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Author Topic: Locktorch, a Endless succession fortress (50.11)  (Read 9211 times)

Baprr

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Re: Dynasties Endless succession fortress 50.09 classic
« Reply #75 on: July 28, 2023, 11:02:26 pm »

There are dozens of chickens, last time I counted it was 51, but some roosters grew up and I slaughtered most of them.
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digitaldryad

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Re: Dynasties Endless succession fortress 50.09 classic
« Reply #76 on: August 09, 2023, 07:23:56 am »

Save first, explanation later.
https://dffd.bay12games.com/file.php?id=16795

Of note:
- the Duke died.

Nooo not the Duke!! How will we have a chicken become the monarch now /j?
Excited to see your summary! Sounds like an eventful run
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AvolitionBrit

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Re: Dynasties Endless succession fortress 50.09 classic
« Reply #77 on: August 09, 2023, 11:42:40 am »

I like the look of this. Sign me up
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The return of the thin white duke, throwing darts in lovers eyes

Drunken scholar

Chicken

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Re: Dynasties Endless succession fortress 50.09 classic
« Reply #78 on: August 10, 2023, 03:13:04 am »

I like the look of this. Sign me up

You can start anytime you want.
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AvolitionBrit

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Re: Dynasties Endless succession fortress 50.09 classic
« Reply #79 on: August 10, 2023, 05:49:52 pm »

I start tomorrow
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The return of the thin white duke, throwing darts in lovers eyes

Drunken scholar

Baprr

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Re: Dynasties Endless succession fortress 50.09 classic
« Reply #80 on: August 10, 2023, 11:39:13 pm »

I better finish writing then.
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Baprr

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Re: Dynasties Endless succession fortress 50.09
« Reply #81 on: August 16, 2023, 07:02:40 pm »

First of all, a look at the fortress at the very beginning of my turn:
Spoiler (click to show/hide)
Quite a lot of our citizens are human - but also we need them! Nearly all of our soldiers are human, which makes sense since they come from a mercenary background and are more expendable brave and stout! (I did still exile two monster slayers who never worked and wouldn't even join the military).

So, when I started this turn, I wanted to solve some problems that plague the fortress, for example
Spoiler (click to show/hide)
Yeah, we need some cheap and easy way to raise morale a bit. I looked for a way to make a waterfall, but that would require so much dwarfpower I couldn't afford without compromising my other project (dividing the two races a bit, as was suggested not long before my turn).

Still, I could at least make some new clothes and I know a very easy way to get some leather.


Our wildlife and visitors are pretty weird, by the way. One of the caves is absolutely infested with rodentfolk who keep killing forgotten beasts (I'll just post all the screenshots at the end). One of the tunnels is a demon (not sure it's alive still, but also don't want to find out). We have a scholar chained in a dungeon for some reason? She seemed allright, I tried releasing her but couldn't. She's no longer a prisoner by the end of my turn, but I didn't notice when or why.
Spoiler (click to show/hide)

At one point in my first year, the mayor (who was also the duke and asked for new quivers constantly) somehow 1) ended his mandates (quivers, and hording thereof) and 2) got replaced with some random (this one likes buckets).
Spoiler (click to show/hide)
A lot of noble vacancies opened up, actually! You know where this is going, but I didn't receive any notifications
Spoiler (click to show/hide)
Until I did (it was a day or two ingame). He died in a weird place, too well protected to be a stray kobold, and there were no battle logs anyway
Spoiler (click to show/hide)
My curiosity got the better of me, and I used the forbidden dfhack magic
Spoiler (click to show/hide)
Strange.

Here's the killer by the way.
Spoiler (click to show/hide)
He looks pretty normal.
Spoiler (click to show/hide)

Here's Theseus, taking a break between jobs (he's still a productive member of society, when between episodes).
Spoiler (click to show/hide)
But honestly, who can blame him? The guy is all sewn up from hip to neck. Looks like he survived some nasty injuries. Still has his large opal (which I decided to leave with him).
Spoiler (click to show/hide)

He's not alone in his depression, unfortunately, but at least nobody goes irreparably insane. Life goes on.



While trading with elves during my second year, I noticed that we have an absolute ton of useless ballista parts. Unfortunately, dwarven caravans failed to visit Locktorch during my reign, and humans only traded once - they took too long to unload many times. And so I didn't sell the parts.
Spoiler (click to show/hide)
No migrants either by the way, just the worst luck.

And as you can see, here's one of the depressed humans looking into the distance from the top of my project, what projewct, glad you asked!
Spoiler (click to show/hide)
The upper levels are housing. There are luxury rooms for every human in the fortress plus a couple extra, just incase. I realize that by engraving everything I might have made further renovations harder, but I hope not too hard.
Spoiler (click to show/hide)
A pretty decent aboveground tavern, open to all. I also made the rest citizen-excllusive, let's see if it helps.
Spoiler (click to show/hide)
And finally, a roof over the central yard, with some workshops for use by humans - initially I tried setting up burrows to make them live exclusively aboveground, but there were some errors with materials and jobs, so I suspended it. Hopefully proximity will be enough.
Spoiler (click to show/hide)
I worked almost two years on that!

Oh no


By the way, I solved our morale problems!

With a waterfall, no less!
Spoiler (click to show/hide)
Please disregard the hole in the wall.
Spoiler (click to show/hide)
It's been dealt with.
Spoiler (click to show/hide)
The whole thing happened because as it turns out, the ice melts before spring! (and also I wasn't paying attention). But actually I think this might be something - we could wait for the water to freeze again and build a bridge - and then open it once or twice a year. All the upsides of having a waterfall, with only some of the downsides!
(I did wait)
Spoiler (click to show/hide)
(Nobody died when I first opened up the moat, I wasn't so lucky the second time/
Spoiler (click to show/hide)

One of the downsides - some human merchants decided to use our hole in the wall as a side entrance.
Spoiler (click to show/hide)
We didn't end up trading.

A NEW ERA!

A NEW KING!


Theseus is fine.
Spoiler (click to show/hide)

______________________________________________________
Thank you for waiting.
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Chicken

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Re: Dynasties Endless succession fortress 50.09
« Reply #82 on: August 16, 2023, 07:50:38 pm »

Where did he get the nickname Theseus, just curious.
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Salmeuk

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Re: Dynasties Endless succession fortress 50.09
« Reply #83 on: August 16, 2023, 09:01:46 pm »

amazing update. waterfall was a great choice... in all honesty, with the premium morale mechanics, it's as though a water feature is obligatory, and I've started throwing them in all my fortresses.

nice work filling out the entrance keep. construction takes FOREVER in a fortress like this one, with low morale and lots of little tasks to keep the dwarves distracted. . your patience is admirable.

that's a lot of peacocks. too bad we can't scam citydwellers by selling them feathers
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Baprr

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Re: Dynasties Endless succession fortress 50.09
« Reply #84 on: August 17, 2023, 12:17:29 am »

Where did he get the nickname Theseus, just curious.

He killed a minotaur that one time.

amazing update. waterfall was a great choice... in all honesty, with the premium morale mechanics, it's as though a water feature is obligatory, and I've started throwing them in all my fortresses.

Waterfall wasn't a choice exactly, I just made a few mistakes while digging. But the moat refills itself, so yeah, you can absolutely drain it for a few days every six months, give some dwarves a few happy thoughts.

Quote
nice work filling out the entrance keep. construction takes FOREVER in a fortress like this one, with low morale and lots of little tasks to keep the dwarves distracted. . your patience is admirable.

Thanks to DfHack's prioritize. It's also the reason I didn't drain the entire moat into the forges.

Quote
that's a lot of peacocks. too bad we can't scam citydwellers by selling them feathers

It's a pity we can't dress the entire fortress in feathers.
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Chicken

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Re: Chicken's World, a Endless succession fortress. (50.09)
« Reply #85 on: September 16, 2023, 10:05:40 am »

A NEW ERA!

A NEW KING!


I wonder how long the peacocks will last.
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Baprr

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Re: Chicken's World, a Endless succession fortress. (50.09)
« Reply #86 on: September 18, 2023, 01:07:28 am »

I wonder how long the peacocks will last.

We will see. Btw, is anyone picking the save up?
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Chicken

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Re: Chicken's World, a Endless succession fortress. (50.09)
« Reply #87 on: September 18, 2023, 04:38:59 pm »

I wonder how long the peacocks will last.

We will see. Btw, is anyone picking the save up?

no one yet
i updated it to 50.10
« Last Edit: September 20, 2023, 05:45:18 am by Chicken »
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Thomasasia

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Re: Chicken's World, a Endless succession fortress. (50.09)
« Reply #88 on: October 19, 2023, 08:33:11 pm »

I wonder how long the peacocks will last.

We will see. Btw, is anyone picking the save up?

no one yet
i updated it to 50.10

Are repeats allowed?
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"That way leads to the surface. We don't go to the surface."

Chicken

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Re: Chicken's World, a Endless succession fortress.
« Reply #89 on: October 20, 2023, 06:18:04 am »

I wonder how long the peacocks will last.

We will see. Btw, is anyone picking the save up?

no one yet
i updated it to 50.10

Are repeats allowed?


Yes, there is no limit to the amount of repeats someone can take.
« Last Edit: October 20, 2023, 04:40:57 pm by Chicken »
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