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Author Topic: Seeing how much clothing I need  (Read 638 times)

pajrc1234

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Seeing how much clothing I need
« on: August 21, 2023, 05:17:19 pm »

So regarding the textile industry in my fort, I can make a lot of clothing. But I'm not quite sure what it is my dwarves need. The stocks give me some information but not all that I need.
Basically: Are the clothes listed in "stocks" including the clothes that are on my dwarves, or extra pieces? Do dwarves need more than one piece of each type? Will they automatically choose clothes made of materials they prefer? And how do I tell how worn out the clothes are?
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Goldbeard

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Re: Seeing how much clothing I need
« Reply #1 on: August 21, 2023, 07:06:10 pm »

I let my unclaimed clothing pile up in the workshops that made it, then occasionally [t] over them and make more when I see they're low or out.

Possibly this is less than truly optimal, and hopefully someone else will be along to give you a better answer.

Do dwarves need more than one piece of each type?

Only of paired items, socks/shoes/gloves/mittens, otherwise no.
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Libash_Thunderhead

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Re: Seeing how much clothing I need
« Reply #2 on: August 21, 2023, 07:47:47 pm »

Well I assume their clothes change every 2 years or so. So if the fort has 100 dwarves I make 50 pairs of socks  per year, or 4 per month. If there are already too many unclaimed socks in the stockpile, just change the number of the work orders.
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LuuBluum

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Re: Seeing how much clothing I need
« Reply #3 on: August 21, 2023, 08:09:18 pm »

Or better yet, sell the excess to the caravan.
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anewaname

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Re: Seeing how much clothing I need
« Reply #4 on: August 22, 2023, 02:38:42 am »

With all types of items, including clothing, the Stocks lists will show all items of that type on the map, including clothing worn or carried by visitors and invaders, and stored in cabinets, etc, so using Stocks will not help you out much for this (see Stocks in the wiki for more info).

The minimum you should do to ensure the dwarfs have enough clothing, is to create a set of orders that produce clothing similar to "make 5 trousers when less than 5 trousers are available", because the Work Orders will only count the clothing that is not already in use (worn by people, forbidden, or being hauled, or otherwise owned by someone). This will ensure there is always some clothing available, even if it is well-used and worn.

The maximum you could do is to create a fancy workshop-->stockpile-->magma system that cycles all slightly used clothing into magma and then rely on work orders to create new clothing. The dwarfs will be happier due to receiving newer clothing, but this will take more work and resources.

Read the wiki sections "Wear" and "Coverage" to answer your questions on coverage and the "Managing Clothing" section to show how some players control clothing in their fort. Dwarfs probably assign a higher value to preferred materials when making their selection from the available clothing, but it is just as likely another dwarf will take the item first, so you need to make a lot of clothing of that preferred type to ensure a dwarf gets one.
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mikekchar

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Re: Seeing how much clothing I need
« Reply #5 on: August 22, 2023, 05:48:36 am »

Agree with the work orders. That's how I do it.  Unfortunately there are no stockpile rules for wear.  What I tend to do is to link the clothier workshops to a stockpile and set "take from links only".  Then I make another stockpile for clothes somewhere else.  The first stockpile will receive only new cloths.  The second stockpile will receive only adandoned clothes (when the ownership eventually expires on them -- don't freak out that it takes a lot of time for it to get moved).  Then just occasionally dump the second stockpile into the magma/trash compactor.  Keep in mind that if you don't discard the contents of the second stockpile occasionally, then your workflow will stop because it will start counting those clothes as soon as they are no longer owned.

The only problem I have is occasionally the clothier seems to get stuck and it will make clothes forever no matter how many we have.  I find that every couple of years I have to delete the work orders and make them again, which is a PITA.  When it happens I decide that the fortress is getting different clothing :-)
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pajrc1234

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Re: Seeing how much clothing I need
« Reply #6 on: August 22, 2023, 06:11:25 pm »

With all types of items, including clothing, the Stocks lists will show all items of that type on the map, including clothing worn or carried by visitors and invaders, and stored in cabinets, etc, so using Stocks will not help you out much for this (see Stocks in the wiki for more info).

The minimum you should do to ensure the dwarfs have enough clothing, is to create a set of orders that produce clothing similar to "make 5 trousers when less than 5 trousers are available", because the Work Orders will only count the clothing that is not already in use (worn by people, forbidden, or being hauled, or otherwise owned by someone). This will ensure there is always some clothing available, even if it is well-used and worn.

The maximum you could do is to create a fancy workshop-->stockpile-->magma system that cycles all slightly used clothing into magma and then rely on work orders to create new clothing. The dwarfs will be happier due to receiving newer clothing, but this will take more work and resources.

Read the wiki sections "Wear" and "Coverage" to answer your questions on coverage and the "Managing Clothing" section to show how some players control clothing in their fort. Dwarfs probably assign a higher value to preferred materials when making their selection from the available clothing, but it is just as likely another dwarf will take the item first, so you need to make a lot of clothing of that preferred type to ensure a dwarf gets one.

I'm gonna follow this. I've started using conditional work orders a lot more now, and it's good to know that they only count clothing not in use. It's something I would've spent a lot of time either wondering about or ignoring otherwise.
Thanks for the help everyone!
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