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Author Topic: Gridhood Publica  (Read 5842 times)

Knightwing64

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Re: Gridhood Publica
« Reply #45 on: January 21, 2023, 03:00:03 pm »

Oh okay. I’ll look at discord and change it later
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EuchreJack

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Re: Gridhood Publica
« Reply #46 on: January 21, 2023, 05:46:04 pm »

@Knightwing: Would "Jungle" be an adequate description of the terrain that you are trying to create? I'm reminded of a Prehistoric Jungle (or Rainforest, which is sort of the same thing) with giant dinosaurs walking around.

TricMagic

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Re: Gridhood Publica
« Reply #47 on: January 22, 2023, 03:52:44 pm »

Turn 4: Blood Red Fayth


Among the gods, new color appears, a deep red stains an ocean ichoran in it's colors. The Red Grail throws power from it's birth, creating a sea who's depths are filled with kelp and pods, sharks and dolphins, and the whales called Titan. Fyla's dispostion to this development is not yet known, a strang tide to the world Publica. She instead makes 3 tiles to aid the tribes below, though notably the Fractured Fernery is doubly useless to the island locked Igwarm, separated as it is via the vast chasm in the ocean which splits the horizon. The Faceted Flatlaynds themselves are odd, containing plenty of low quality food, but also much danger in it's crossing, as the vines have long since strangled the earth of any use, limiting travel.

... The Fragrant Feywyld is odd in another manner, as beasts do not speak the language of mortal kin. The Fae of the land are Wyld, dangerous in being in tune with their instinct. As mischievous as the Fae of the commonwealth, there is little stopping them from "playing" with their cousins, often resulting in kidnappings in their territory.

Among mortal happenings, the Igwam Tribe has one member holed up trying to figure out ways of preparing food to be more edible. The Wraiths from another fog fight against their instincts in finding ways to take without killing their forest. And the "civilized" Fey determine optimal methods of theft and collection for food, with one praising Fyla for her work.


Wraith Research
Careful Foraging 6/10: When Foraging, can declare Care in how you forage. Reduce food gained by 1 per worker, to a minimum of 1 per worker. This is done before rolls are made.
(Warning: Hunger for Survival has a Wd3 chance of negating this. [W=Number of Workers. If rolling a 1, that worker's instance of Care is negated.])
+0d1 to a tile's natural danger rolls when active. (Example: Flower Fylde's 1d2 becomes 1d3. Fylan Foilage changes from 1d6 to 1d7.)
Research cost will change to 0/7 for other tribes once complete.

Igwam Research
Food Preparation 1/10 has been switched to Fire 1/10. As right now there isn't a method of preparing things. (Like pots and stews) You don't need Wood Gathering to make use of it. Mostly cause Fae and Igwarm have a decent source once it's going. Wraiths don't have a good source in their home tile, given how fragile the place is, so wood need wood gathering to get it.

Spoiler: Gods (click to show/hide)
Spoiler: Tribes (click to show/hide)



Informational: Turn 2

For posterity are the following recorded.

"Fylan Foliage": Recovered. 1d4 food. Depletion Number is 16 Food. [F6]
"Flower Fylde": Foraged 1(-1 food gathered) 1d2 food. No Depletion Number. [F7]

"Fragrant Feywyld": A vibrant forest whose plants are in every color of the rainbow, the Feywyld is inhabited by what appear to be less civilized versions of the Commonwealth Fae. They constantly pester travelers with questions, and can only be dissuaded by indulging them. However, they may grants gifts to those they call friend.
Roll 1d3 for food. Roll 1d3 for kidnapping. Depletion Number is 12. If rolling 1 on kidnapping, apply the following effects: 1 Worker foraging gets them kidnapped and any food is lost. 2 workers foraging loses them half the food gathered, and if that number lost is less than 4, 1d2 workers are injured. 3 workers or more, treat your forage attempt as if it had Depletion 1, on top of any other modifiers, and roll 1d3: on a 1 Combat occurs.
Special: Magic - Wyld Fae are in tune with the natural world, and will use mesmerization and magic bolts. They are not friendly, even if they act like it. (Mid-game will likely unlock easier magic research for Fae.)


"Empty Isle": Foraged 1. 1d3 food. Depletion Number is 12 Food. [H9]
"Fractured Fernery": A set of crumbling islands in the sea pulled together by colossal fronds. There are offshoots all through the archipelago sprouting ferns large enough to be used as houses. Their leaves are edible, yet are durable enough that they are difficult to consume unless prepared. At the center lies a massive spore pod, occasionally launching a similarly large seed elsewhere?.
Roll 1d2 food. Difficult to transverse without a method of crossing water. Depletion Number is 12
Warning: The chasm that splits the horizon lies to the east. This tile will occasionally experience spore showers every [5th] turn, use protection.

"Fading Foryst": No Change. 1d5 food. Depletion Number is 5/10/15, weighted as 1/3/5.
"Faceted Flatlaynds": A wide open field dominated by a peculiar sort of highly acidic creeper. It's nodes spread vines out in hexagonal patterns, leaving the field difficult to traverse as corrosive vines cut swathes out of the land. If one can manage to navigate the flatlaynd, the nodes are highly nutritious, as they store all of the creepers sugars within.
Roll 1d2 for food. Depletion Number is 20.
Warning: Transversal is currently impossible, limiting the amount of land even fliers can cover due to needing rest. The acidic earth stretches far and wide, limiting the ability to collect food beyond where it meets another tile. Of other note, wood and stone collection here is 0, it's long been eaten away.
Notes: This place is actually extremely dangerous to cross. As there isn't any water sources that are clean, and some parts of it are more like swampland disguised as land. The only thing that lives here is the creeper vines.

Bloody Seas: An ocean rife with predators, prey, and fruits underwater, it is ruled by whales known as Titans. Lumbering beast, they are the apex predator of the tile. It is said the red clouds are formed from evaporated blood, and even scarier things lurk within them.
Tile data unknown! No tribes exist near enough, and most food is underwater. Prime fishing spot, watch out for dolphins!
Warning: Under Fog effect. Traversing beyond this point has a high chance of death.


New Data: Transversal
Transversal refers to crossing tiles to reach others, and mostly means being able to cross them in their entirety. The Flower Fylde counts as one that is extremely difficult to transverse as well. No one has the tech to do so at the moment. The tiles themselves are surprisingly large.

New Data: Magic
Sure we all know the Fae don't have much going for them. Wisdom's price is nature, but they do have a talent for simpler magic. Of course, they'd first need a system, but uh... Looks at the 0/20/40 cost Going to be a while. Fae can do perfectly fine classing into bows or lances, but magic also works for them. Depends how they wish to take it.

Links to the Turns can be found in the Turn 0 post.




« Last Edit: January 25, 2023, 01:58:43 pm by TricMagic »
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Supernerd

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Re: Gridhood Publica
« Reply #48 on: January 22, 2023, 05:47:26 pm »

The Igwam Tribe

(Note: The correct spelling is "Igwam".)

The Igwam consider their situation. The tile is currently depleted, which means no foraging may be done. They focus on their technological work. While the situation is not ideal, the expensive "Fire" technology would further increase their survivability. They cannot really afford to get it this turn, but they also cannot afford to NOT get it. The sooner they are able to get the tech, the sooner it will start reducing their food requirements so the Igwam invest in getting it despite the fact that it drops their food to critically low levels.

The Igwam are uncertain of how the Wraith's ability works in regards to the part of it that grants RP to other tribes. It is theorized that it will only trigger when they complete a research project?

Igwam Civilian 1 Researches "Fire" for 1 Progress
- Igwam Civilian 1 uses its Introvert trait to spend 1 food to increase the tech progress of "Fire" by 1.
Igwam Civilian 2 Researches "Fire" for 1 Progress
- Igwam Civilian 1 uses its Introvert trait to spend 1 food to increase the tech progress of "Fire" by 1.
Igwam Civilian 3 Researches "Fire" for 1 Progress
- Igwam Civilian 1 uses its Introvert trait to spend 1 food to increase the tech progress of "Fire" by 1.
Igwam Civilian 4 Researches "Fire" for 1 Progress
- Igwam Civilian 1 uses its Introvert trait to spend 1 food to increase the tech progress of "Fire" by 1.
Igwam Civilian 5 Researches "Fire" for 1 Progress
TECH: "Foraging Improvements" activates 0 times this turn adding: 0 food.


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S1lentWanderer

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Re: Gridhood Publica
« Reply #49 on: January 22, 2023, 11:18:42 pm »

[The Sound of a Great Wind Rushing Through The Void]

The Foryst blooms beneath them, Vibrant life suffusing every inch of it. and yet we must still be cautious, lest we allow our greed to tear it asunder.
The Lead Wraith and his second focus their efforts. we must be careful, only taking what we need to survive. Their research coalesces, and they understand. Restraint is the key to survival.
Two other wraiths wander the Foryst, hesitant to take of the fruits therein, and so they return with only what they two need to survive. Frustrated, the final wraith wanders off, exploring the newest land that Fyla has "blessed" them with. The acidic wastes of the Flatlaynds only further show Fyla's preference for her Fae children. Still, the land is not without its nutrients, and the Wraith brings back enough to feed itself and share with the second in command. The leader of the wraiths takes again from their precious stores, and again worries for the future.
In the distance, a great surge of blood and madness momentarily distracts the wraiths. Their hunger resonates with the thrumming violence that lurks beneath that new bloody ocean, but they have more pressing matters to attend to at the moment. Survival is the only thing that matters now. All else can wait.

Wraith 1 Researches Careful Foraging
Wraith 2 Researches Careful Foraging
Wraith 3 Forages Fading Foryst [H8] for 1 Unit
Wraith 4 Forages Fading Foryst [H8] for 1 Unit
Wraith 5 Forages Faceted Flatlaynds[G8] for 2 Units



Spoiler: Tribe (click to show/hide)


Spoiler: Analysis (click to show/hide)
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A_Curious_Cat

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Re: Gridhood Publica
« Reply #50 on: January 23, 2023, 02:34:47 am »

The Verdant Commonwealth

Having completed their research, the Fae of the Verdant Commonwealth decide where next to focus their efforts.  They decide that 3 of them should forage in the Fylan Foliage.  This is less than last turn, but they believe they can make up the difference now that they know better how to forage.  They decide that the remainder of them should put their minds together to solve a pressing problem.  During their forays into the Flower Fylde, they came across creatures that could have seriously injured them (perhaps even killed them).  The Wild Fae of the Fragrant FeyWylde, too look like they promise to be threatening.  The Commonwealth Fae need some means to protect themselves.  For this reason, they begin to research basic weaponry.

3 Fae forage in the the Fylan Foliage [F6], bringing back a total of 7 food.
2 Fae research basic weaponry [F6].






Spoiler (click to show/hide)
« Last Edit: January 25, 2023, 03:08:59 pm by A_Curious_Cat »
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VermilionSkies

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Re: Gridhood Publica
« Reply #51 on: January 23, 2023, 08:02:57 am »

Spoiler: Fyla (click to show/hide)

”I find you utterly detestable, but stay out of my way and I’ll do the same, Grail.”

Create the “Feral Fynbos” at I8 and the “Frosted Feyn” at I9.

”Feral Fynbos”:
What the Feral Fynbos may lack in plant life other than shrubs, it makes up for with it’s unnatural quantity and diversity of wildlife. Those hunting here could find anything from a colony of penguins to a pride of lions.
Mid-high gathering, mid-high danger.

”Frosted Feyn”:
A marsh rendered solid by the coming of divine winter, the Frosted Feyn is nonetheless still populated by flora and fauna that have adapted to the cold.
I got lazy with this one, it’s just the Fylan Foliage but cold. Perhaps it will freeze the nearby waters of H9 into a walkable surface.
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TricMagic

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Re: Gridhood Publica
« Reply #52 on: January 26, 2023, 04:09:22 pm »

Turn 5: Divine Sun


Fyla becomes territorial, but like a whale, The Red Grail has already sunk back beneath the mists. Other than this, she continues her slew of tiles, creating the cold Frosted Feyn in hopes of icing the gap, and the Feral Fynbos to grant a degree of substance to the Wraiths. The Feyn is a cold frozen marsh where the only predator are small moss-colored river foxes dappled in white, hunting sea beavers and fish, all while being hunted in turn by the apex species, the platypus. The Feral Fynbos lives up to it's name as a shub-covered expanse populated by prey and predetors alike, offering much hunting and some fishing, at the cost of always looking behind you lest you get eaten by the great camouflaged lion.

Other than godly pursuits, the Igwam Tribe enter a fury of debate and argument, doing just about nothing as they take hold of the new topic like a goose and a useful tool. They get a whole lot of nothing done, but do stumble upon the answer, eating the first ash-baked roots in the world Publica. They are delicious. The Wraiths, despite being more warlike, work together and determine the a method to ensure that their new home won't rot, by taking only from certain vines and not the whole that they can reach at once, so that the trees will yet live. And the Fae take a strange approach, whacking stuff with sticks and random rocks? A fairy normal day in the Fylian Foilage, with not much changing. All is well. Perhaps too well.


Event: Parting Mists
Like sunlight, the fogs fade under the gods' presence. All gods can create 2 Tiles for free this turn. In addition, their power adds 0d1 to all collection rolls this turn, (not counting towards depletion number) and allows reroll of the first danger roll failed this turn. All tiles have also been restored to normal.

Spore Showers
Fractured Fernery is currently undergoing spore showers. A number of old ferns are washing into the chasm which splits the horizon. Some of them have made it to the shore of the Empty Isles, providing either 6 Food or 3 Wood. (This is not a regular event, will require 1 worker action to claim, separate from tile depletion.)

Introvert clarification: Limited to 1-3 RP per turn, lest you wish to tear your entire tribe apart. This one's a freebie. (I should have been clearer when writing it.)
calculating. Divine requirements not met for next tier.
God's FP: Gods do in fact have an FP limit of 10, increasing by 1 for every two tiles they create.

Spoiler: Gods (click to show/hide)
Spoiler: Tribes (click to show/hide)



Informational: Turn 5

For posterity are the following recorded.

"Fylan Foliage": Recovered. 1d4 food. Depletion Number is 16 Food. [F6]
"Flower Fylde": Recovered. 1d2 food. No Depletion Number. If 3 or less workers, roll 1d2 for injury, if more roll 2d2. (On 1, random worker is injured)[F7]
"Fragrant Feywyld": 1d3 food. Depletion Number is 12 Food. 1d3 kidnapping effect. (On 1, apply effects: 1 worker=all lost. 2 workers=half food/if less than 4 food lost random worker takes injury. If 3+, treat as if Depletion was 1 greater/roll 1d3: if 1 enter Combat.) [G6]


"Empty Isle": Recovered. 1d3 food. Depletion Number is 12 Food. [H9]
"Fractured Fernery": Roll 1d2 food. Difficult to transverse without a method of crossing water. Depletion Number is 12. 5th turns have Spore Shower. [G9]

”Frosted Feyn”: A marsh rendered solid by the coming of divine winter, the Frosted Feyn is nonetheless still populated by flora and fauna that have adapted to the cold. [I9]
1d2 food. What few animals are here subsist on moss and flowers. Food does not Deplete. If Overforage 4 occurs, tile will change.
Note: Cold and barren, as is the usual for extreme cold and hot tiles. Or particularly dangerous ones. What lives has adapted, just don't go taking a dip in the streams. Requires Fishing And Hunting to unlock the relevant food source, on account of aquatics being the main food animal, and the water being way too cold for basic fishing.


"Fading Foryst": Recovered. 1d5 food. Depletion Number is 5/10/15, weighted as 1/3/5. [H8]
"Faceted Flatlaynds": Roll 1d2 for food. Depletion Number is 20. [G8]

”Feral Fynbos”: What the Feral Fynbos may lack in plant life other than shrubs, it makes up for with it’s unnatural quantity and diversity of wildlife. Those hunting here could find anything from a colony of penguins to a pride of lions. [I8]
1d2 Food, 1d3 Danger, 1d4 Hunting, 1d3 Fishing. Depletion Number is 12 food, 16 Hunting, and 12 Fishing. On a Danger roll of 1, a random worker is injured. If 4+ workers, roll an additional Danger die. Other effects active, but not reearched.
Note: Hunting 0/5 and Fishing 0/5 requires a weapon. Notable, Wraiths have natural weapons. Hunting and Fishing both produce food and their own maluses, but these are seperate from each other. The same applies to Wood and Stone gathering. Most depletion numbers are multiples of 4 Too much damage to a tile will result in changes, both temproary and not. Use your own judgement on what will disrupt the ecoystem, as it will be noted during the following turn, along with warnings.
Note2: There is in fact water in the tile. Cause tropical penguins. (Fishing tends to be 0 in places without running water.)


Spoiler: Unused Tiles (click to show/hide)


« Last Edit: January 26, 2023, 05:09:56 pm by TricMagic »
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Supernerd

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Re: Gridhood Publica
« Reply #53 on: January 26, 2023, 06:26:15 pm »

The Igwam Tribe

The Igwam had some surprisingly good fortune this turn, and fully exploit the situation to collect as much food as possible. With the advent of Fire, their odds of survival are as high as they have ever been!

It has been discovered that the Introvert ability can only be safely used 3 times per turn. This is extremely strange, and nobody seems to know why it is like this. They elect not to use it this turn, as their off-turn is coming up and they are still quite nervous about their food supplies.

It dawns on the Igwam that in order to prosper they will need to not only research food production, but they would also need to refine the research process itself.

Igwam Civilian 1 forages at H9 to collect: 3 food.
Igwam Civilian 2 forages at H9 to collect: 3 food.
Igwam Civilian 3 forages at H9 to collect: 2 food.
Igwam Civilian 4 forages at H9 to collect: 3 food.
Igwam Civilian 5 claims the loot from the "Spore Showers" at H9 to collect: 6 food.
Introvert Slot 1: Adding 1 RP to "Basic Research" at the cost of 1 food
Introvert Slot 2: Adding 1 RP to "Basic Research" at the cost of 1 food
Introvert Slot 3: Adding 1 RP to "Basic Research" at the cost of 1 food
TECH: "Foraging Improvements" activates 1 times this turn adding: 1 food.
TECH: "Fire" activates 1 time this turn reducing upkeep by: 1
Actual Food Upkeep: -4 Food


« Last Edit: January 27, 2023, 06:21:18 pm by Supernerd »
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crazyabe

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Re: Gridhood Publica
« Reply #54 on: January 26, 2023, 11:12:55 pm »


Create "The City of Bones" at G7

Create "The Ocean's Maw" at H10

Create "The Forest of Stone" at F8

"The City of bones"
A massive yet empty city formed of sickly white stone, surrounded by monumental walls- its roads are labyrinthine, and its buildings range from pristine yet empty- to crumbling ruins that yet harbor simple artifacts of a time that has not come, signs someone once lived there, yet for now the city holds little life beyond it's abandoned parks and gardens overgrown- for neither beast nor bird wanders it's silent depths.
"The Ocean's Maw"
To the 'north' edge- this land is bordered by what one could define as a rather poor 'beach'- to all others, it is open sea- at dawn and dusk each day as clockwork the sea falls away into the depths of a swirling whirlpool leaving naught but seafloor and the amphibious beasts that wander here, while at Noon and Midnight each day it rises again. the sea here could be called 'covetous' as it rare returns that which it takes down to its asure depths.
"The Forest of Stone"
this place is formed from massive pillars of stone, akin to bare earthen 'trees' of a size fit for titanic giants, though no true wood can be found in this land- for the ground of the forest floor is tainted, leaving the only greenery to be that of the many vines hanging down from above. The wind whistles oddly between the pillars, confusing the unwary, as spirits seemingly mumble from just beyond earshot.
« Last Edit: January 27, 2023, 05:17:36 am by crazyabe »
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A_Curious_Cat

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Re: Gridhood Publica
« Reply #55 on: January 27, 2023, 03:20:50 pm »

The Verdant Commonwealth

The Fae of the Verdant Commonwealth once again sit down to discuss their next moves.  First, they agree that they should finish the Basic Weaponry research as soon as possible and dedicate two Fae to the task.  Next, they decide that someone should sing their thanks and praises to Fyla for what they gathered in the previous turn, and so one of the Fae is given this task.  Finally, the remaining Fae are to Forage for food.  As the Fae do not yet have weapons, they decide to try foraging in the Fylan Foliage again, even though they foraged in it during the previous turn.  Luckily, Fyla smiles upon them and the two foraging Fae bring back more than what the three that foraged last turn brought back!  Unfortunately, upon their return, the Fae discover that two food items have been stolen from their stockpile.

2 Fae forage in the the Fylan Foliage [F6], bringing back a total of 9 food.
2 Fae research Basic Weaponry [F6], providing 2 RP and completing the research.
1 Fae sings the groups praises and thanks to Fyla [F6], providing Fyla with 1 FP.

2 food are stolen from the Fae’s stockpiles in the Fylan Foliage.



Spoiler (click to show/hide)
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VermilionSkies

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Re: Gridhood Publica
« Reply #56 on: January 27, 2023, 03:31:41 pm »

Spoiler: Fyla (click to show/hide)

"I find myself disappointed by the callousness of the deities in my footsteps. Do not harm my charges, and we may coexist."

Create the "Fruitfyl Frontage" at F5, and the "Faltyring Formation" at F4.

"Fruitfyl Frontage":
A colossal slope of mechanical debris, torn apart by the overgrowth carving through it and the ceaseless battery of the waves, the Formation it was once part of looking onwards, solemn. Despite the abundance of food all along the cliff, nothing calls it home, as if the land itself were consumed by the same apathy it's centre was.
? danger, high forage, low-no hunting, low-no fishing, low research.

"Faltyring Formation":
A massive structure, it's bulk once standing as a defiance against inevitability, now gone dark, it's halls inhabited by flora and fauna twisted by the materials that remain, it's mechanisms corroded by the passage of time. Perhaps there is still something to be found of the one who called it home.

But likely not.

high danger, low forage, medium hunting, no fishing, ? research.
potential


(These tiles brought to you by Five Pebbles)
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S1lentWanderer

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Re: Gridhood Publica
« Reply #57 on: January 27, 2023, 04:56:06 pm »

[The Sound of a Great Wind Rushing Through The Void]

Since their ill-fated voyage out of the void, the Wraiths have had little luck gathering sufficient food, only surviving due to what meager food survived their voyage. Perhaps we have been too careful.
The Elder calls for more study. We must strengthen our ability to nourish ourselves. Two other Wraiths join his studies. They study the Foryst, planning strategies for extracting more food from the delicate ecosystem they call home. They discover new strategies that apply far beyond the reach of their own Foryst. A promising development.

The winds of hope begin to clear the fog from the future.

And the light of the gods truly shines through the fog. The harvest is bountiful, as the remaining two Wraiths gather from their foryst enough to not merely scrape by, but actually store some away for the first time. The future brightens. The Elder eats of the fruits of the Foryst for the first time, and spares a moment from research to hope.

Wraith 1 Researches Foraging Improvements, contributing 2 RP
Wraith 2 Researches Foraging Improvements, contributing 2 RP
Wraith 3 Researches Foraging Improvements, contributing 2 RP
Wraith 4 Forages in the Fading Foryst [H8], for 2 Units of food.
Wraith 5 Forages in the Fading Foryst [H8], for 4 Units of food.

Spoiler: Tribe (click to show/hide)
Spoiler: Analysis (click to show/hide)
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TricMagic

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Re: Gridhood Publica
« Reply #58 on: February 02, 2023, 01:05:14 pm »

Turn 6: Light and Shadow


From the seams does the holy Xilon Klok tick into being. Chaos, Time, Fear, they embody uncertainty. This is not actually seen in what they use their newfound and chaotic power to create, which is it's own form of expression.  But then, The City of bones is made up of numerous walls, passages, and trees which could trick the unwary, animals unable to survive it's tricks, dying of dehydration. The Ocean's Maw proves poor grounds for settlement, always washing away anything caught within the tide, and the Forest of Stone strangely shaped, it's passages overlooked by stone branches leading nowhere and everywhere. What clings to these places is scraggly, rooted, or otherwise buried in it's walls.

Fyla proves as fickle as ever it seems. The Fruitfyl Frontage is almost mechanical in it's dangers, stone piled up held together by roots and vegetables, where one's footing may lead to a long fall down the cliffs. Beneath the Stoney exterior lies metal mixed within the stone, unknown to mortals, while birds watch on from nests and occasionally collect shiny rocks. In comparison, at the highest point lies the Faltyring Formation, a massive cavern filled with darkness and other things living and not. Sunlight breaks through the roof in a few places near it's center, like a great stone donut does it's tips reach towards the gods.

This one proves it's own works. An underwater abode awaiting habitation. A normal forest amidst wonders surrounding it.
... And it's own residence revealed by the light to others for a brief moment before the fog recovers it.


The Tribes themselves must prove their worth to survive. Some take full advantage of the sun's gift. While others choose to prepare for the future. The Igwam take from their land aplenty, and argue with as much vigor. What is Basic Research, can one eat it? Rather, the secrets require dedication beyond what is currently known, and the start of that is to figure out the Fundamental Process behind it. The Verdant Commonwealth gather 9 food easily, while working towards protecting themselves with Basic Weapons. Despite this bounty, they aren't the only ones, with some ground mice managing to spoil 2 of their food stores while they are playing. And the Wraithshave their first bit of luck gathering, even as they hone their knowledge to collect more food beyond their new home.


Tech Data
Igwam have proposed Fundamental Process: 3/6 to streamline their research. It acts as a keystone towards a research tree meant to improve research as a whole for the tribe. It also serves to aid in crafting research as a byproduct, and Hypothesis can theoretically improve Experimentation.

The Fae are sorta shiny when the light hits them. Good thing they've finished Basic Weapons, now they just need to make some. Spend an action at home to do so.

The Wraiths have completed Foraging Improvements. They can choose not to apply it, but must roll 1d3 to do so. On a 1 it will activate anyway as their hunger gets the better of them. Foraging Improvements have also been reduced to 0/4, so Igwam and Fae both gain 1 RP to use as they wish, be it now or storing it for later.

I'm a friend to the story. May need a full Tile list soon.

Spoiler: Gods (click to show/hide)
Spoiler: Tribes (click to show/hide)



Informational: Turn 5

For posterity are the following recorded.

"Fylan Foliage": Foraged 1. 1d4 food. Depletion Number is 16 Food. [F6]
"Flower Fylde": Normal. 1d2 food. No Depletion Number. If 3 or less workers, roll 1d2 for injury, if more roll 2d2. (On 1, random worker is injured)[F7]
"Fragrant Feywyld": 1d3 food. Depletion Number is 12 Food. 1d3 kidnapping effect. (On 1, apply effects: 1 worker=all lost. 2 workers=half food/if less than 4 food lost random worker takes injury. If 3+, treat as if Depletion was 1 greater/roll 1d3: if 1 enter Combat.) [G6]


"Empty Isle": Foraged 1. 1d3 food. Depletion Number is 12 Food. [H9]
"Fractured Fernery": Roll 1d2 food. Difficult to transverse without a method of crossing water. Depletion Number is 12. 5th turns have Spore Shower. [G9]
”Frosted Feyn”: 1d2 food. Food does not Deplete. If Foraged 4 occurs, tile will change.


"Fading Foryst": Normal. 1d5 food. Depletion Number is 5/10/15, weighted as 1/3/5. Overforaging not possible.[H8]
"Faceted Flatlaynds": Normal. Roll 1d2 for food. Depletion Number is 20. [G8]
”Feral Fynbos”: Normal. 1d2 Food, 1d3 Danger, 1d4 Hunting, 1d3 Fishing. Depletion Number is 12 food, 16 Hunting, and 12 Fishing. On a Danger roll of 1, a random worker is injured. If 4+ workers, roll an additional Danger die. Other effects active, but not researched.


"The City of bones": A massive yet empty city formed of sickly white stone, surrounded by monumental walls- its roads are labyrinthine, and its buildings range from pristine yet empty- to crumbling ruins that yet harbor simple artifacts of a time that has not come, signs someone once lived there, yet for now the city holds little life beyond it's abandoned parks and gardens overgrown- for neither beast nor bird wanders it's silent depths. [G7]
1d3 Food. 1d3 Wood, 1d4 Stone. Depletion Number is 8 Food, 8 Wood, and 16 Stone. Danger Roll 1d10. On 1 a worker is lost to it's silent labyrinth.
Notes: Crumbling Walls still offer defense. But it was never really made to be a breadbasket. Hunting and Fishing is 1d1 due to description.

"The Ocean's Maw": To the 'north' edge- this land is bordered by what one could define as a rather poor 'beach'- to all others, it is open sea- at dawn and dusk each day as clockwork the sea falls away into the depths of a swirling whirlpool leaving naught but seafloor and the amphibious beasts that wander here, while at Noon and Midnight each day it rises again. the sea here could be called 'covetous' as it rare returns that which it takes down to its asure depths. [H10]
1d2 Food, 1d3 Fishing, 1d1 Hunting. Depletion Number is 12 Food, 12 Fishing, 6 Hunting. 
Notes: Not suitable to colonization by tribes. Not a good source of wood or stone.

"The Forest of Stone": This place is formed from massive pillars of stone, akin to bare earthen 'trees' of a size fit for titanic giants, though no true wood can be found in this land- for the ground of the forest floor is tainted, leaving the only greenery to be that of the many vines hanging down from above. The wind whistles oddly between the pillars, confusing the unwary, as spirits seemingly mumble from just beyond earshot. [F8]
1d1 Food, 1d2 Fishing. 1d3 Stone. Depletion Numbers is 4 Food, 8 Fishing, 20 Stone.
Note: Tools will boost Stone yield by 0d1, and tools specilized towards harvesting stone boost that further.


"Fruitfyl Frontage": A colossal slope of mechanical debris, torn apart by the overgrowth carving through it and the ceaseless battery of the waves, the Formation it was once part of looking onwards, solemn. Despite the abundance of food all along the cliff, nothing calls it home, as if the land itself were consumed by the same apathy it's centre was. [F5]
? danger, high forage, low-no hunting, low-no fishing, low research.
1d4 food, 1d3 Stone, 1d2 Wood, 1d1 Hunting. Depletion Number is 16 Food, 12 Stone, 8 Wood, 8 Hunting. Roll 1d3 when acting here and on a 1 roll an additional 1d2. If 1, a random worker dies. (Special: Flyers have to contend with Birbs. Make sure to have weapons to Combat them, and good luck hunting them without losing your catch.)
Notes: Rope would be very useful in this area. So would a bow and arrow for hunting.

"Faltyring Formation": A massive structure, it's bulk once standing as a defiance against inevitability, now gone dark, it's halls inhabited by flora and fauna twisted by the materials that remain, it's mechanisms corroded by the passage of time. Perhaps there is still something to be found of the one who called it home.
No known information. Darkness clouds sight within. [F4]
Notes: A good portion of the massive cave is dark. Bring Torches to explore.


Deep Cloud Sea: Beneath the waves of the clouds far above, the darkness of this place is lit by spirit tress trailing filter vines. There are dangers in these waters, but few approach the light. [A6]
1d2 Food. 1d3 Fishing. 1d2 Stone, 1d2 Wood. Depletion Number is 12 Food, 12 Fishing, 12 Stone, 8 Wood.
Notes: The water beyond is dark and full of fright. One needs light to fight back the night. Most of this only applies to sea tribes, land tribes need tech for this place, not mentioning it's distance from anything.

Redwood Forest: A greenlit world of redwood trees. While young and sturdy, the forest is relatively strong. The morning denotes animals come out, and the night that they sleep as nighttime predators hunt. A fairly peaceful, sleepy forest on the outskirts. [J8]
1d3 food, 1d4 Wood, 1d2 Stone, 1d3 Hunting. Depletion Number is 12 Food, 16 Wood, 8 Stone, and 12 Hunting.
Note: A fairly normal place. The light hits the trees and leaves a tint to the place.

Lost Land of the Cloudy Sea: A land of the dead where those who have lost roam forever. A paradise and cage of tribalism, the cloud sea is overlooked by the massive trees which dot the earth. [B2]
1d5 Resources. Not able to be reached or settled by tribes naturally. Roll 1d50 when acting here to determine results.
Special: Hidden by the Fog.

Spoiler: Unused Tiles (click to show/hide)
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Supernerd

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Re: Gridhood Publica
« Reply #59 on: February 02, 2023, 05:24:09 pm »

The Igwam Tribe

The Igwam complete their research project. Unable to forage, the remaining Igwam need to be more creative with their downtime. One of them even uses the dubious "Try" action, figuring that while foraging would degrade the tile, simply looking around would not.

It is unclear if the Igwam praying to Xilon Klok is trying to curry favor, or simply hoping to avert its wrath. It seems that the Igwam are worried about what will happen if their island is completely surrounded by tiles.

Igwam Civilian 1 Researches "Fundamental Process" for 1 Progress.
Igwam Civilian 2 Researches "Fundamental Process" for 1 Progress.
Igwam Civilian 3 Researches "Fundamental Process" for 1 Progress.
Igwam Civilian 4 TRIES to scout H9 to identify food sources without foraging anything this turn, to hopefully improve results while foraging next turn.
Igwam Civilian 5 prays to Xilon Klok, generating 1 FP for them.
Introvert Slot 1:
Introvert Slot 2:
Introvert Slot 3:
TECH: "Foraging Improvements" activates 0 times this turn adding: 0 food.
TECH: "Fire" activates 1 time this turn reducing upkeep by: 1
Actual Food Upkeep: -4 Food


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You arrive at a mysterious castle filled with people whose statements are always false. Which one do you vote for?
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