The sun is scorching, up in the high sky. The cracked grey desert soil around you looks almost ashen in bright light; miles and miles of featureless wasteland. Only the numberless bleached bones of huge ancient creatures crop up every now and then to break the monotony of the deadly landscape. They backstabbed you, exsanguinated you, robbed you of all stored magic, gutted you for good measure and left you here to die, to Wither of Thirst.
The sun alone would have killed another, but not you - lucky you, your curse waned after the Severing. Just like it did for many others. For you that meant you could walk in the sun openly. Now it means that you are simply parching in the sun like any mortal, only unable to die and slowly roasting alive, too weak and powerless to act without blood. They couldn't have extracted all of it, you are not yet Withered, but the last drops that remain in your veins are only enough for a short burst of action or a day's worth of crawling; they did you in, this time. You lost.
You are a Vampire Wizard, Harry!
This is a forerunner Suggestion Game (with occasional mechanics and RtD elements) in the series of Mad Max with Vampire Wizards, meant to introduce the setting and assist in fleshing out the fluff, world details and mechanics before the RtD launch; afterwards, if we get that far, it should run alongside the RtD as a more narrative experience.
You are a vampire, an immortal undead being who subsists on magic dispersed within the blood of recently-living creatures, in a post-apocalyptic fantasy world. Magic used to be the source of all life and emotions, but today it is almost depleted from the world; only the undead were unaffected, and the vampires kept their sanity while the mortal civilizations collapsed. Blood/magic is now your guzzoline, water and bullets, and there are rival vampire wizard gangs seeking whatever is left of it in this world. You are a master of this ruined world, and you are running out of time.
Directly inspired by Pumsy's Seeds by syvarris. Mad Max With Wizards idea courtesy of Piecewise.
Status: Withering, Onsetting Torpor, Regeneration suspended
Magic reserve - Internal: Exsanguinated
Magic reserve - External: 0
Health: Stab wounds in the back, Multiple small puncture wounds, Large gaping wound (upper abdomen)
But the story can't end here, before it had begun, can it? How do you survive?
Were you prepared for this sudden but inevitable treachery?
Do you feel lucky, sucker?
Do you have an ally or a familiar (pet) who could've come to your aid?
...Oh, and you do have a name, don't you?