Name: Duh!
Description: I am Duh! Red team member, rawr! I wear a shirt proudly emblazoned with 'Duh!' across the front and 'Run to the Tank' across the back. My jeans have knee patches, also embroidered with 'Duh' and 'Hud' (my right knee, the one I took an arrow to, once).
Team:
Red team.
HP: 4/11
SP: 5/7
Strength/Speed: 10
Traits and Flaws:
- Competent: Natural sixes count as critical successes instead of overshoots
- Slow: You always act after anyone else. If someone else also has this trait, roll initiative against them as normal
Armor: Heavy
Weapon: An odd-seeming Hand and a Half sword
- When you look at this hand and a half sword, it seems to be always wiggling.
- 1d8 damage
- -1 to hit and +2 to damage when wielded with two hands
- 1-in-4 chance to deal 1d6 extra bleed damage as it rips the wound open when it leaves.
Gadget: A highly unusual lariat This highly unusual, fifteen-foot lariat excretes a white, sticky paste and will occasionally move on it's own
- Sticky: sticks to things like glue. -1d when trying to remove it unless your Strength/Speed is above seven
- Animate: you can verbally command it, and it does not require a hand to use
- Stretchy: Can be stretched to forty five feet, but it can't be used for combat in this form and is only sticky on the ends
Other:
Permanent Status:
Temporary Status: