress guard.

The rest of the goblins were executed without any incidents.

Now, Spring!
1 Granite, year 216.
The last few years were a complete disaster. We've lost everything and then when we thought there was nothing left to lose, lost everything again. Werebeasts come from the outside, werebeasts come from the inside. We've barred ourselves from the inside, time to close the outside.


All I know is that we will not speak to anyone without a quarantine. And if they fail the quarantine, we can use a conraption from the year that really started one of our many downfalls.

I've established a new tavern a few levels below the trade depot, and made sure to ban any and all visitors from the rest of the fortress. All furniture and items in this guest tavern are magma-safe. I will repair the magma-pumps and make sure it's ready to burn everyone in there. If you're a future overseer - use it if you must.


I've devised a plan to make use of our abundance of horrors in our caverns. With a few mechanisms and some gaps in the walls we can persuade Mothram to spew its webs at a bird I bought from the elves. We can then collect those webs and spin them into a strong and valuable cloth.


In an effort to capture yet another beast for the same purpose, I made a grave mistake. I underestimated Céthutha - it was much faster than my mechanisms.


The fortress guard managed to kill it without any further casualties, and I made sure that it will at least be used for something.

The entrance it used will be closed off.

We really are a magnet to all kinds of beasts.



A werebeast in the trap is trying to convince us to let them out. It claimed to be a dwarf we watched die.

Makes sense that we couldn't give some of us a proper burial. I'll remedy that.



While finishing the quarantine tavern, we noticed that one of the workers went missing.

Well, at least we found the body for the burial.


Summer
Honestly, unsurprising. I hope to make this place safe and prosperous enough to attract more settlers eventually, but I fear I already screwed up with Céthutha.


We have two surviving members of nobility. Parzival II, our mayor, is entirely satisfied with her rooms. But our captain of the guard was appointed in a hurry and didn't get the treatment appropriate to his position.

I decorated his room and created an office with a dining hall near the barracks. I also gave him an artefact mace in hopes that he will use it to great effect.


I don't even care anymore. As long as it can't enter the fortress, it's none of my business.



A new legendary armorer!

I had to help him acquire some bones, but the result was well worth the effort. On the gauntlet Sheenring was encrusted the entire history of Streambelches.


Later Thob put his newfound talent to work, producing excellent armor for our guard.

Werebeasts are fighting again. No, wait, they're screaming for another reason.

Ghosts keep showing up around our already quite cursed prisoners. Not that surprising, really, since each of them killed dozens of their fellow dwarves.


Humans arrived without a wagon. I traded some bone crafts and a few prepared meals for some other stuff.


Forgotten beasts really should cause more fear than that, but I really don't care about anything anymore.



I noticed that we still have some sort of a commune living on our lands. Well, we would have noticed if they were werebeasts, and they don't try to enter the fortress, so no big deal. I'll still keep an eye on them.


Autumn
Expected.


A dwarven caravan! Without wagons either. Did we lose our status along with our nobles? Hopefully we will get a new one soon.

They brought many bins of leather. Many, many bins. I bought everything.

The werebeasts went insane and fought. The survivor calls itself Noagga76. Well, it sounds like it's finally gone insane in a place where most things bear this name, and probably just doesn't know any better anymore? No reason to correct it.

We have only one prisoner left.


The outpost liason arrived and informed me that the world didn't change since the last visit. Hearing about the Sheenring, they ordered some replicas and hand-related merch. And also windows, for some reason.


One of our apprentice blacksmiths messed with production orders and scheduled a several days-long maintenance of one of the forges. I wouldn't even notice if she didn't create a very sturdy cage and left it in the workshop. It was very secret work.





Winter
We need a few more decorations around the place. There are plenty of wondrous sights in our fortress, but all of them were drenched in dwarven blood recently, and I want something new, something without the baggage.

Also, a beast.

Ok, so. This entire time, the entire year, I was trying to make a stack of pumps to bring the magma up to the surface. And the entire time, it was falling apart so much I suspect sabotage. The mechanics will cancel the orders because of the smallest obstacle, then tear down the entire thing or refuse to either work on it, or tear it down. And every time the materials are just tossed around, and nobody cleans them up, blocking the sites of the future pumps or putting the items into some inaccessible hole - and the bastards of course will decide that they want THIS bloody inaccessible pipe, and will cancel the plans because they can't reach it. It is worse than the werebeast attack, it is worse than anything! THE INEFFICIENCY! I HAD TO REDWRAW THE PLANS SO MANY TIMES I REMEMBER THEM BY HEART!

To hell with this place, I did what I could.
With this I consider my purpose completed.

------------------------------------------------------
Not shown: a few ghosts that didn't bother the weredwarves, one birth, forgotten beasts fighting each other and the cavern dwellers, some visitors (much fewer than before), fortress guards training the entire year.
« Last Edit: April 25, 2023, 07:41:33 pm by Baprr »
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Salmeuk

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Re: New steam succession: Mebanugath "Streambelch"
« Reply #118 on: April 25, 2023, 08:45:46 pm »

nice writeup. we have apparently become host to the annual Werebeast Smackdown event. I think i even saw John Cena lurking in the tunnel tubes in one of your screenshots

Quote
Ok, so. This entire time, the entire year, I was trying to make a stack of pumps to bring the magma up to the surface. And the entire time, it was falling apart so much I suspect sabotage. The mechanics will cancel the orders because of the smallest obstacle, then tear down the entire thing or refuse to either work on it, or tear it down. And every time the materials are just tossed around, and nobody cleans them up, blocking the sites of the future pumps or putting the items into some inaccessible hole - and the bastards of course will decide that they want THIS bloody inaccessible pipe, and will cancel the plans because they can't reach it. It is worse than the werebeast attack, it is worse than anything! THE INEFFICIENCY! I HAD TO REDWRAW THE PLANS SO MANY TIMES I REMEMBER THEM BY HEART!

look. i have something to reveal about my second turn. I suffered much of the same fate as written here.

whomever built that pump nearly caused me to go insane because I dedicated three entire months of dwarven labor to fixing that damn pumpstack. but the way it was built, in ONE DESIGNATION, caused all kinds of issues when those designated pumps were later suspended. This has resulted in numberous cave-ins, cancellation spams, so after losing that much time to nonsense, I literally GAVE UP and left it to the next guy.

how cathartic to see that you, too, have struggled and failed against the giant metal death-snake that is this 100+ z-level pump stack.

Now, its been quite a few 'next guys' and we STILL haven't tamed this project. so I will find some kind of solution. or die trying.


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Baprr

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Re: New steam succession: Mebanugath "Streambelch"
« Reply #119 on: April 26, 2023, 12:31:29 am »

whomever built that pump nearly caused me to go insane because I dedicated three entire months of dwarven labor to fixing that damn pumpstack. but the way it was built, in ONE DESIGNATION, caused all kinds of issues when those designated pumps were later suspended.

Hi! I need to confess something. It was I who started the stack! But I don't think there's another way of making it, is there?  I think the lower part is safe, a pump will only break if you deconstruct the or cancel the one below it (because they need the support). It's more than halfway done by now, you just have to make it one by one from the top of the stack (not the top, just the topmost already built pump, I tried starting from the top before, it doesn't work).
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