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Author Topic: Dwarf Fortress 50.05 Released  (Read 10056 times)

Toady One

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Dwarf Fortress 50.05 Released
« on: January 05, 2023, 03:07:29 pm »

Download (Click refresh on your browser if it doesn't show up)

Welcome to Putnam, who started this year and prepared this important fix for a nasty save corruption bug.  (and the other fixes as well)

Major bug fixes
   (*) Fixed saved corruption caused by certain armies bringing uninitialized protocreatures instead of monsters

Other bug fixes/tweaks
   (*) Sped up line-of-sight code
   (*) Bees no longer included in food count
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Rose

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Re: Dwarf Fortress 50.05 Released
« Reply #1 on: January 05, 2023, 03:30:53 pm »

Huzzah!
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Xen0n

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Re: Dwarf Fortress 50.05 Released
« Reply #2 on: January 05, 2023, 05:41:38 pm »

Very cool!

I assume this relates to the reports of cavern invasions causing save corruption, and the line-of-sight code relates to what Putnam had found earlier about major FPS-drains on fortresses.

Looks like I might not have to disable cavern invasions in my latest fort after all, and excited to see if it has any FPS benefit for later-game / larger forts!
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Shonai_Dweller

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Re: Dwarf Fortress 50.05 Released
« Reply #3 on: January 05, 2023, 09:32:04 pm »

Since 50.01 I've not had any announcements like the local bandit camp has joined my fort for economic reasons (they wanna rob us). Have these announcements of economic links been been rehidden in this version?
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Flying Dice

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Re: Dwarf Fortress 50.05 Released
« Reply #4 on: January 06, 2023, 10:34:44 am »

I've very glad to see that it was Putnam (or any other longtime contributor) rather than someone unfamiliar with the game! (Also glad to see the cavern mount CTD resolved haha.)

I know you're probably still sorting things out, but is the general intent for him to work mainly on bugfixing, optimizations, and porting utility content into the game while you focus more closely on building out the core systems and content?
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IndigoFenix

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Re: Dwarf Fortress 50.05 Released
« Reply #5 on: January 07, 2023, 05:45:52 pm »

I don't suppose the line-of-sight fix has anything to do with stealthed creatures being invincible in Adventure Mode?

Bumber

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Re: Dwarf Fortress 50.05 Released
« Reply #6 on: January 07, 2023, 06:50:52 pm »

I don't suppose the line-of-sight fix has anything to do with stealthed creatures being invincible in Adventure Mode?

Nope, just a lot of unnecessary checks.
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Shonai_Dweller

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Re: Dwarf Fortress 50.05 Released
« Reply #7 on: January 07, 2023, 07:13:53 pm »

Nice to scrap with cavern dwellers without fear of save corruption.

But wait, are the bat people supposed to have access to steel?
Just sent my rookie militia to clear them out and they're facing steel spears and shields. Ah well. Should be OK......
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Kat

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Re: Dwarf Fortress 50.05 Released
« Reply #8 on: January 16, 2023, 10:49:33 am »

is this a long-term stable release, that it'd be worth updating mods for, to start a new long-term game ?
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lethosor

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Re: Dwarf Fortress 50.05 Released
« Reply #9 on: January 16, 2023, 01:53:52 pm »

is this a long-term stable release, that it'd be worth updating mods for, to start a new long-term game ?
I doubt there are going to be any significant changes that would affect mods in the near future. There will, of course, be more 50.x bugfix releases, and probably not too far in the future, but those typically don't break save or mod compatibility.

Stability is another matter, but now that this is the fifth release of the 50.x series, a number of crashes have been ironed out.
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Vagabundo

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Re: Dwarf Fortress 50.05 Released
« Reply #10 on: January 18, 2023, 04:22:50 pm »

Tested in on Ubuntu 22.04 with wine64 and it works great. This was my first time with the 50 version and it was tough. I'd gotten snippets of some of the changes but it was still a shock to my system!

Unfortunately the font and scaling issues mean I can barely read it on my laptop (1366x768 native), but that down to my old eyes as well. I tried the max as far as the scaling would go in the settings. I do miss twbt zoom keys here, but I know the graphic overhaul mean that its not possible anymore. So I won't be able to play it really, as I'm having to relearn a decade worth of muscle memory..

Great to hear its been such a success though. Well earned!
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Shonai_Dweller

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Re: Dwarf Fortress 50.05 Released
« Reply #11 on: January 18, 2023, 04:52:02 pm »

Tested in on Ubuntu 22.04 with wine64 and it works great. This was my first time with the 50 version and it was tough. I'd gotten snippets of some of the changes but it was still a shock to my system!

Unfortunately the font and scaling issues mean I can barely read it on my laptop (1366x768 native), but that down to my old eyes as well. I tried the max as far as the scaling would go in the settings. I do miss twbt zoom keys here, but I know the graphic overhaul mean that its not possible anymore. So I won't be able to play it really, as I'm having to relearn a decade worth of muscle memory..

Great to hear its been such a success though. Well earned!
Where did you here zooming was never going to happen? The announcement said:

"There's a lot left to do, but this version is playable and will give you an idea of where things are at. Zooming the interface with the mouse wheel is currently disabled because some of the menus don't react well to being small in width. We'll need to work through those "

Not, "zooming won't happen in classic".
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Homo carbonis

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Re: Dwarf Fortress 50.05 Released
« Reply #12 on: January 29, 2023, 11:54:30 am »

Ideally one would be able to scale the UI and the game area independently. I have managed to find a workable compromise with a 9x9 tileset and the grid width reduced to 147, which makes the game big enough to see without breaking the UI. Some text is still cut off in narrow windows though.
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