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Author Topic: Cardhood - First Expansion is now a thing!  (Read 10873 times)

Criptfeind

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Re: Cardhood - First Expansion is now a thing!
« Reply #435 on: December 26, 2023, 03:45:42 pm »

Pretty much. I mostly just want some sorta population increasing card, but since techs seem to give 3-4 cards, I thought "card what increases population" would be sorta narrow and hard to come up with 3 cards for? So I broadened it out to some sorta medical stuff in general so there's more room to design cards around, but we'll see.
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TricMagic

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Re: Cardhood - First Expansion is now a thing!
« Reply #436 on: December 26, 2023, 04:08:14 pm »

Notes down ideas for own use.
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RulerOfNothing

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Re: Cardhood - First Expansion is now a thing!
« Reply #437 on: December 26, 2023, 05:22:43 pm »

Turn 30
Starting civ status:
Civilization Name: Torkal League
Population: 8 (8 labor)
Food: 15
Wood: 3
Science: 1
Herbs: 1
Cards in play:

Gain Card #3 (Kill the Beast) from Black Owl
Play Kill the beast (-1 herb, -3 labor, +10 food, -1 Civilian)
Play Expedition (-4 labor, +6 food)
Play Steady Progress (-1 labor, +1 science)
Play Sprint (-1 food, draw 4 cards)
Activate Safe Haven (discard Improvised Tool, +1 food)
Allocate 2 Science to Research Project (Animal Domestication)


End-of-turn actions: Gain 1 science from Migratory Bird Spectacle, pay 7 food for population upkeep, discard Leaves of Vigor; as 8 cards were discarded this turn gain 11 herbs

Ending civ status:
Civilization Name: Torkal League
Population: 8 (0 labor) - 1 (Kill the Beast) => 7
Food: 15 + 10 (Kill the Beast) + 6 (Expedition) + 1 (Safe Haven activation) - 7 (Population) => 25
Wood: 3
Science: 1 + 1 (Steady Progress) - 2 (Research Project allocation) + 1 (Migratory Bird Spectacle end-of-turn) => 1
Herbs: 1 - 1 (Kill the Beast) + 11 (Leaves of Vigor on-discard) => 11
Cards in play:

End Turn
« Last Edit: December 26, 2023, 05:36:35 pm by RulerOfNothing »
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Supernerd

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Re: Cardhood - First Expansion is now a thing!
« Reply #438 on: December 26, 2023, 10:15:19 pm »

I am thinking of dropping this game. Not 100% decided on this yet.
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Criptfeind

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Re: Cardhood - First Expansion is now a thing!
« Reply #439 on: December 26, 2023, 10:41:05 pm »

Well, that'd be fair enough. Games can't last forever, and since this game doesn't have a goal per se, it being ended by the gm or the players is the inevitable end state. I'm still enjoying it and would continue to play, but I'd agree that the early tension is mostly resolved and there doesn't seem much of a place to go past increasing numbers and efficiency. Not to mention as players we need to do significantly less work then you do, so it'd be understandable if you felt we reached an appropriate stopping point before the players felt the same.
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Secretdorf

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Re: Cardhood - First Expansion is now a thing!
« Reply #440 on: December 27, 2023, 12:37:54 am »

Turn 22

Spoiler: The Sixth Pack: Status (click to show/hide)

Play Hope for Spring(-3 labor, +5 food)
Play Idea using labor(-1 labor, +1 science)
Play Migratory Bird Spectacle(-1 labor, -1 science)
Play Wolf(-1 food, -2 labor, +1 population)
Play Problem Solving(-1 science, -1 labor, +4 food)
Play Ward off to discard Fermentation
Play Animalism(from Black Owl)

Activate Safe Haven: Discard Dark Experimentation(+1 food)
Activate Safe Haven: Discard Lupine Fury(+1 food)
Activate Safe Haven: Discard Reproduction(+1 food)
Activate Safe Haven: Discard Transformation(+1 food)





Spoiler: Cards in Play (click to show/hide)

End turn
Migratory Bird Spectacle(+1 science)
Animalism gives 1 FP to Black Owl(-3 labor)
Upkeep deducted(-12 food)



Spoiler: The Sixth Pack: Status (click to show/hide)

Aywen and Ken-thun can give me cards.
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Secretdorf

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Re: Cardhood - First Expansion is now a thing!
« Reply #441 on: December 27, 2023, 12:48:17 am »

With the growth of our civilizations, the number of cards we have to deal with grows too. A time will come, when it will become too much work to do the turns. That said, it is still far off, the cards never cease to amuse me, but I guess it has to end one day.
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Strif3

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Re: Cardhood - First Expansion is now a thing!
« Reply #442 on: December 27, 2023, 03:52:51 am »

I am thinking of dropping this game. Not 100% decided on this yet.
Better to do that now, on your own terms than to simply abandon the game one turn and leave the players hanging. I won't even bother making my turn then, until you've made your decision.

Though, if you don't mind, i would like a peek behind the scenes, to see how the game was ran. Specifically, how the card drawing worked.
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RulerOfNothing

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Re: Cardhood - First Expansion is now a thing!
« Reply #443 on: December 27, 2023, 05:16:39 am »

I am thinking of dropping this game. Not 100% decided on this yet.
That's fair. Thank you for running this game.
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TricMagic

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Re: Cardhood - First Expansion is now a thing!
« Reply #444 on: December 27, 2023, 08:08:20 am »

Gridhoods of any stripe never quite reach the war and diplomacy stages. Sad, but it is what it is.

(I'd probably play a tribe in any reboot, I think.) What were the god cards that never got seen?
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Megam0nkey

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Re: Cardhood - First Expansion is now a thing!
« Reply #445 on: December 30, 2023, 12:19:47 am »

I am very sorry, by the way. i meant to make my deck but I got really busy these last few weeks before the game ended.
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Supernerd

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Re: Cardhood - First Expansion is now a thing!
« Reply #446 on: December 30, 2023, 12:39:28 am »

Yeah, I am ready to officially declare it done.
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You arrive at a mysterious castle filled with people whose statements are always false. Which one do you vote for?

TricMagic

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Re: Cardhood - First Expansion is now a thing!
« Reply #447 on: January 04, 2024, 08:07:51 am »

I am still wondering what the god cards that didn't see play look like. Can we see them?
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