Design Results
Proposal: Nebolshoy PistolDifficulty: NormalResult: 5+5=10,
SuperiorThe
Nebolshoy is a compact short recoil action semiautomatic handgun that fires 8.8x18.8mm rounds from an 8-round magazine. The slender profile of the gun means it restricts movement less and is relatively easy to conceal. The action is fairly smooth, resulting in minimal recoil and nearly eliminating jams. The end of the barrel is threaded, allowing covert operatives the ability to attach a suppressor. The suppressor is a rounded rectangular shape and adds a bit of weight to the end of the gun. This weight is worth it, as nearly a third of the decibels of each shot that fires through it are dropped. The
Nebolshoy can be quickly broken down in the field for quick fixes or smuggling, and is very easy to repair should it need maintenance. In conjunction with this ease of maintenance, the durable steel materials used to make the gun should see the
Nebolshoy prove to be reliable in most situations.
Sure to be a symbol of SFS engineering and reliability, the
Nebolshoy is considered the standard sidearm of law enforcement, military, and government services. It costs
3 Ore, making it
(CHEAP).
Proposal: Gasified Gavrilium Perpetual Revolution Output EngineDifficulty: HardResult: (6+4)-1=9,
Above AverageGavrilium is a very interesting material for sure, but it is a fuel like any other. Experimentation has provided us with knowledge of how to "gasify" Gavrilium, and Selicate industrial might allows us to replicate the process on a large scale. Gasified gavrilium is lighter than air, heavier than helium and about as flammable. Gasified Gavrilium is best described as an amplifying insulator, sustaining currents passing through it while not conducting electricity itself - even when the circuit is cut off from the original power supply. Gasified Gavrilium slowly loses current-inducing capabilities over time and becomes more neutrally buoyant as it does. Depleted Gasified Gavrilium is not unlike most other types of exhaust fumes, except it hangs in the air a little longer.
The GGPROE is made up of two chambers connected through a set of pumps. One chamber is the fuel tank used to store the Gasified Gavrilium. When the engine is started a small amount of GG is cycled into the motor chamber. A starter battery provides the initial charge in the circuit powering the electric motor, and the density of GG in the motor chamber directly affects the power being provided by the circuit. The powered motor rotates a shaft that attaches the engine to whatever needs attaching. Sensors within the tanks can measure the percentage of Depleted Gasified Gavrilium in the tank and gauges can be connected to relay this information to users. Depleted GG doesn't typically begin to impact engine performance until about 45% volume, with power output steadily dropping afterward. In order to prolong engine life, an "exhaust pump" in the fuel tank can be used to force more air into the system and flush collected Depleted GG that settles to the bottom. These pumps will be able to be activated by the operator of whatever sort of equipment these engines are attached to. An emergency stop flushes the entire assembly's fuel through the exhaust.
When compared to an Internal Combustion Engine, the GGPROE can provide equivalent power to an ICE engine of similar size with half the weight and a
much lower maintenance overhead. What
really sets the GGPROE apart is fuel efficiency. While refueling requires flushing the entire system (optimally), it is a process that needs to be performed rarely. GGPROEs equivalent to an average car's engine could run four to five times as long as a car using fossil fuels, and fuel efficiency increases as the engines get larger.
Gasified Gavrilium Perpetual Revolution Output Engines don't have a cost of their own, but when used in a design will decrease Ore cost by a fair amount and swap Oil costs for a Gavrilium cost discounted up to fifty percent.
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It is now the Revision Phase. You have two revisions to existing entries in the armory to make, whether they are improvements, fixes, or variations. As with the Design Phase, I will continue to provide input on the difficulties of your proposals and why.
Land
"Temnaya Vintovka" Semiautomatic Rifle: A 110 cm, 4 kg dark wood rifle. 7.7mm rounds are fed via 15-round box magazine, and can also be loaded with rounds individually through an open bolt. It has an adjustable rear sight with 100 meter increments. Effective out to 800m. It also has a bayonet lug and comes with a bayonet. Padded for operator comfort. Costs 2 Ore and 2 Wood. (CHEAP)
No.3 Fragmentation Grenade: A fragmentation grenade with a lethal radius of 5m and debilitating within 15m, but can cause injury out much further if you're (un)lucky. Has a cap that can be pulled off for a 7 second fuse or twisted and pulled for impact. Shaped like an egg, but can have a stick screwed into the bottom if desired. Costs 2 Ore. (CHEAP)
"Nebolshoy" Pistol: A light, easy to conceal 8.8mm handgun. Sturdy, reliable, and easy to fix when it isn't. A suppressor helps facilitate covert actions. Costs 3 Ore. (CHEAP)
Pulemet No.4: An 8.5mm automatic machine gun utilizing 20- or 40-round box magazines. Rate of fire is sacrificed for an effective range of 1200m. Costs 4 Ore. (EXPENSIVE)
Bol'shoy 108mm: A 108-mm artillery piece on a split-tail carriage and easily towable with a barrel that can be pulled back to reduce profile. Currently fires HE and smoke rounds out to 16km. Has a gun shield for some protection. Costs 6 Ore. (VERY EXPENSIVE)
Salviosi Jacks: Steel beams welded together to provide obstacles for vehicles. Only usable during defense. Costs 2 Ore. CHEAP
Sea
Okhotnik-Class Destroyer: A 115m long ship with 120mm belt armor and 100mm elsewhere. Travels at 35 knots. Armed with a triple torpedo mount and 3x2 120mm rapid firing guns capable of firing AP and APHE. Costs 5 Ore and 3 Oil. (VERY EXPENSIVE)
Air
Sakonet Fighter: A three-bladed propeller aircraft capable of reaching speeds of 690km/h. Has a high rate of climb, but suffers when it comes to horizontal maneuverability. Armed with four 23mm cannons. Costs 3 Ore and 3 Oil. (EXPENSIVE)
Lizing Li-4 Strategic Bomber: A large high-altitude bomber powered by four propellers for a maximum speed of 558 km/h. Can protect itself with 10 23mm cannons paired in four turrets and the tail barbette to provide almost total coverage. Can haul up to 6000kg of bombs or a nuclear device. Costs 4 Ore and 5 Oil. (VERY EXPENSIVE)
Other
Gasified Gavrilium Perpetual Revolution Output Engine: A multi-chamber engine that uses Gasified Gavrilium to power an electric motor. Depleted GG can be pumped out of the fuel tank. GGPROEs are lighter than ICEs of equivalent size but many times more efficient, and much easier to take care of. Power is modulated by controlling the fuel-air mix in the motor chamber. Relative to an ICE, will reduce Ore Cost and replace Oil Cost with a significantly discounted Gavrilium Cost.
Fabricated Papers: False identification papers that should allow relatively easy access to enemy territory across The Wall. Costs 2 Wood. (CHEAP)
Enriched Uranium Bomb: A fission bomb utilizing 64kg of Uranium-235 in order to achieve an explosive blast equivalent to 15 kilotons of TNT. Can be deployed via Strategic Bomber. Two Available [Availability based on available Fissile resources].
Special Resource
Gasified Gavrilium: A gaseous form of gavrilium that is slightly heavier than helium and equally flammable. Sustains and amplifies currents passing within it while not conducting currents itself.
-Depleted Gasified Gavrilium: A neutrally air-buoyant inert gas created as a result of Gasified Gavrilium being used to sustain a current.
Ore: 2
Wood: 2
Oil: 2
Fissiles: 2
Gavrilium: 2
Dusty Mesas: None x3
Lowlands: None x3
Desert: None x3
Volcanic Heights: None x3
Hills: None x3
Badlands: None x3
Southern Range: None x3
Southern Scar: None x3
War-torn Savannah: None x3
SFS
Tonngaza Refinery: A fuel refinery built on the southernmost tip of the Fortress-City. Provides an Expense Credit each turn. NEUTRAL
Loz and Sons Law Firm: A building housing all the knowledge of law (and peoples secrets) that one might need. Provides an Advantage Credit each turn. NEUTRAL
Harren University of the Sciences: The most prestigious education center on the island. Provides a Research Credit each turn. NEUTRAL
Glaza Private Detective Agency: A popular investigative service among locals. Provides a Sabotage Credit each turn. NEUTRAL
UNSA
Abbera Central Allied Banking: A bank in the walled upper-class community in the east of the Fortress-City with ties to the defunct monarchy that ran the northern island for a few years. Provides and Expense Credit each turn. NEUTRAL
Westlan Broadcast Center: A tall building used for both radio and television broadcasts locally. Provides an Advantage Credit each turn. NEUTRAL
North Point Observatory: A building used to study the skies. Provides a Research Credit each turn. NEUTRAL
Tri-Dream Telecoms: A telecommunications business that provides service to the (northern half of the) Harren Islands. Provides a Sabotage Credit each turn. NEUTRAL

Key:
Red=SFS Territory
Green=UNSA Territory
Grey=Neutral Nations
Orange=Old World

Key:
Red=SFS Territory
Green=UNSA Territory
Dark Grey=The Wall
Blue=Ocean
TURNTURNTURN